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45 Cards in this Set

  • Front
  • Back

thermal infrared radiation

radiation in infrared wavelengths


- longer than NIR and middle IR




all objects emit electromagnetic energy


-emitted radiation vs reflected radiation

kinetic heat

internal heat or true heat


the energy of particles of matter in random motion




- true kinetic temperature - (concentration of heat) measured using a thermometer

radiant energy

all objects internal kinetic heat is converted to radiant energy --> external or apparent energy



radiant flux

the radiation exiting an object

radiant temperature

the concentration of the amount of radiant flux


- there is usually a high positive correlation between the kinetic temperature and the amount of radiant flux emitted from the object

blackbody

a theoretical construct


-absorbs all radiation that falls on it


-radiates energy at maximum possible rate per unit area at each wavelength for a given temperature




sun approximates a black body at 600K


earth ---- at 300K




REAL WORLD OBJECTS ARE NOT BLACK BODIES

emissivity

Emissivity=amount of energy emitted by real object/amount of energy emitted by a black body at the same temperature


if an object is acting like a blackbody,


emissivity = 1


emissivity cannot be more than 1


emissivity values are between 0 and 1


real world objects usually selective radiator

graybody

a real world object that has same emissivity at all wavelengths

water - emissivity

a graybody with high emissivity

emissivity & kinetic temp.

two objects could have the same true kinetic temperature but different apparent (radiant) temperature if emissivity is different for the two objects

factors that influence emissivity

color --> darker colored objects usually have higher emissivity


surface roughness ---> objects with high surface roughness have high emissivity


moisture content --> high moisture content means high emissivity




emissivity is wavelength dependent

kirchoff's radiation law

at a given wavelength, spectral emissivity of an object equals the spectral absorptance


good absorbers are good emitters


poor absorbers are poor emitters




highly reflective objects usually are poor emitters


water


- is a poor reflector


- is a good emitter


- emissivity close to 1


sheet metal roof


- reflects well


- emits poorly


- emissivity much less than one

thermal conductivity

the rate that heat passes through a material

thermal capacity

ability of the material to store heat


---> water has a high thermal capacity (takes a long time to change its temperature)

thermal inertia

a measurement of the thermal response of a material to temperature changes

digital whisk broom scanner

instantaneous field of view (IFOV)


area on ground sensed at a given time by the sensor (one pixel)


IFOV is smaller when aircraft is close to ground




area of a pixel on the edges of the images is larger than the center of the image ---> makes objects on the edges of the image appear smaller than objects in the middle

passive remote sensing

records energy that is reflected or emitted from the surface

active remote sensing

create their own electromagnetic energy that is reflected from the terrain

radar remote sensing

radio detection and ranging


microwave energy can penetrate some things that are opaque to visible/IR light: clouds

side-looking airborne radar (SLAR)

instrument points of an angle to the side of the airplane

radar geometry

range direction or look direction ---> at right angles to flight line


depression angle: angle between horizontal and the line of sight


look angle: angle between straight down and line of sight

look direction

look direction will influence how bright objects are:


objects that trend perpendicular to the look direction will appear brighter than objects that are parallel to it

slant-range and ground-range geometry

on the near range of the slant range image, objects look smaller than they look in the far range

spatial resolution of a radar image - range resolution

resolution in range direction


- range resolution is directly dependent on pulse length --> shorter pulses lead to higher resolution




range resolution is better in the near range than in the far range

azimuth resolution

the longer the antenna length, the higher the azimuth resolution




other factors:


- height above ground - lower heights ---> better resolution


wavelengths - lower wavelengths ---> higher resolution

synthetic aperture radar (SAR)

gives better azimuth resolution using antennas of practical length


synthetically simulates a long physical antenna


-using doppler effect


-frequency (wavelength) shift due to relative motion of two object

radar relief displacement



aerial photos --> tall objects lean away from principal point


radar ---> tall objects lean towards the radar antenna

foreshortening and layover


foreshortening---> flight direction

features in near range (greater depression angle) are more foreshortened than features in far range


higher objects are foreshortened more




layover


- most severe on near range side, in mountainous terrain (very tall objects)


top of object appears closer than the bottom of object (extreme foreshortening)

radar speckle

-grainy salt and pepper effect


-bright constructive and darker destructive interference waves interacting with each other


-can be processed to remove speckling but lose spatial resolution

polarization

unpolarized energy vibrates in all possible directions perpendicular to the direction of travel


-polarized energy vibrates only in a single plane


-vertically polarized (vibrating in vertical plane)


-horizontally polarized (vibrating in horizontal plane)




HV - horizontal send, vertical receive


VH - vertical send, horizontal receive


(cross-polarized)



surface roughness

is the object rough at the scale of the wavelength - centimeter cale




-surface is smooth (local relief 1/8 of wavelength) - energy reflects specularly


all of signal bounces away from the sensor--> no return --> dark




-intermediate surface roughness (between 1/8 & 1/2 of wavelength) - intermediate return --> some energy comes back to sensor




- rough surface (relief > 1/2 wavelength)


reflection is diffuse ---> some comes back to sensor ---> bright return

corner reflectors

specular reflection (smooth surface)


1. horizontal surface


2. vertical surface ---> signal returns in same direction it came from ---> nearly whole signal returns to sensor --> bright

moisture content

dielectric constant - a materials electrical characteristic


dry materials - 3 - 8


water - ~80


moist soils ---> bright


dry soils ---> dark


water bodies are usually dark (specular reflection)

vegetation

complex reflection


forest canopy often has medium reflection due to diffuse reflectance


longer wavelengths penetrate farther into the canopy

vegetation polarization

HH


VV


HV


VH




horizontal


vertical


HH or VV ---> return reflection results from a single reflection in the canopy


if energy is scattered multiple times it may become depolarized --> may be recorded in cross-polarized mode (HV or VH)

urban features

urban features are bright often due to corner reflection


cardinal effect - orientation of features relative to the radar will control whether this corner reflection occurs

digital elevation models


four technologies:

in-situ surveying


photogrammetry


radar (interferometric synthetic aperture radar - IFSAR)


LIDAR - light detection and ranging

LIDAR

light - laser


1040 nm (common)


instrument emits pulses of laser light - as many as 100,000 pulses/second


measures time (distance) from instrument to target and back

instantaneous laser footprint

circular area on ground of the laser pulse

point spacing across track

more points ---> higher resolution imagery

determining the location of points

time


- distance between instrument and target




GPS


measurement of antenna altitude


angle of scan


where instrument is, how it's tilted

LIDAR returns

multiple returns --> possible to get more than one reflection from a single pulse


first return ---> highest feature the pulse encountered


last return ---> lowest feature the pulse encountered

LIDAR point cloud data

Lidar data typicallu produce points with known


x,y location


z - elevation


intensity - strength of reflection


# of return - 1st, 2nd.... return


class - ground, vegetation

LIDAR bare earth filtering

ground or other --> determined by proprietary algorithms


only ground points are used in the creation of a digital elevation model

LIDAR intensity

how strong the reflection is