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64 Cards in this Set

  • Front
  • Back
Learning
is a relatively permanent change in an organism’s behavior due to experience
Definition of learning
a relatively permanent change in an organism’s behavior due to experience
Classical conditioning
involves placing a neutral signal before a naturally occurring reflex.
Pavlov
Russian physiologist, who elucidated classic conditioning, contributed to psychology: isolating elementary behaviors from more complex ones through scientific procedures
Unconditioned Stimulus (UCS)
unconditionally, naturally, and automatically triggers a response. Pavlov: food
Unconditioned Response (UCR)
unlearned response that occurs naturally in response to the unconditioned stimulus, Pavlov: salivation
Neutral Stimulus (NS)
could be any event that does not result in an overt behavioral response, Pavlov: the tone
Observational learning
higher animals, especially evolved humans, learn through observing and imitating others, this comes about early in life. Bandura’s Bobo doll study indicated that children learn through imitating others who receive rewards and punishments.
Extinction recovery
when an unconditioned stimulus (food) does not follow a conditioned stimulus (tone), the conditioned response (salivation) starts to decrease and at some point desists
Spontaneous recovery
after a rest period an extinguished conditioned response (salivation) restores
Generalization and discrimination
generalization: tendency to respond to stimuli similar to conditioned stimulus
Discrimination
the learned ability to distinguish between a conditioned stimulus (CS) and other stimuli that do not signal an unconditioned stimulus (UCS)
Romantic red
women are found to be more alluring and sexy if portrayed in red
Operant conditioning
procedure in which reinforces guide behavior closer towards target behavior through successive approximations
B.F. Skinner
developed operant chamber or the Skinner box, to study operant conditioning. Operant chamber: comes with a bar or key that an animal manipulates to obtain food.
Thorndike’s Law of Effect
rewarded behavior is more likely to recur
Shaping
Skinner introduced the concept of teaching machines that would shape learning in small steps and provide reinforcements for correct behaviors.
positive reinforcement
add a desirable stimulus like getting a hug or receiving a paycheck
negative reinforcement
remove an aversive stimulus, like fastening seatbelt to turn off beeping
Punishment (positive and negative)
an aversive event that decreases the behavior it follows (ways to decrease behavior) positive punishment: administer an aversive stimulus like spanking or a parking ticket
Negative punishment
withdraw a desirable stimulus like time-out form privileges (such as time with friends)
Learned aggression
violent tendencies that result in viewing violent acts
Intrinsic motivation
the desire to perform a behavior for its own sake
Extrinsic motivation
the desire to perform a behavior due to promised rewards or threats of punishment
Memory
learning that has persisted over time
Definition of memory
learning that has persisted over time
Sensory
stage of memory associated with external events (sensations) attend to and encode important info
Short-term (working)
stage of memory associated with rehearsing and pondering
Long-term memory
stage of memory associated retrieval
Encoding
decryption that occurs through both conscious and unconscious processing,
Storage
retaining information
Retrieval
extracting information
Automatic processing
space, time, frequency, well-learned information/
Effortful processing
rehearsal, the spacing effect, testing effect, serial position effect
Spacing
a way to retain information better when our rehearsal is distributed over time
Mass practice
quick fast learning, cramming
Serial position effect
we remember (words, names, dates, etc) at the beginning and end of lists more than those in the middle
Visual encoding
memory storing of picture images
Acoustic encoding
memory storing of sounds
Semantic encoding
memory storing of meanings
Mnemonics as a memory device
memory aids, that often include vivid imagery
Chunking as a memory device
organizing items into familiar, manageable units
Iconic memory
Memory for visual stimuli
Echoic memory
Memory for sound
Flashbulb memory
a clear memory of an emotionally significant moment or event
Recall
a measure of memory in which you must retrieve the info learned earlier, like a fill in the blank or essay exam
Recognition
a measure of memory in which you only need identify items previously learned, such as multiple choices
Relearning
a measure of memory that assesses the amount of time saved when learning material for a second time
Mood congruent memory
memory tied to stressful, happy, and/or emotional events
State-dependent memory
memory associated while recalling an environment
Déjà vu
is the experience of feeling sure that one has already witnessed or experienced a current situation
False memories
the recollection of an event, or the details of an event, that did not occur.
Thinking
refers to a process that involves knowing, understanding remembering and communicating.
Concepts
the mental grouping of similar objects, events, ideas, or people. There are a variety of chairs, but their common features define the concept of a chair
Prototypes
form concepts with mental images or typical examples (bird-mental image)
Algorithms
are very time consuming, exhaust all possibilities before arriving at a solution. Computers use algorithms.
Heuristics
Heuristics are simple, thinking strategies that allow us to make judgments and solve problems efficiently. Heuristics are less time consuming, but more error-prone than algorithms.
Insight
a sudden, novel realizations of a solution to a problem, human and animals have insight
Fixation and functional fixedness
inability to see a problem form a fresh perspective impedes problem solving/ functional fixedness: cannot think beyond its normal function
Representative heuristics
Judging the likelihood of things or objects in terms of how well they seem to represent, or match, a particular prototype.
Availability heuristics
allows for increasesd the ease of retrieving information increases its perceived availability.
Overconfidence
is a tendency to overestimate the accuracy of our beliefs and judgments.
Intuition
Each day we make hundreds of judgments and decisions based on our _______, seldom using systematic reasoning.
Framed (Framing)
Decisions and judgments may be significantly affected depending upon how an issue is framed.