From a young age, I remember hearing different things containing something to the fact that girls and boys are different. Whether it was boys being stronger, or girls being smarter. As I grew older though, I started to hear the argument of males and females being equal and that we should be treated the same. Well, after doing personal research I have found some interesting differences between the two sexes. There are very obvious physical differences, but it also applies to our behavior. If you…
or teachers can make a person bully you, just to feel wanted, and popular. Some kids pick up bullying from family members such as brothers, sisters, parents, or even sometimes friends. Witnessing people who they know getting their way by using aggression, implements the idea that putting fear into others will enable the bully to have it their way. Other bully’s act the way they do because they have been victimized, and mistreated. Therefore they often reflect how they have been treated in the…
games—instead of analyzing the relationship between multiple variables that are related to violence in video games. Moreover, biases, including publication and citation bias have contributed to the proliferation of arbitrary metrics that measure aggression in subjects. Consequently, authors utilize these metrics to support their hypothesis, which makes their work have poor validity. Having said that….…
video games can affect people's emotional state of mind.The emotional state of mind is the consciousness being affected by the violent video game and changing the way people think and act. “ Violent video games are linked to aggression” (Sifferlin). According to Sifferlin aggression is angry feelings or violent behavior which has shown are link to violent video games.Some violent video games cause criminal behavior in people with anger problems because they are advertising for criminal…
However, this research could also be used as evidence behind the arousal theory which believes that engaging with any media excites the individual and they then interpret this excitement as aggression due to the violent nature of the media as the children in this research may have mistaken their excitement for aggression and therefore felt like they needed to release this emotion on…
behaviors are happening and to whom, but they refuse to give a reason (Merten, 1997, p. 187). Allowing a victim to know why she is being aggressed against opens the aggressors up to being challenged and a rebuttal given. By keeping the reason for the aggressions from her, the aggressors are flaunting the divide that has been created between those in the know and the victim (Merten, 1997, p. 187). Another tactic that is sometimes used along with the revealing and concealing method, would be to…
This form of sadness could cause aggression to others if partaking in anti-social behavior. Taking on an unhealthy habit of not exercising can lead to increase weight gain. Increased weight gain can lead to peers teasing an individual which could cause them to be even more anti-social and…
The aggression researchers came to the conclusion that “violent video game play is a causal risk factor for aggressive behavior” (Anderson). Violent video games may have been said to have a small relation to aggression and this does not prove that aggression takes the form of crime or violence. The researchers also believe that playing a violent video game for about 20 minutes can…
results (Hess, Hess, & Hess, 1999). While this does support the argument that viewing violence in media increases aggression, another study was done on elementary school students to judge whether or not seeing violent media caused children to build a tolerance to violence in real life, but the results concluded that most children did not let violence in media affect their judgement on aggression in real life and only one child did not get help in the situation (Moliter & Hirsch, 1994). These two…
It claims that aggression is not an outcome of a learned behavior but a biological response to the environment around them (Ellis & Walsh, 1997). It also argues that aggression and anger that is stored up in an individual can be released by displacing the aggressive energy into other activities. According to this theory, violent video games would…