Call of Duty: Modern Warfare 2

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    Role Playing Violence

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    children? On December 14, 2012, 20-year-old Adam Lanza shot and killed 26 people at Sandy Hook Elementary School, including 20 children, before committing suicide.” says Rachel Barclay. Adam Lanza racked up huge amounts of kills in games such as Call Of Duty and Grand Theft Auto.”ages 8 to 18 rose from 26 minutes per day in 1999 to almost 110 minutes (nearly two hours) per day…

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    I became interested in graphic design when i was about thirteen playing xbox (Call of duty Modern warfare 2 to be exact). I had friends that did graphic design in Cinema 4D and Adobe Photoshop for gamers that had youtube channels. I thought the youtube layouts they made looked sick so i decided to start doing it. Eventually I started charging…

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    language used in many popular games. The main consumers for violent video games are teenagers and children, who seem to copy and mimic what they see, hear or learn from these types of ‘harmless’ games. Many video games including Grand Theft Auto, Call of Duty and Assassins Creed are just a few of many popular games that include blood, gore, intense violence, strong sexual content and the use of drugs. According to The Pew Research Center, ‘in 2008 97% of adolescences ages 12 to 17 played some…

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    aggression in youth, at least temporarily (2). So violent videogames promote aggression, desensitization, and according to Brad Bushman, a professor at Ohio State University who has dedicated his life to studying the effect of violent videogames on youth, a loss of self-control too. He ran an experiment with 172 high school…

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    Violent video games causing violence Millions of people play video games every day. The thought that they might cause violence is disturbing and also an interesting concept. It should be noted that exposure to violence is nothing new to society. For centuries people attended public executions with the whole family or went to cadaver dissection viewings. Violence has existed in literature since people created the written language (Goldfein). In the year of 2013 a naval yard shooting occurred in…

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    The Bright Sides of Computer Gaming Introduction Computer gaming in general is extremely important in today’s world, and supporting the games being developed has created a plethora of options for income. These include: streaming, developing, making videos, or just promoting the games themselves. Without computer gamers there would not be such a large market for their development, and computer hardware would not be where it is at today if the demand was not there. Computer Gaming Contrary to many…

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    Video games hold a high place in American culture. In the youth of America, video games are often looked at as more important than most things we do day to day. My generation is the first group to have been around the type of video games we have today. I imagine that my generation will be playing video games far into their lives. To get back to the topic of the youth and video games, the personalities and habits of younger kids in today’s world are far more different than kids who were growing…

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    Technology has been taking over the lives of adults and children all over the world in a very adverse way. Video games today can be used for fun and entertainment, but can also have negative effects on the lives of people all around. To play it here or there a few times a week is okay, but when it starts to become an obsession and an everyday thing is when it becomes unhealthy. It’s very easy for kids and adults to get hooked to the game plots and fantasy worlds. It soon starts to become an…

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    Van states “The resulting excessive amounts of time spent on playing video games can be severely disruptive to school, work, and ‘real life’ social contacts” (2). This explain that in some cases, children or teenager cut off themselves, and children want to spend more time playing video games, and avoid social interactions that make them hostile and antisocial. Another research believes that extracurricular…

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    Video Games Ethical Issues

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    It has been nearly a decade since we last heard from a parent’s advocacy group or a politician raising concerns over the video games industry. The relative silence has been welcomed because for as long as I have been alive and certainly years before, there was an uphill battle for video games to gain artistic and economic legitimacy. Heralded as the downfall of American youth since the 1970’s video games have been blamed for everything from social anxiety and depression to mass killings and…

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