In today’s world millions of people across the globe have at one point or another indulged themselves in video games; whether it be mobile, console, or PC games. However; recently a new controversy has arisen to the forefront of the gaming world involving microtransactions incorporated into full priced console games. This controversy has been around for a couple of years know, but has just exploded in popularity with the release of battlefront II in November (Faulkner). The topic is so popular…
Whenever the first video games popped up they captivated what little audience they could access. Even though the first video games were vastly inferior to ones today among them were already differences forming from what you are doing in the game to the controls of it. With video games becoming more popular over time they would involve more people to create them and to enjoy them, soon being a gamer went from being a minority of people to being a majority. Two games that have defined the gamer…
Video games first appeared in october 1958, Called pong. This was made by a physicist William Higinbotham (Alan). But the first ever video game console was ready for the public in 1972 called the odyssey, This system was made by U.S. electronics company Magnavox (“Violent Video Games: Should the Government Pass Laws Restricting Children's Access to Violent Video Games?”). The Odyssey was never made to make children become violent but, it's this is what began the current controversy today. The…
The relationship between board games and video games. Video games are HUGE! According to Fortune, video game revenue in 2015 reached $23.5 billion. So much money, time, and attention devoted to the video gaming industry it’s no surprise to see its effect on the world. One specific element in the hobby world is board gaming. When a force as strong and as profitable as video gaming exists we see it naturally affect the board gaming hobby. One specific example is the game Dark Souls. One of the…
Atari is a video game company that was founded by Nolan Bushnell and Ted Dabney in 1972 and together with amazing programmers such as Allan Alcorn they would go on to create some of best arcade games of all time (Atari History). Some examples include Pong, Asteroids, Centipede and many others. With all of their Arcade hits Atari quickly grew to be a successful company but their biggest hit wouldn’t come until 1977 with the release of the Atari 2600. The Atari 2600 was a machine…
Charlotte Whitton once said “Whatever women do they must do twice as well as men to be thought half as good.” Whitton was the first female mayor of a major city in Canada and tried to create a world where sexism doesn’t exist. Sexsism and the portrayal of women in the video games industry is creating a culture that degrades and oppresses women. This essay discusses the amount of people in contact with video games, physical portrayal of women as well as the sexism that women face when working in…
Statistics show that “85% of teens” (Callister, Clark, Robinson, Phillips 1) play video games, “77% preteens own a console” (1), and 75% of the video games consist of gore/violence. The violent acts shown on the news seem as if they were taken out of a video game. Similarities are seen in the actions and behaviors between virtual character in video games and actual homicides, Shoot out, and any other kind of violent actions. One great example is the case of James Holmes and a shootout in a movie…
The years of the 1970’s is famous for the groovy bell-bottoms, the rise of disco and how could anyone forget, the invention of video games. However, it wasn’t all fun and games. It was an era of economic struggle and cultural change. Many American groups fought for social and political rights, one being a combat for women rights. Women are being objectified by men and politics. They did not have the right to vote, to hold public office, to have reproductive rights, to work or to have fair wages,…
I chose to do my rhetorical analysis on how esports have a potential to be featured in the 2024 Olympics because videogames are a big form of entertainment across the world and are played by millions of people. According to the Entertainment Software Association a report was made in 2015 stating that more than 150 million Americans play video games and that forty two percent of Americans play video games regularly, or at least three hours per week. I also chose this topic because I’ve been…
Video games have existed for over 50 years and they have remained an entertaining invention for many years and more to come. The video game industry is still huge in today’s society and has many people who continue to love them. The gaming community, or better addressed as gamers, devote a significant amount of time to playing video games and many like to play alone or with others online in gaming sessions or a parties. The gaming community is very intriguing to me because I consider myself an…