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110 Cards in this Set

  • Front
  • Back
Self-directed learning
gradually shifting responsibility for learning to the students.
Project learning
an in-depth study in an area of interest
Rote learning
memorizing facts or associations
Vicarious learning
learning without direct experience
Implicit
implied or suggested
Precocious
advanced in development
Eclectic
using a variety of sources
Explicit
clearly defined or direct
Advanced organizer
structure providing preview of lesson
Modality
preferred way of learning
Graphic organizer
visual overview showing relationship of concepts
Analogy
a logical comparison
Empowerment
to be confident in one's abilities
Internalize
to take in or absorb
Collaborate
to work together
Reflection
thinking back and carefully considering
Subjectivity
based on personal opinion rather than facts
Impulsivity
tendency to respond quickly without thinking
Objectivity
perceiving something without personal opinion
Proficiency
correctly demonstrating a skill
Domain
related area
Pedagogy
the study of teaching
Curriculum
what we teach
Instruction
how we teach
Paradigm
a framework for thinking
Scope
amount covered
Rationale
reason behind
Critical thinking
evaluating information and solving problems
Terminology
vocabulary of technical terms
Heterogeneous
grouping students with unlike characteristics
Feedback
information about the result of a performance
Discourse
verbal expression
Teacher-centered
teaching style focusing on the subject
Homogenous
grouping students with like characteristics
Learner-centered
teaching style focusing on needs of students
Student ownership
taking control of the learning process
Technology
any device used to complete an objective or task
Accommodation
Learning by changing existing knowledge structure
Acculturation
blending a native culture with a new culture, keeping elements of both
adolescence
A transitional period of physical and psychological development beginning around 11 to 13 years, extending through teenage years
Affective domain
Feelings, emotions, values, and attitudes
Assimilation
Learning by adding new knowledge to existing knowledge
Biracial or Multiracial
Having ancestors from two or more racial groups
Cognitive domain
memory, reasoning, and thinking abilities
Constructivism
Learner-centered approach to teaching;students construct knowledge for themselves
cultural pluralism
a system in which many different cultural groups are valued and share power
Culture
a way of life shared by members of a certain group, including values, beliefs, and attitudes
Development
Changes taking place as one grows
Developmentally/age appropriate
considering the age and stage fo growth of the child in providing and planning learning experiences
diversity
variety of different groups within the same setting
egocentric
self-centeredness, especially in very young children
ethnic group or ethnicity
a social group defined on the basis of its religious, national, or cultural characteristics
ethnocentrism
beleiving one's culture is better than other cultures
field-dependent
perceiving as a whole and preferring to learn with others
flield-independent
perveiving in parts and preferring to learn alone
guided practice
practicing under the direction of the teacher
higher level thinking skills
the ability to use basic knowledge in analyzing, evaluating, or manipulating information
interdisciplinary unit
many subject areas are included under one topic or theme (also called thematic unit or integrated approach)
kinesthetic (tactile) learners
students who learn best by movement
KWL
Know, Want to know, what I Learned used as an instructional activity to establish student knowledge before and after introducing a lesson or unit
Maturation or development
the process of growing and changing
melting pot theory
the theory that cultures should blend into the main culture, losing unique characteristics
metacognition
ability to monitor and think about one's own thinking, learning, and remembering
modeling
the teacher or student demonstrates processes, skills, or behaviors for learning
Prejudice
positive/negative mindset for a group of people
psychomotor domain
physical activities or skills
salad bowl theory
the theory that cultures mix but retain uniqueness
scaffolding
support for learning and problem solving that is withdrawn as competence improves
schema (schemata)
mental structure(s) for organizing concepts and relationships
self-actualization
reaching one's fullest potential
self-concept
one's perception of self (neither good nor bad)
self-efficacy
self-confidence that on can succeed (good)
self-esteem
feelings about oneself (can be good or bad)
stereotype
assumption about certain types of people
tactile learners
students who learn best by touch
zone of proximal development
difference between what a student can do alone and with help from a peer or adult (Vygotsky)
Acceptable Use Policy (AUP)
School district's policy for use of school resources, especially school computers and the Internet; must be signed by students and parents
bookmark/Favorite
A time-saving Internet feature to keep an address or URL you wish to return to later
Distance education
linking students and teacher in different locations through technology to facilitate learning
hardware
the physical parts of the computer
hyperlink
an element in an electronic document or website that moves the viewer to another place in the same document or to an entirely different document or website
hypertext
nonsequential text presentation
hypermedia
special type of database program that combines text, graphics, sound, and video elements into a product with clickable links to present ideas and information
hyperstudio
authoring system software originally designed for kids to produce hypermedia
input device
translates information into a form that the computer can understand i.e., keyboard, mouse, scanner, digital camera
Local Area Network (LAN)
A network in which the computers that are connected are close to each other, many times within the same building or campus
Linking
navigating from one place to another in a nonlinear fashion through related topics
Network Interface Card (NIC)
Connects computers to a network or shared devices, applications, peripherals
Output device
Translates processed information into a form that we can understand, i.e., monitor, printer
search string
a phrase using AND, Or, NOT, or NEAR that narrows or broadens and Internet search
Software
The programs that instruct the computer to do certain jobs
Webcam
Camera that can be connected to the Internet for continuous images
Wide Area Network (WAN)
A network that extends over a long distance
Technology literacy
skills required for competent use of technology
Information literacy
knowig how to define, locate, use, and analyze information to accomplish a goal
Visual literacy
intepreting the meaning of visual messages and using them to communicate
browser
graphics and texts, Mosaic first browser, Netscape, Navigator, Internet Explorer, Opera, Mozilla, Firefox
Computer Assisted Instruction (CAI)
Instruction that utilizes a computer to present info to the student as a self-learning tool, such as a drill/practice and tutorial software
Computer graphics
charts, graphs, 3D animation
Database
software that produces a collection of data org according to some structure or purpose
Desktop publishing
specialized software designed to combine text and graphics to produce high-quality output on a laser printer or typesetting machine
Drill and practice
software that provides repetitive practice on skills previoiusly taught through teacher led instruction or tutorial software
email
electronic corresppondence used as motivational tool for practicing reading and writing skills through activities like E-pals or Key Pals
Groupware
collaborative software that allows two or more networked users to work on the same doc at the same time
multimedia
software that combines multiple types of media such as text, graphics, sound, animation, and video into an integrated product
productivity tools
software that increases classroom teacher's effectiveness; for example, grade book programs, puzzle makers, drill sheet generators, and test generators
simulation
software that creates a lifelike but artificial environment with risks and complications removed
spreadsheet
software based on the traditional accounting worksheet that has rows and columns that can be used to present, analyze, and compile data
tutorial
instructional software that presents new info or skills in a series of steps that progress through levels of difficulty and understanding
word processing
software designed to make the computer a useful electronic writing tool that edits, stores,a nd prints documents