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103 Cards in this Set
- Front
- Back
Achievement
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The amount a student has learned in a subject area.
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Algorithm
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A set of rules or procedures for performing a test.
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Authentic/Performance Assessment
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Demonstrating a skill or solving a problem in a real-life situation.
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Deductive reasoning
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Moving from a general rule or Decree to more specific Details.
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Empathetic listening
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Communicating understanding of students' feelings by putting yourself in their place.
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Formative Assessment
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Measurement taking place both before and during instruction to guide lesson pace and planning.
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Holistic Evaluation
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Judging the overall quality of project or paper.
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Inductive reasoning
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Moving from specific information to a general conclusion.
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Inquiry/Discovery learning
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Obtaining information by asking a question or investigating a problem.
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Instructional Strategy
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Plan for how a lesson will be taught.
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Mnemonic
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A memory aid including tricks to aid in recall of information.
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Needs Assessment
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Discovering what is needed as a first step in determining a plan of action to address a problem or instructional goal.
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Nonverbal Cues
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Physical acts that send a message.
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Percentile Score
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Test score in comparison to other scores.
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Pretest
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A sample test given before content is presented to assess student knowledge of a topic.
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Restating
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To say again in another way.
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Rubric
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Set of scoring guidelines for evaluating student work to ensure consistency in grading.
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Summative Assessment
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Measurement following instruction to summarize students' learning and the teacher's instructional methods.
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Acceptable Use Policy (AUP)
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School district's policy for use of school resources, especially school computers and the Internet; must be signed by students and parents.
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Bookmark/Favorite
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A time-saving Internet feature to keep an address or URL you wish to return to later.
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Distance Education
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Linking students and teachers in different locations through technology to facilitate learning.
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Hardware
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The physical parts of the computer.
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Hyperlink
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An element in an electronic document or website that moves the viewer to another place in the same document or to an entirely different document or website.
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Hypertext
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Nonsequential text presentation
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Hypermedia
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Special type of database program that combines text, graphics, sound, and video elements into a product with "clickable" links to present ideas and information.
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Hyperstudio
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Authoring system software originally designed for kids to produce hypermedia.
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Input device
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Translates information into a form that the computer can understand, ie, keyboard, mouse, scanner.
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Local Area Network (LAN)
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A network in which the computers that are connected are close to each other, many times within the same building or campus.
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Linking
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Navigating from one place to another in a nonlinear fashion through related topics.
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Network Interface Card (NIC)
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Connects computers to a network or shared devices, application, peripherals.
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Output device
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Translates processed information into a form that we can understand, ie. monitor, printer.
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Search string
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A phrase using AND, OR, NOT, or NEAR that narrows or broadens an Internet search.
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Software
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The programs that instruct the computer to do certain jobs.
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Webcam
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Camera that can be connected to the Internet for continuous images.
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Wide Area Network (WAN)
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A network that extends over a long distance.
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Technology literacy
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Skills required for competent use of technology.
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Information literacy
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Knowing how to define, locate, use and analyze information to accomplish a goal.
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Visual literacy
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Interpreting the meaning of visual messages and using them to communicate.
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Browser
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Short for Web browser, it is an application program that allows users to "browse," display, and navigate through the information on the world wide web. Browsers are capable of displaying both graphics and text, ie. Netscape Navigator, Internet Explorer, Firefox.
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Computer Assisted Instruction (CAI)
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Instrucion that utilizes a computer to present information to the student as a self-learning tool such as drill/practice and tutorial software.
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Computer Graphics
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Software that produces all kinds of graphics, such as 3D animation, charts, and graphs; can be from the internet, digital cameras, scanners, or from some software applications that include clip art withing the program.
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Database
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Software that produces a collection of data organized according to some structure or purpose; can manipulate data in a large collection of files (the database), cross referencing between files as needed.
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Desktop publishing
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Specialized software designed to combine text and graphics to produce high-quality output on a laser printer or typesetting machine.
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Drill and practice
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Software that provides repetitive practice on skills previously taught through teacher-led instruction or tutorial software.
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Email
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Electronic correspondence used as a motivational tool for practicing reading and writing skills through activities such as E-pals or Key Pals.
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Groupware (collaberative software)
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Software that allows two or more networked users to work on the same document at the same time.
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Multimedia
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Software that combines multiple types of media such as text, graphics, sounds, animations, and video into an integrated product.
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Productivity tools
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Software that increases classroom teacher's effectiveness; for example, grade book programs, puzzle makers, drill sheet generators, and test generators.
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Simulation
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Software that creates a lifelike but artificial environment with risks and complications removed.
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Spreadsheet
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Software based on the traditional accounting worksheet that has rows and columns that can be used to present, analyze, and compile data.
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Tutorial
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Instructional software that presents new information or skills in a series of steps that progress through levels of difficulty and understanding.
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Word Processing
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Software designed to make the computer a useful electronic writing tool that edits, stores, and prints documents.
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Advanced Organizer
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Structure providing a preview of the upcoming lesson.
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Analogy
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A logical comparison inferring that if two things are known to be alike in some ways, then they must be alike in other ways.
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Collaberate (collaberation)
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To work together
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Critical Thinking
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Evaluating information and logically solving problems.
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Curriculum
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What we teach.
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Discourse
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Verbal expression in speech of writing.
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Domain
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Related area.
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Eclectic
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Using a variety of sources.
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Empower (empowerment)
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To have control or be confident in one's own abilities.
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Explicit
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Clearly defined or direct.
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Feedback
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Information about the result of a performance.
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Graphic organizer
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Visual overview that shows the relationship of important concepts - for example webbing or mapping.
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Heterogenous grouping
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Grouping students with unlike characteristics or abilities.
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Homogenous grouping
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Grouping students with like characteristics or abilities.
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Implicit
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Implied or suggested but not directly indicated.
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Impulsivity
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A tendency to respond quickly without thinking.
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Instruction
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How we teach the curriculum.
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Internalize
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To take in or absorb and make part of one's beliefs or attitudes.
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Learner/Student Centered
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Teaching style focusing on the needs of the students.
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Modality
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Preferred way of learning such as seeing (visual), hearing (auditory), touching (tactile), or moving (kinesthetic).
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Objectivity
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Perceiving something without being influenced by personal opinions.
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Paradigm
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An example, pattern, or framework for thinking.
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Pedagogy
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The art, profession, or study of teaching.
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Precocious
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Advanced in development.
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Proficiency
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Correctly demonstrating a skill.
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Project learning
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An in-depth study in an area of interest done independently or in small groups.
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Rationale
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Reason behind a lesson or rule.
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Reflection
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To think back and carefully consider specifics of teaching and learning.
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Rote learning
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Memorizing facts or associations.
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Scope
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Amount covered by a given activity or subject.
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Self-directed learning
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The process of gradually shifting responsibility for learning to the students through activities that engage them in increasingly complex patterns of thought.
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Student ownership
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Taking control of the learning process.
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Subjectivity
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Based on personal opinions or feelings rather than on external facts or evidence.
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Teacher-centered
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Traditional teaching style in which teachers make all of the decisions focusing on the subject.
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Technology
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Any device used to complete an objective or task (not just computers).
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Terminology
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Vocabulary of technical terms used in a particular field.
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Vicarious learning
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learning by watching someone else, without direct experience.
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Accountability
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Holding teachers and schools responsible for student learning.
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Administrators
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Superintendent, principals, and other supervisors who carry out policies of the school board in a school district.
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At-risk
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Describes a student with a greater than usual chance of having difficulty in school due to factors such as limited English proficiency, cultural diversity, poverty, race, homelessness, or teen pregnancy.
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Charter School
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Experimental schools operating by contract or charter receiving public funds but following different rules than public schools.
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Compensatory Education
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Special programs for at-risk students such as remedial instruction, special activities, or early learning experiences.
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Compulsory Education
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School attendance required by law for every child 6-19.
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Confidentiality
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Keeping certain information private only between people involved.
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Ethics
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Principles of good behavior, explaining how one should act in certain situations.
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Inclusion
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Including special needs students in regular classroom for all or part of the day.
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Mentor
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An established teacher given the job of advising a new teacher or a person who serves in a counseling role for a student.
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Modification
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Adjustment for students who are in need.
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Novice
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Someone who is new or inexperienced.
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Professionalism
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Conforming to the technical or ethical standards of a career.
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Title I
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Federally funded programs for students needing extra help.
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