Casual gamer

Decent Essays
Improved Essays
Superior Essays
Great Essays
Brilliant Essays
    Page 12 of 14 - About 140 Essays
  • Superior Essays

    Popular Sources

    • 970 Words
    • 4 Pages

    characteristic by utilizing derogatory terms. For example, in Wagner Au’s article on the advantages of Grand Theft Auto, he expresses the comic phrases the avatars ramble such as “‘enjoy death, asshole’” (Au, 2002, par. 8). A reader will rarely find casual vocabulary such as these in scholarly sources. Additionally, columnists tend to use idioms in their writing…

    • 970 Words
    • 4 Pages
    Superior Essays
  • Great Essays

    Impact Of Virtual Reality

    • 1801 Words
    • 8 Pages

    This is the sources of entertainment that has brought many together and created a new source of playtime, ranging from video games to theatre, VR has been able to adapt and create a new source of entertainment for casual people or intense gamers alike. One of them most recent additions to the entertainment world is the Disney Theatrical Productions decided to take VR to a whole new level. They decided to test live theater by creating a music short from the Lion King, “Circle of…

    • 1801 Words
    • 8 Pages
    Great Essays
  • Improved Essays

    individuals and keep in touch with pals in other places of the world. The problems that video games have presented to some people have taught them how to evaluate the situation fast so they can react fast (Berg 123). Most individuals have learned a lot of casual facts when playing video games about the real situation.…

    • 1180 Words
    • 5 Pages
    Improved Essays
  • Great Essays

    Game companies are beginning to push the purchase of Downloadable Content, or DLC, onto their consumers. This is drastically changing the market. While some sales are boosted, others have seen a steadier decrease in both desirability and success with gamers. Although traditionally used to expand a game’s narrative power and lore, the advent of physical DLC content, the marketing habits of gaming companies to release DLC information at game launch and bundle it in season passes, and the growing…

    • 1633 Words
    • 7 Pages
    Great Essays
  • Improved Essays

    We need all levels of involvement. I 've said it before, the fandom only works with all level of fans, casual, hardcore, OT, PT, comic, gamers, cosplayers, collectors...everyone. And that is the same for the Rebellion, we need everyone. Now that is not the same for the Alliance, as I said the Alliance is a small slice of the Rebellion, or rather it should be. The Alliance…

    • 809 Words
    • 4 Pages
    Improved Essays
  • Decent Essays

    Real Life Checklist

    • 697 Words
    • 3 Pages

    Clumsy Ninja Screen capture of Clumsy Ninja. (Source: Lyra Kua) If you love to play casual games on your smartphone, you've probably encountered many games having goals as an integral part of leveling up. Games such as Zombie Tsunami, Temple Run, or Clumsy Ninja have goals laid out for the players to attain. Once you complete the goals, you collect extra rewards, making it faster for you to level up on the game. Those goals are what makes playing games so addicting and less dull. Yet, in real…

    • 697 Words
    • 3 Pages
    Decent Essays
  • Improved Essays

    Bally Wulff Essay

    • 780 Words
    • 4 Pages

    as you simply have to spin to win, or even just set up an automatic spin for the maximum bang for your buck. The simplicity of the design and the ease of the play really works to this game’s advantage, making it a perfect game for beginners or casual gamers, while the wild elements draw in more advanced and experienced players. If you’re looking for an easy, yet classically inspired game that has wilds and automatic spin features, then Wild Rubies is definitely the game for you. Simply go in,…

    • 780 Words
    • 4 Pages
    Improved Essays
  • Great Essays

    Case Study Nokia

    • 2154 Words
    • 9 Pages

    1.1: QUESTION 1 What are the basic assumptions within the organization? Answer: Nokia is a Finland multinational interchanges and data innovation organization. Fundamental presumptions of Nokia is they need to make Nokia Systems an awesome work environment, taking into account trust, admiration, genuineness and openness. Their desire is to be an organization with an elite society and it is critical that their workers follow and work towards it. Nokia likewise settled on a key choice which is…

    • 2154 Words
    • 9 Pages
    Great Essays
  • Improved Essays

    It is undeniable that the community of gaming has grown exponentially within the past couple years but there has been one community that has stood out from the crowd and IGN.com for about twelve years. World of Warcraft (WoW) is a major community that may not be thought of when thinking about gaming. The WoW community meets and exceeds the six characteristics that Swales described that are needed for a discourse community. The thought that gaming’s true form is only in first person shooters…

    • 1183 Words
    • 5 Pages
    Improved Essays
  • Improved Essays

    Miss Kitty Research Paper

    • 822 Words
    • 4 Pages

    Miss Kitty Review Miss Kitty is the purr-fect pink and purple addition to the Aristocrat game catalogue. It’s a game that’s been a long time coming in its release, but now Miss Kitty has made her debut at several of the world’s biggest online casinos. With a theme combining cuddly kittens and outer space, this game tries to mesh the traditional and non-traditional casino play into a single package. This alone represents quite the challenge, so it’s safe to say that many players were waiting on…

    • 822 Words
    • 4 Pages
    Improved Essays
  • Page 1 6 7 8 9 10 11 12 13 14