Virtual Reality Essay

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    Life, is not one of those people. In this ethnography, Boellstorff challenges that there is more than one real world and that virtual worlds have culture just as places in the real world do. The topic of virtual worlds or virtual reality is becoming more and more prominent in this age of technology and this is a reason why Boellstorff chose it to research. The term virtual is defined as “something that is so in essence or effect, although not formally or actually.” (Pg. 19), for example, a…

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    The year is 2045. The world is overpopulated, unemployed, short of energy and basically falling apart. The only thing that keeps the world going is a simulation game called OASIS, a virtual reality simulation game created by James Halliday. Ready Player One is a book by Ernest Cline which falls in the genre of Sci-Fi and dystopian. The book starts out introducing Wade Owen Watts, the main character. Wade is 18 years old and wants to find the Easter Egg in OASIS, which Halliday left behind as…

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    Reality Is Broken Summary

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    Jane McGonigal begins her fifth chapter of Reality is Broken by discussing the online game Lexulous. Vast amounts of Facebook users became attracted to Lexulous, in 2007, when they discovered the close similarities the game had with the classic game, Scrabble. With the online chat feature Lexulous has, players can stay connected with whomever they choose to play against. Throughout reading game reviews McGonigal found that many users were playing against their moms, and came to believe that…

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    The creation of the internet and social media has permanently changed how people interact with one another. Millions of people log on to the internet daily for the purpose of interaction. Additionally, according to Nils Smith, social media is the most popular activity on the internet. This twenty-first century phenomenon is a great opportunity for churches to capitalize on this innovative technology using it as a ministry tool for evangelism. Thousands of people use social media daily, but…

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    In my paper, I decided to observe the online community called IMVU. I saturated myself into this virtual community because I found it to be one of the most unusual communities and unlike anything I have or would do. Throughout this study, I decided to use both a naturalistic and participation observation method. I went to various realistic chat rooms where I listened in on conversations as well as tried to communicate with willing individuals. Through these conversations, I came to the…

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    In the fascinating novel Ready Player One, Cline displays an ugly world that relies on an virtual reality game, OASIS. Wade Watts, the protagonist, is an ordinary kid who later in the story becomes a multi-billionaire because of his success in the LIU-2 Halliday’s Easter Egg hunt. In the very beginning of the book Wade explains, A new subculture was born, composed of the millions of people now devoted every free moment of their lives to searching for Halliday’s egg. At first, these individuals…

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    The purpose of this literature review is to present the argument that virtual reality graded exposure therapy (VR-GET) has progressively becoming one of the most popular tools for immersive exposure therapies, training, experiencing different locations, such as a combat zones. VR-GET has exploded in the medical field as a treatment and away of predicting which military personnel are most likely to e post-traumatic stress disorder. One can simulate the desired location where one experienced…

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    Hololens Research Papers

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    The HoloLens is a PC on your head, yet it's not a virtual reality headset and there are no wires nor a massive PC to tie yourself to. Rather, HoloLens puts its drifting windows and holographic images into this present reality into your room. You can see your environment. In any case, out of the blue that the world is changed with 3D objects coasting in midair, virtual screens on the divider, and you're living room secured in virtual characters going wild. The purpose of this paper to introduce…

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    'warmth ' of communications, created within mediated environment. Those, however, may include interactions with NPCs, such as an ability to speak or observe body language (Gackenbach and Bown, 2011). • Realism – refers to 'how accurately virtual environment represents real objects, events and people ' (McMahan, 2003, p. 75). There is a distinguishing between social realism (when the mediated environment follows conventions of the real world) and perceptual realism (when the environment…

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    three is the idea of reality versus illusion. The same metaphysical question continues to arise whilst reading the three works: “What is real?” There is a fine line between what is actually occurring versus what is actually deception of the mind. In The Matrix, Neo, the main character, accidently stumbles upon finding out that the entire human race is laying unconscious, hooked up to wires and their minds being controlled by a large computer. They are all living in a virtual world and are…

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