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    Brothers and Pokémon titles belong to two of the most successful gaming franchises of all time. Both of these games have had a unique influence on the world from inspiring kids to be the very best or showing people what it truly means to be a plumber. Though their main series games are very different, they share many similarities in their audience. These similarities are what make these games loved by many people, but the differences help them stand out from each other. With the new releases…

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    in some form of gaming (Brand & Todhunter 2015). Evidently a large majority of Australians are playing games and almost half of Australia is suffering from a mental illness, however there has not been much research into the correlation of moderate game consumption and mental illness, rather most research has been focused on addiction. This study will investigate if there is any link between video games and mental illness, and help determine any positive or negative effects in regards to mental…

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    this class, I hadn’t really considered the nature and significance of my interactions with technology. Looking back, however, I realize that technology has influenced what I do and how I think from a very young age. From playing video games and memorizing the keys on a computer key board as a child, to doing various projects in high school and college, to using an e-reader I have immersed myself in a culture of technology without much conscious thought. I think that many people have this…

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    Do violence video games make children behavior become less aggressive forward others? Today’s technology is advancing constantly to the point where it is well known to the social economic especially young teenagers. In a study, “Violent video games and delinquent behavior in adolescents: A risk factor perspective, the authors mention about an online survey done by “3,372 Flemish adolescents, aged 12-18 years old.” The survey results concluded that violent video games have made huge contribution…

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    Dd Literature Review

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    and psychological care that can be satisfied by media that is most relevant (Ruggiero, 2000). Active game play could potentially be an effective and efficient therapeutic approach by which children, youth and victims of traumatic events generate positive emotions. (Russoniello et al., 2009; Ryan et al., 2006). According to Russoniello et al., (2009), results from studies insinuate puzzle-type games (i.e. bejeweled I & II,) can increase a gamers mood, stimulate relaxation, and decrease anxiety.…

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    Video Games and the role they play in our Psychosocial and Physical Health Video games and other electronic devices are increasingly becoming the leading forms of entertainment among children and teenagers. Research conducted by the NPD Group (2011) people spend billions renting and downloading games. Video games once had a bad reputation among adults. Adults don’t see the point or understand the fun of an activity that requires someone to stare at a television or computer monitor for hours.…

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    world of communication technique has a lot of varieties after every single decade as a result on the humane intelligence and the wide range orbit of the Internet. But what is the Internet? The general definition is the world formation of combined computer networks that work on the standard Internet protocol suite (TCP/IP) to connect massive devices worldwide. For example, in 2000, it’s just 367 million users but after a period of ten years, that quantity has increased dramatically to 1,967…

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    people play certain kinds of video games; some are console games, some are arcade games, and some are computer games. As the time progress with modern technology, online video games are becoming to take a huge hit whether they are console games, arcade games, or computer games. The reason for that is because players are able to challenge and develop their skills by using them against other players with unknown skills. As video developers realized that online video games became huge worldwide,…

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    with learning literacy appeared to play a role in these people’s future attitudes toward reading and writing and that praise continues to change your attitudes throughout your entire learning experience” (Petersen 197). My mother always supported and praised me to do my best. She set the foundation to my literacy skills at a young age and I am very thankful to…

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    video game controversy by major news media outlets had helped promote certain views of video games; to a degree, set a moral panic of perceived violent and sexist video games. While the narrative that certain videogames have an influence on gamers is presented by the mass media, there is still another side of the story. The gaming community is considered to be very welcoming, diverse, and inclusive, having people of different backgrounds enjoying the medium. While…

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