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45 Cards in this Set

  • Front
  • Back
Culture
The entire way of life of a group of people
Ethnocentrism
Principle of using one's own culture as a means or standard by which to evaluate another group or individual, leading to the view that cultures other than your own are abnormal or inferior
Cultural Relativism
Principle of understanding other cultures on their own terms rather than judging based on your own culture
Material Culture
physical objects to which we give social meaning
Symbolic Culture
ideas associated with a cultural group; intangible elements of culture; five main categories: SIGNS/SYMBOLS, LANGUAGE, NORMS, VALUES, BELIEFS
Signs
something designed to meaningfully represent something else
Language
Organized set of symbols
Sapir-Whorf Hypothesis
Idea that language structures the thought and the ways of looking at the world are embedded in language.
Values
set of shared beliefs that a group of ppl consider whorthwhile or desirable in life (what's good/bad)
Norms
rules or guidelines regarding what kinds of behavior are accepted and appropiated within a culture
Laws
Common type of formally defined norm
Folkway
looselly enforced norms that are common practices (shaking hands, waving goodbye, ect)
More
Great moral significant norm, stonger sanctions (theft, rape, ect.....things that break laws!)
Taboo
A norm ingrained so deeply taht even thinking about violatin it evokes strong feelings of disgust/horror (cannibalism, incest, ect.)
Sanctions
positive or negative reactions to the way ppl follow or disobey norms
Hegemony
term developed by Antonio Gramsci to describe the cultural aspects of social control; the ideas of the dominant social group are accepted by all of society
Subculture
a culture within a culture; group with distinctive values, norms, and lifestye (Korean Americans, senior citizens, college students, ect)
Counterculture
a kind of subgroup whose norms and values differ or in direct opposition to the mainstream (activist groups, protestors, ect)
Culture Wars
clashes within mainstream society over the values and norms that should be upheld; frequently played out in the media (politics, ect)
Ideal Culture
the norms, values, and patterns of behavior that memebers of a society believe should be observed in principle
Real Culture
the norms, values, and patterns of behavior that actually exsist in a society
Technology
material artifacts and the knowledge and techniques needed to use them
Technological Determinism
the notion that developments in technology provide the primary driving force behind social change
Cultural Imperialism
impostion of one culture's beliefs and practices on another culture through mass media and consumer products rather than my military force
Nature v. Nurture
ongoing discussion of the respective roles of genetics and socialization in determining individual behaviors and traits
Socialization
the process of learning adn internalizing the values, beliefs, and norms of our social group by which we become functionaling members of society
Feral Children
in myths and rare real world cases, children who have had little human contact and may have lived in the wild from a young age (Mowgli, George of the Jungle, ect)
Self
an individual's conscious, reflexive experience of their personal identity that differs from others
Psychoanalytic Theory
SIGMUND FREUD; the idea of of the subconscioius and unconscious mind which he believes controls most of our drives, impulses, thoughts, ect.
The Looking Glass
CHARLES COOLEY; refers to the notion that the self develops through our perception of other's evaluations adn apraisals
Mind, Self, Society
GEORGE HERBERT MEAD; expanded Cooley's theory, believed tha the self was developed through social interactions starting in childhood
Preparatory Stage
first stage of Mead's theory; simple imitation (smiling back at someone)
Play Stage
second stage of Mead's theory; pretending, taking on roles,children begin to see themselves as something others look at and judge
Game Stage
third stage of Mead's theory; children my generalized games with rules and take on generalized roles
Generalized Other
the perspectives and expectations that children learn and takes into account when shaping their own behavior
Dual Natureof the Self
MEAD: "I" vs. "Me"; "I" is how you percieve yourself and the "me" is how others percieve you
Dramaturgy
ERVING GOFFMAN; a social interaction where individuals take on roles and act them act to an audience
Define the Situation
GOFFMAN; an agreement over "what is going on" in a given circumstance
Impression Management
GOFFMAN; the efffort to control the impression we make on others so that they form a desired view of us and the situation
Resocialization
the process of replacing previously learned norms and values with a new perception
Status
postion in society that comes wtih set expectations
Ascribed Status
one we are born with that is unlikely to change
Achieved Status
one we have earned through individual effort or that is imposed by others
Master Status
status that seems to override all others and affects all other statuses we possess (stereotyping)
Roles
behaviors expected form a particular status