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    The years of the 1970’s is famous for the groovy bell-bottoms, the rise of disco and how could anyone forget, the invention of video games. However, it wasn’t all fun and games. It was an era of economic struggle and cultural change. Many American groups fought for social and political rights, one being a combat for women rights. Women are being objectified by men and politics. They did not have the right to vote, to hold public office, to have reproductive rights, to work or to have fair wages,…

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    Dd Literature Review

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    Literature Review History of PTSD Prior to the classification by the American Psychiatric Association (APA) as a distinct mental health disorder (APA, 1980), characteristic symptoms of Posttraumatic Stress Disorder have been identified and recorded throughout history. During the late 18th and early 19th century, the industrial revolution, despite being a man-made distressing event, was one of the first cases of PTSD external to a military conflict. Throughout the industrial revolution,…

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    In 1889, a small playing card company opened up in Kyoto Japan and produced Hanafuda Cards. These were a form of playing cards. The name of the business was “Nintendo Koppai.” The company was very successful. However, in the 1950s, the company became concerned about the long term popularity of playing cards. They made a deal with the Walt Disney Company to use their characters on cards. It was successful, but eventually the business stalled. Today Nintendo is a five billion dollar company. The…

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    in conclusion, Nintendo and Sony are huge companies with varying success, however Nintendo Bested Sony in every way possible. The two understand the market and who they want to sell to Nintendo is more family focused and Sony is more focused on entertainment and mature audiences. these differences make them unique and different their innovations and marketing strategies are weird and unusual but no matter what the rivalry exists and gets stronger every…

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    Today I will be doing an essay on gaming systems and the reasons they sell. I will also maybe add some fun facts in the essay. The gaming systems I will be writing on is the Gameboy, Ps3, and the Xbox One. So, I hope you enjoy my essay. The Gameboy was released in America in 1989 July 21. The Gameboy was well liked because of its simple controls and its most addictive games. The Gameboy was mostly popular because of its games like Zelda, Pokémon or The Mario Bros. It was also great because of…

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    Nintendo Research Paper

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    the past 28 years. Each time they release a new console, they make improvements or changes to keep up with current technology. Most of the consoles they have released have been well-received, but one of them was a complete flop. The Nintendo Entertainment System, or the NES, was the first console Nintendo released. It had 8-bit graphics and used cartridges to play games. The console was released in North America in February, 1986. The NES cost $90 for the basic set and $100 for the NES and…

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    Donkey Kong Case Study

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    7. Donkey Kong Donkey Kong was a successful Arcade game of a small Japanese manufacturer, Nintendo. The game saw the first appearance of Mario. In the game Mario had to jump the construction sites to protect his girlfriend from Donkey Kong. Atari turned down the offer from Nintendo to license Donkey Kong as they thought the asking price was too high. At that time Atari had an 88% profit margin on the cartridges Atari was making and Nintendo was asking for $2 per cartridge. Nintendo later sold…

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    Video game is rated one of the top entertainment available today, creating feelings that are ineffably satisfying. Satisfaction is one of the key elements in providing the state happiness. Video games often provide humans the feeling of satisfaction. The reward system that is integrated into…

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    youth behavior? Introduction As the media has been rapidly integrated into society, many inquiries have emerged that question its negative influence. The media is seen as very beneficial by those who are exposed to it because it provides hours of entertainment in many forms, the most prominent of which are movies, television programs, and video games. The latter is a somewhat recent favorite, and many studies have focused on the influence that it exerts on players. The first voices against video…

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    Nintendo Case Analysis

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    market, revamp the launch strategy, create better work conditions for developers. Our first recommended solution is to utilize identical or substitutable technology as our competitors especially in the area of motion graphics and providing other entertainment besides just video games. One of the most popular complaints that consumers have against…

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