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44 Cards in this Set

  • Front
  • Back
What is learning?
Any relatively permanent change in behavior brought about by experience or practice.
Classical conditioning
learning to make a reflex response other than stimulus other than the original, natural stimulus other than the original, natural stimulus that normally produces the reflex.
Unconditioned stimulus
a naturally occurring stimulus that leads to an involuntary response.
Unconditioned Response
An involuntary response to a naturally occurring or unconditioned stimulus.
Conditioned Stimulus
Stimulus that becomes able to produce a learned reflex response by being paired with the original unconditioned stimulus.
Conditioned response
Learned reflex response to be a conditioned stimulus.
( CS: Ice cream truck. )
( CR: Salivation when hear ice cream truck bell. )
Operant Conditioning
The learning of voluntary behavior through the effects of pleasant and unpleasant consequences to responses.
Reinforcement
Any events or stimulus, that when following a response, increases the probability that the response will occur again.
Primary Reinforcement
Any reinforcer that is naturally reinforcing by meeting a basic biological need, such as hunger, thirst or touch.
Secondary reinforcement
Any reinforcer that becomes reinforcing after being paired with a primary reinforcer, such as praise tokens or gold stars.
Punishment
Any event or object that, when following a response, makes that response less likely to happen again.
Observational learning
Learning news behavior by watching a model perform that behavior.
Continuos Reinforcement
The reinforcement of each and every correct response.
Partial Reinforcement effect
The tendency for a response that is reinforced after some, but not all, correct responses to be very resistant to extinction.
Extinction
Occurs if the behavior ( response ) is not reinforced.
Memory
An active system that receives information from the senses, organizes and alters it as it stores it away, and then retrieves the information from storage.
Encoding
The set of mental operations that people perform on sensory information to convert that information into a form that is usable in the brains storage system.
Storage
Holding onto information for some period of time.
Retrieval
Getting information that is in storage into a form that can be used.
Misinformation effect
The tendency of misleading information presented after an event to alter the memories of the event itself.
Elaborative Rehearsal
A method of transferring information from STM into LTM by making that information meaningful in some way.
Selective Attention
The ability to focus on only one stimulus from among all sensory input.
Maintenance Rehearsal
Practice of saying some information to remembered over and over in ones head in order to maintain it in short-term memory ( STM's tends to be encoded in auditory form )
Retrieval cue
A stimulus for remembering.
Retroactive Interference
Memory retrieval problem that occurs when newer information prevents or interferes with retrieval of older information ( Forgetting: Memory trace theory )
Flashbulb memory
Type of automatic encoding that occurs because an unexpected event has strong emotional associations for the person remembering it.
Serial position effect
Tendency of information at the beginning and end of a body of information to be remembered more accurately than information in the middle of the body of information.
Episodic memory
Type of declarative memory containing personal information not readily available to others, such as daily activities and events.
Encoding failure
Failure to process information into memory ( Forgetting )
Heuristic
An educated guess based on prior experiences that helps narrow down the possible solutions for a problem. Also known as a " rule of thumb "
Representative Heuristic
Assumption that any object ( or person ) sharing characteristics with the members of a particular category is also a member of that category.
Availability Heuristic
Estimating the frequency or likelihood of an event based on how easy it is to recall relevant of an event based on how easy it is for us to think of related examples.
Concepts
Ideas that represent a class or category of objects, events, or activities.
Confirmation bias
The tendency to search for evidence that fits one beliefs while ignoring any evidence that does not fit those beliefs.
Convergent thinking
Type of thinking in which a problem is seen as having only answers, and all lines of thinking will eventually lead to that single answer, using previous knowledge and logic.
Divergent thinking
Type of thinking in which a person starts from one point and comes up with many different ideas or possibilities based on that point. ( Kind of creativity )
Triarchic Theory of Intelligence
Stenberg's theory there are three kinds of Intelligences: analytical, creative, and practical.
Analytical Intelligence
The ability to break problems down into components parts, or analysis, for problem solving.
Creative Intelligence
The ability to deal with new and different concepts and to come up with new ways of solving problems.
Practical Intelligence
The ability to use information to get along in life and become successful.
Validity
The degree to which a test actually measures what its supposed to measure
Reliability
The tendency of a test to produce the same scares again and again each time it is given to the same person.
Deviation IQ scores
A type of Intelligence measure that assumes that IQ is normally distributed around a mean of 100 with a standard deviation of about 15.
Intelligence quotient ( IQ )
A number representing a measure of Intelligence, resulting from the division of ones mental age by ones chronological age and then multiplying the quotient by 100.