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97 Cards in this Set

  • Front
  • Back

Personality

the sum total of an individuals characteristics which make a human unique

Trait perspective of personality

made up of a range of different secondary traits inherited from parental genes

all behaviour is innate and genetically programmed


traits are thought to be stable, enduring and consistent in all situations



Extrovert

outgoing, sociable, affiliate well to others, become aroused more slowly and have a low sensitivity of RAS

Introvert

shy, reserved, prefer isolation, become aroused more slowly and have a high sensitivity of RAS

Stable personality

predictable and appropriate moods and emotions, tend not to experience extreme stress and rapid recovery from stress

Neurotic personality

extreme unpredictable moods and emotions, experience high degrees of stress and recovery from stress is slow

Type A personality

highly competitive, works fast, strong desire to succeed, likes control and prone to suffer stress

Type B personality

non-competitive, works more slowly, lack desire to succeed, does not enjoy control and less prone to stress

Social learning theory of personality

behaviour is learned


learning occurs by way of environmental experiences and through the influence of others

Conditions that support social learning

1. observed behaviour is carried out by a significant other or role model of high status


2. the role model is powerful and authoritative


3. the observer and role model are the same gender


4. when the observer wants to adopt the norms and values of a new culture

Interactionist approach to personality

behaviour occurs from the influence of inherited traits and learned experiences


combines the trait and social learning perspectives


personality is modified and behaviour is formed when genetically inherited traits are triggered by an environmental circumstance

Hollander

1. psychological core


2. typical responses


3. role-related behaviour

Weiner's model of attribution

Attitude

the mode of behaviour that is thought to be the typical response of an individual

The triadic model of attiude

Cognitive component


Affective component


Behavioural component

Cognitive dissonance theory

by changing one attitude component, a person will experience emotional conflict or dissonance


dissonance may cause a negative attitude to be changed

Aggression

an action intended to bring about harm or injury and is undesirable and dysfunctional in the context of sport

Assertion

does not intend to harm and is strictly within the rules and spirit of the game, involves forceful, robust but functional play, primarily focused upon completing the skill successfully

Cause/antecedents of aggressive behaviour

- actual or perceived unfairness during play


- excessive pressure to win


- retaliation to an incident


- frustration at poor performance or losing


- copying the behaviour of other players


- playing in a game where there had been previous ill-feeling

Instinct theory of aggression

aggression is genetically inherited, a trait of violence lies withing everyone


'death instinct' - Freud - the purpose of which is to seek aggressive destruction


Lorenz - aggressive energy is constantly building up and needs to be released

Social learning theory of aggression

aggression is nurtured though environmental forces and can therefore be learned by watching and copying from role models, this becomes an accepted mode of behaviour if it is reinforced


aggression is likely to occur if it is part of the social and cultural norm of a group

Frustration aggression hypothesis

Aggression cue hypothesis

Cognitive techniques to eliminate aggression

- imagery


- forgetting/distancing


- mental rehearsal


- counting to 10


- positive self-talk


- reasoning

Somatic techniques to eliminate aggression

- progressive relaxation techniques


- breathing exercises


- walking away


- bio feedback

Achievement motivation

an individuals drive to achieve success for its own sake

Probability of success

the extent to which success is likely

Incentive values of success

the intrinsic value experienced by the individual after success has been achieved

NACH

- high need to achieve


- low need to avoid failure


- approach behaviour is adopted


- challenge is accepted


- risks are undertaken


- shows persistence and perseverance when task is difficult


- attribute success to internal factors


- attribute success to external factors


- failure seen as a route to success


- aspire to mastery orientation

NAF

- low need to achieve


- high need to avoid failure


- avoidance behaviour is adopted


- challenge is rejected


- risks are declined


- curtails effort when task is difficult


- attributes success to external factors


- attributes failure to internal factors


- failure seen as the route to further failure


- adopt learned helplessness

Mastery orientation

the strong motive to succeed found in the high achiever

Learned helplessness

the belief that failure is inevitable and that the individual has no control over the factors that cause failure

Social facilitation

occurs when arousal enhances performance

Social inhibition

occurs when arousal inhibits performance

Zajonc's model of the drive theory of social facilitation

Evaluation apprehension theory ( Cottrell)

increases in arousal are only evident when the performer perceives that the audience is assessing them

Home advantage effect

large and supportive home crowds are believed to provide home teams with an advantage

Proximity effect (Schwartz)

location of the audience in relation to performance is an important factor in social facilitation, the closer the audience the greater the effect on arousal

Distractions - conflict theory (Barron)

the limitations of the performers attentional capacity can explain the effect of an audience, the audience may become additional cues and therefore a distraction overloading the attentional space of the performer

S.M.A.R.T.E.R

specific


measurable


accepted


realistic


timed


exciting


recorded

Long term goals

ultimate aim which may take an extended period of time to achieve

Medium term goals

occur during the short term goal sequence

Short term goals

give immediate success - set at the level of the performers existing capability, set in a sequence that becomes more difficult

Performance goals

based on judgements of previous performances

Process goals

concerned with improving techniques for a better performance

Product goals (outcome goals)

involve defeating other competitors and are concerned with winning outcomes

Anxiety

a negative emotional state associated with feelings of worry and nervousness relating to activation or arousal

Cognitive anxiety

the thought component of anxiety, it is associated with worry, apprehension and the fear of negative evaluations of performance

Somatic anxiety

the physical component of anxiety associated with increases in heart rate and blood pressure, the physical symptoms of increased arousal

State anxiety

a persons immediate condition of anxiety in any one situation - unstable and often temporary

Trait anxiety

anxiety that is part of personality - relatively stable

Individual zone of optimal functioning (Hanin)

each athlete has their own preferred level of anxiety which is shown as a band width, they are simply either within or outside of the zone

Peak flow experience

performance appears effortless, automatic and fully controlled


according to Martens this is most likely to occur when high somatic anxiety arousal coincides with low cognitive anxiety

External imagery

the athlete pictures performing the task successfully

Internal imagery

mental rehearsal of skills and techniques, focuses on specific elements without picturing the whole scene

Thought stopping

the athlete refuses to think negatively, any negative inclination is stopped and substituted with a positive thought

Positive self-talk

the athlete endorses their own ability or progress by talking to themselves

Rational thinking

involves focusing inwardly on the internal and narrow style of attention and evaluating the situation and its possible logical consequences

Biofeedback

physical changes that happen to the body when arousal and anxiety increase are measured when a performer is becoming anxious, once these are being monitored it is thought that the performer can control the physiological effects of excessive anxiety and adopt a calmer state

Progressive muscular relaxation (PMR)

athlete increases the tension of the muscles throughout the body and gradually relaxes each group in turn

Groups

those social aggregates that involves mutual awareness, a common goal and the potential for interaction

Properties of groups

- group unity


- collective identity


- a common goal


- shared purpose


- structured pattern of communication

Steiners model

actual productivity = potential productivity - losses due to faulty processes

Co-ordination losses


(the ringleman efect)

any breakdown in the teamwork and the synchronisation of the group

Motivation losses


(social loafing)

relate to an individual who suffers a decrease in motivation during performance and so withdraws effort and 'coasts'

Negative influences that can cause social loafing

- feeling that others in the team aren't trying


- feeling performances aren't watched or values by coach


- low self confidence


- negative experiences


- loss of motivation if a task is percieved as too difficult

Factors that adversely affect teamwork

- injury


-lack of incentive to produce teamwork


- vague individual roles


- low sum of players overall ability


- personality - people with low trait confidence find it difficult to promote team cohesion


- inadequate leadership

Factors affecting team cohesion (Carron)

1. situational factors


2. individual factors


3. leadership factors


4. team factors

Factors affecting participation in a group/team

- clear roles


- evaluating each members performances


- punishment of non-team players


- selecting team players


- setting team goals


- reinforcement of team success


- strong leadership

Qualities of an effective leader

- highly developed perceptual and decision making skills


- motivation


- charisma


- good communication skills


- empathy with team members


- experience


- vision

Task orientated/autocratic leader

- tends to make all of the decisions


- does not consult the group


- is motivated to complete the task quickly

Social orientated/democratic leader

- will share the decisions with the group


- believes in consultation


- is interested in developing inter-personal relationships within the team

Laissez-faire leaders

-stands aside and allows the group to make its own independent decisions


- has severe drawbacks

Highly favourable situation

- leaders position is strong


- task is simple with clear structure


-warm group and leader relations

Highly unfavourable situation

- leaders position is weak


- task is complex with vague structure


- hostile group and leader relations

Autocratic leadership is preferred when:

- groups are hostile and discipline is needed


- groups are small


- players prefer an instructional approach


- early/cognitive stage of learning


- dangerous situation


- there are time constraints


- leaders personality is inclined to be authoritarian


- when the leader is male

Democratic leadership is preferred when:

- groups and friendly and relationships are warm


- groups are large


- activities require interpersonal communication


- autonomous stage of learning


- situation has no threat of danger


- no time constraints


- leaders personality is inclined to be democratic


- leader is female

Emergent leader

leader selected from within the group

Prescribed leader

leader selected from outside the group

Trait perspective of leadership

leaders are born with the capacity to take charge, leadership traits are considered to be stable personality dispositions e.g. intelligence, assertiveness and self-confidence, a leader should be able to take control in any situation

Great man theory of leadership

suggests that the necessary qualities of leadership are inherited by sons whose fathers have been successful in this field

Social learning theory of leadership

all behaviour is learned, learning comes about through contact with environmental forces, the process of imitating the successful behaviour of roles models is called vicarious reinforcement

Interactionist theory of leadership

leadership skills emerge because of a combination of inherited abilities and learned skills, leadership skills are likely to emerge and be acquired when a situation triggers the traits that are of importance to leadership

Multi-dimensional model of leadership (Chelladura)

Self-confidence

influences motivation and is a factor that determines the decision to participate in a chosen physical activity

Self-efficacy

relates to a persons perception of their standard of ability in particular activities and situations

People with high self-efficacy:


(Bandura)

- adopt approach behaviour


- seek challenges


- persevere with tasks


- attribute success to internal factors

Self-efficacy theory

Vealey's model of sports confidence

Trait sports confidence

confidence that is innate and described as a natural disposition, relatively stable

State sports confidence

confidence that is developed through learning and tends to be unstable and changeable

Factors that affect state sports confidence

- trait sports confidence


- the objective sports situation


- the performers competitive orientation

Strategies to improve state confidence

- social reinforcement


- mastery of skill


- style


- effective leadership


- environmental comfort


- physical and mental preparation

Attentional control

involves concentration and selective attention

inverted U theory

Cue utilisation

the process that facilitates maximum attentional control, allowing efficient decision making and effective performance to take place

Nideffer's model of attentional styles