Online Games Essay

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    information revolution set off a frenzy, brings people into an era of the ever-changing network. The internet is convenient, fast,and flexible. It has changed people 's traditional way of thinking, it helps a lot in the life. People can sit at home read online books, just like at the library; within a few seconds, people can receive emails, they don 't need to wait for a few days to get a letter, also, people can know what they want to know in the shortest possible time through…

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    Internet gaming disorder in DSM-5 is that the literature has highlighted several distinguishing features and increased risks associated with online gaming (Petry et al., 2014). The underlying argument for including Internet gaming disorder in the DSM is that the condition is associated with various negative outcomes. Studies conducted in Europe about online gaming activities has found that the disorder is associated with problematic aspects of individuals’ personalities and social lives,…

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    What Is Gambling?

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    disagreed with this statement when I was first introduced to the topic. Then, I realized that there is more to internet gaming than just simple puzzles, role play games, and others that normally do not involve money. Let’s not forget games such as online bingo, poker, slots, and the online casinos in general. Just because these are online and not in a real casino setting, many people justify the fact that this is not considered gambling. As stated previously in the abstract, gambling is wagering…

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    addiction. For example: online games can psychologically affect people as some have changed their daily routine in order to play, thousands of people spend money in order to play. Social networking can allow family and friends to keep in touch no matter where they are, it even allows you to talk to people you’ve never met in real life. Websites such as Facebook has over three hundred and fifty million users, half of which are active daily, the addiction causes them to be online for 20 hours a…

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    As a child I can remember sitting on the floor in my living room playing video games with my three best friends. Regardless of the game none of us cared whether we were “button smashing,” by pressing random buttons on the controller in hopes of getting a kill, or playing seriously. To us we were just having a good time. However, as we made the gradual shift towards online gaming, we became exposed to the toxicity that thrived there. The level of which the environment is unwelcoming, harmful, or…

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    Cognitive Social Phenomena

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    Massively Multiplayer Online Role-Playing Games (MMORPGs) are referred to as a collection of multiplayer online games that are massively combined. A massive number of players from different parts of the world are in a position to interact with the MMORPGs interface within a specific game without the face-to-face interaction. The social phenomenon provided by the MMORPG devices has enabled gamers to interact with each other on a more intimate level as compared to face-to-face gamers that are more…

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    invested, brands are increasing their exposure prior to the game in the hopes of building up momentum and stretching out the period of relevance for each campaign. Honda HMC 1.04% already has raised eyebrows with its released spot for the Honda CR-V, in which a paunchier, older Matthew Broderick invokes the memory of Ferris Bueller, playing hooky from a film shoot around Los Angeles. The online video, telling a longer version of what game-day consumers will see of Broderick’s “day off,” already…

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    Second Skin

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    ever growing issue of people becoming addicted to online games. The reason is since the invention of technology where it became portable and affordable to the public people have become obsessed with it. For example, if you ask an elder at what age they got a phone they would usually say when they were young adults. However, if a person asks a kid in the present day they would say a kid would get a phone as young as ten years old. Similar to the game technology in general has become an obsession…

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    Players feel excitement and happiness, or anger and sadness from playing games due to the different situations in the game. Players may cheer their “Multi-kill” a minute ago, and they would suddenly rage against anyone in their team for the “death-streak.” This type of feeling shift is so common in online gaming and it is all based on our mind of projection, a self-defense mechanism that “(misattributes) a person’s undesired thoughts, feelings…

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    just so I can play competitively. The game, RuneScape, is a fantasy-themed Massively Multiplayer Online Role-Playing Game (MMORPG) released in 2001 by Jagex. This game took me away from friends and family and I often chose to play RuneScape rather than spend time outside of my room. Feel free to add me! I’m lonely because my friends in real life ain’t down. But it’s all right; I am down to play any MMORPG with you. Now that you got a snippet of my online gaming life, here’s how I want my mom…

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