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9 Cards in this Set
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Glory in Death (P) Upon fatal, 100% HP regained Rapid health decay Increased damage output Abilities switched to Death Surge HP Decay: 1+n per 0.25s, increasing by 0.7+n with subsequent ticks 100% LS 1.75 AS On-hit 10% target max HP - Can move, attack, use item actives, but not summoners or normal abilities. Death timer will begin ticking after the first death, not after the reanimation expires. Also triggers if Sion is killed by the Nexus Obelisk. Priority of death-trigger effects: AFTER GA or Yorick's Omen of Death. Mordekaiser's Children of the Grave only applies after the reanimation, so it's possible to not produce a ghost. Cannot be targeted by Tahm Kench's Devour while in reanimation - |
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Death Surge (P) 50% MS over 1.5s CD Static: 100s - Cooldown of Death Surge will refresh upon triggering Glory of Death, meaning it is 100% available after each death - |
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Decimating Smash (Q) 12/24/36/48/60 min. 16/32/48/64/80 monster 20/40/60/80/100 champ 1.25-2.25s Knock Up 50% Slow, 0.25s Channel Range: 300/600 (Minimum/maximum cast) Cost: 45 mana CD: 10/9/8/7/6s @ 0% CDR AD%(min): 39% AD%(monster): 52% AD%(champ): 65% Dmg: Phys - Channeling for up to 2 seconds, the damage fully increases to 300% if a max charge. If the channel is interrupted, Decimating Smash goes on a reduced 2s CD. The slow applies if the channel was charged for less than 1s. If at least 1s charge, the knock up applies to all in the area, increasing based on charge time. It will not grant sight of Sion charging the ability if hidden from vision such as in a bush - |
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Soul Furnace (W) 30/55/80/105/130 Shield +2 HP kill, +10 HP large/champ (Pass.) [No Cast Time] - CD does not begin until after the shield expires. It can be activated/detonated while any other items are used. HP bonus will trigger by kills from any damage source, inc. AAs, abilities, summoners, and item actives - |
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Soul Furnace (W) 40/65/90/115/140 400 dmg. cap (M/m) [No Cast Time] Range: 550 Cost: 65/70/75/80/85 mana CD: 13s @ 0% CDR AP%: 40% HP%: 10/11/12/13/14% target max HP Dmg: Magic |
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Roar of the Slayer (E) 70/105/140/175/210 40/45/50/55/60% Slow 2.5s Slow 20% AR Reduc. Range: 725/1500 (Cast/Projectile) Cost: 35/40/45/50/55 mana CD: 12/11/10/9/8s @ 0% CDR AP%: 40% Dmg: Magic - If the target is a minion or non-epic monster, they are knocked back, dealing 30% increased damage. Those that are pushed back will be hit the full distance or until they collide with terrain, as they cannot bypass walls - |
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Unstoppable Onslaught (R) 150/300/450 CC Immune 40/45/50% Slow 3s Slow Pulled in, 0.75-1.75s Stun Cost: 100 mana CD: 140/100/60s @ 0% CDR AD%: 40% Bonus Dmg: Physical - During the first few sec of the charge, the stun duration and damage is increased to a cap of 200% damage and 1.75s stun. Sion bellows, the roar being heard globally. Turn rate is decreased, limiting the amount of redirection - |
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Unstoppable Onslaught (R) 150/300/450 CC Immune 40/45/50% Slow 3s Slow Pulled in, 0.75-1.75s Stun Cost: 100 mana CD: 140/100/60s @ 0% CDR AD%: 40% Bonus Dmg: Phys - If recast intentionally, a brief delay will occur before Sion slams the ground. The pull is considered a knockup for the purposes of abilities like Yasuo's Last Breath. Unstoppable Onslaught takes into consideration champion-created terrain. Enemy structures can be damaged. MS is capped at 950 while Unstoppable Onslaught is active. Any more will actually be a decrease in movement - |
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Sion, the Undead Juggernaut Resource: Mana [Level 1] HP: 543 Mana: 326 MS: 345 Range: 175 |