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15 Cards in this Set

  • Front
  • Back
Combine
The simplest kind of editing. Combining program portions. (Putting clip from vacation together with no transitions, cuts only.)
Condense
Editing simply to cut down and reduce the overall length of the program.
Correct
Editing to fix production mistakes. Difficult, time-consuming, and costly.
Build
Building a show from the many carefully recorded shots. Giving raw material shape and meaning.
Continuity Editing
Preserving visual continuity from shot to shot.
Mental Map
Tells us where things are or are supposed to be in on- and off-screen space.
Continuity Vectors
Graphic vectors that extend each other, or index and motion vectors that point and move in the same direction.
Converging Vectors
Index and motion vectors that point toward each other.
Diverging Vectors
Index and motion vectors that point away from each other.
Vector Line
An imaginary line created by extending converging index vectors or the direction of a motion vector. Also called the line of conversation and action, the hundredeighty for 180 degrees) or simply the line.
Cutaway
A shot of an object or event that is peripherally connected with the overall event and that is relatively static. Commonly used between two shots that do not provide good continuity.
Cutting On Action
Cut on action rather than right before or after. It makes a smother transition.
Complexity Editing
Building an intensified screen event from carefully selected and juxtaposed shots. Does not have to adhere to continuity principles.
Jump Cut
An image that umps slightly from one screen position to another during a cut. Also, any gross visual discontinuity from shot to shot.
Jogging
Frame-by-frame advancement of a recorded shot sequence, resulting in a jerking motion. (Arrow forward again and again.)