Use LEFT and RIGHT arrow keys to navigate between flashcards;
Use UP and DOWN arrow keys to flip the card;
H to show hint;
A reads text to speech;
34 Cards in this Set
- Front
- Back
Interaction Design (ID) involves many different approaches for designing. The four most prevalent are.....
|
1. User-Centered Design(UCD)
2. Activity-Centered Design(ACD) 3. Systems Design 4. Genius Design |
|
Each approach can be adapted to many....
|
situations, be employed to improve or solve problematic situations, and be used in tandem with one another.
|
|
Most designers operate within one....
|
Specific approach, but not always the best way to practice ID.
|
|
UCD is the most....
|
popular approach employed within the ID discipline
|
|
UCD focuses on users....
|
needs and goals. Which are defined in research both qualitative & quantitative.
|
|
Disadvantage of UCD is that it can make products and services....
|
too narrow in focus
|
|
ACD focus is placed on....
|
task and activities that need to be accomplished within a product, service, or application
|
|
In ACD designers create....
|
tools & actions, and users perform the activities.
|
|
Activities are both defined as both......
|
Actions and decisions (tasks)
|
|
Actions have no....
|
time limits or set number of people government them.
|
|
In ACD decisions are made by a.....
|
system agent or outside force, not the user.
|
|
In ACD activities do not have.....
|
goals, they have purposes that are tangible and focused.
|
|
In ACD research role is....
|
evident but not prominent
|
|
ACD can lead to products that are.....
|
too easy to learn, and may lead designers to ignore problems rather than solving them. (micro view)
|
|
Systems Design focuses on the....
|
components of the system
|
|
In systems design goals of the system are.....
|
drawn from users.
|
|
In systems design designers incorporate all.....
|
required and necessary parts of the system.
|
|
Systems Design is highly.....
|
analytical in nature, complex, and methodological.
|
|
Key components to systems design is.....
|
1. Sensors
2. Comparators 3. Actuators 4. Controls. |
|
In systems design Sensors....
|
measures feedback and detects changes
|
|
In systems design Comparators......
|
detect disturbances and corrects actions based on goals.
|
|
In systems design Actuators........
|
displays or exhibits effects of the system.
|
|
In systems design Controls.....
|
allows for manual manipulation of the system.
|
|
Genius Design relies completely on the.....
|
skill and wisdom for the designer making the product or service.
|
|
In Genius Design users are.....
|
the source of the validation for the design.
|
|
In genius design designers.......
|
are the source of inspiration.
|
|
In genius design there is.....
|
little or no user involvement(users are never consulted)
|
|
Genius Design should only be practiced by.....
|
experience, proven designers with a keen sense and understanding of both audience, technologies, and potential issues.
|
|
Advantage with Genius Design is.....
|
free reign to explore innovate, and produce faster times.
|
|
ID involves many different....
|
approaches for designing products and services that can be adapted to many situations, be employed to improve or solve problematic situations, and be used in tandem with one another.
|
|
User-Centered Design is.....
|
user focused where users guide the design and the designer translates goals
|
|
Activity-centered design focuses on.....
|
tasks and activities that users perform and designers create.
|
|
Systems design focuses on the .....
|
components of a system, where goals are user based and designers incorporate the parts of a system.
|
|
Genius design is done only by experienced.....
|
designers working in a vacuum, who are both the source of validation and inspiration for the product and service.
|