Tv Violence Essay

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    The Motion Picture Association of America (MPAA) controls what movies are rated on a scale that they created. The scale consists of five different ratings; G, PG, PG-13, R, and NC-17. A rating is given based on amounts of inappropriate language, violence, sex and nudity, and use of drugs and alcohol. The MPAA states that their employees that rate the movies are parents of young children, but their identities are kept secret to the public. The employees get paid for watching movies and judging…

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    more research being done as to how it affects children. Children from ages 8-18 watch tv, play video games, and are social media for an average of 7 hours and 38 minutes (Rubin 2010). In much of adolescent development, aggression and violence is attributed to the desensitization through video games. However, in more recent arguments, there has been a large bias exposed in more recent studies in the support of violence leading to video games. In their findings, targeting variables that other…

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    real life, killing is a traumatic experience. But in video games, it’s something that can happen a hundred times a minute,” says Walt Williams (5). Aggression is a growing cause in America today. Violence is now starting at an extremely young age. Why? Because one of the many causing factors of violence is violent video games that are made in todays’ time. Some examples of the video game are Grand Theft Auto (also known as GTA), Modern Warfare, Call of Duty, and Dark Souls. Parents have…

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    Does Trauma Cause PTSD?

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    Trauma a major event, normally seen as emotional, with physical sensations that occur in both the body and mind. Types of trauma are serious accidents, natural disasters, robbery, rape, urban violence, major surgeries, life threatening illness, chronic or repetitive experiences e.g. child abuse, neglect, war, combat and concentration camps. Trauma is not about what is wrong with someone, it is about what HAPPENED to them. Nonetheless, trauma may cause PTSD in some people, but not all.…

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    Do you wake up earlier than you should to look “presentable” to society? Does the media affect your perspective on yourself and others? Media can take a huge toll on society and vice-versa. It perceives the way we view people and things. Media often puts an image in people’s head of how something “should” look, leading to many internal and external conflicts with people of all different ages. Studies and statistics show that the media does affect body image in young women and the way we…

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    What time is it? Time to reconnoitre the psychedelic darkness and yet the sunny disposition of one of the world’s most popular animated children’s series ‘Adventure Time’ - (Cartoon Network, Pendleton Ward, 2008) and what makes this unorthodox animation lure and appeal to both the young and the mature intellects – uncovering its mass of kaleidoscopic pedagogic episodes that illuminate the uncomfortable themes of reality. Death, cannibalism, depression, an abundance of horror glazed over by the…

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    Did you know that, 90% of pediatricians and 67% of parents agreed or strongly agreed that violent video games can increase aggressive behavior among children? A boy is playing Grand Theft Auto V while his mother walks in the room and asks him to do her a favor for her but he ignores. His mother cries for him to at least acknowledge her but his mind and soul had entered the virtual world of gaming and won’t come back to the real world. In this generation, majority of children and teenagers play…

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    GTA you shoot someone most likely the cops will find and kill you. This realization could be used in the real world do god things people are nice, do bad things life is not going to be so easy. This could be why there is a negative correlation to violence and video games. “A study by Ward revealed a negative correlation between an increase in the sale of video games and criminality. Cunningham and colleagues found that for a 1% increase in the sale of violent video games, the incidence of crime…

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    was weak and less significant than that of violence on television” (Fournis). This demonstrates how video games and the change in behavior have but a weak correlation to one another. Also, in regards to educational video games, more good can be done than harm. Especially since the more educational genres have little to no violence to affect children, and a parental or guardian moderating their child’s games, similar to how they would with channels on TV, can help prevent that possibility of…

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    larger than their incidence as measured by official statistics, victim surveys and self-report studies. Homicide account for about 1/3 of all crime news. Williams and Dickinson, again, found that 65% of crime stories in national newspapers were about violence but in the same year the British Crime Survey only reported 6% of crimes that involved…

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