• Shuffle
    Toggle On
    Toggle Off
  • Alphabetize
    Toggle On
    Toggle Off
  • Front First
    Toggle On
    Toggle Off
  • Both Sides
    Toggle On
    Toggle Off
  • Read
    Toggle On
    Toggle Off
Reading...
Front

Card Range To Study

through

image

Play button

image

Play button

image

Progress

1/65

Click to flip

Use LEFT and RIGHT arrow keys to navigate between flashcards;

Use UP and DOWN arrow keys to flip the card;

H to show hint;

A reads text to speech;

65 Cards in this Set

  • Front
  • Back

Learning

A relatively enduring change in behavior, resulting from experience.

Three types of learning

1. Nonassociative Learning


2. Associative Learning
3. Observational Learning

Nonassociative Learning

Responding after repeated exposure to a single stimulus, or event. Simplest form of learning.




Ex. You hear a buzzing sound and tune it out

Associative Learning

The linking between two events that, in general, take place right after another.

Ex. Associate work with getting paid

Observational Learning

Acquiring or changing behavior after exposure to another individual performing that behavior.

Ex. Learn new steps to a new dance from someone on youtube.

Conditioning

A process in which environmental stimuli and behavioral responses become connected.

Two forms of Nonassociative Learning

1. Habituation


2. Sensitization

Habituation

A decrease in behavioral response after repeated exposure to a stimuli.


We tend to notice new things round us. If something is neither rewarding nor harmful, habituation leads us to ignore it.

Dishabituation

The increase in a response because of a change in something familiar.

Sensitization

A increase in behavioral response after exposure to a stimuli.

Most common: Painful or threatening stimuli


Ex. The smell of smoke alerts you to potential fire.



A reduction in neurotransmitter release leads to...

Habituation

An increase in neurotransmitter release leads to...

Sensitization

Two types of Associative Learning

1. Classical Conditioning


2. Operant Conditionng

Classical Conditioning




(Pavlovian Conditioning)

A neural stimulus elicits a response because it has become associated with a stimulus that already produces that response.

i.e. You learn that one events predicts another.


The association between the events cannot be controlled

Neutral Stimulus (NS)

Unrelated stimuli to desired unconditional response.
Ex. A bell

Unconditional Response (UR)

A response that does not have to be learned, such as a reflex.

Unconditional Stimulus (US)

A stimulus that elicits a response, such as a reflex, without any prior learning.

Conditioned Stimulus (CS)

A stimulus that elicits a response only after learning has taken place.

Conditioned Response (CR)

A response to a conditioned stimulus; a response that has been learned.

Acquisition

The gradual formation of an association between the conditioned and unconditioned stimuli.

Contiiguity

The bond between learned association and stimuli occur over time.

Second- Order Conditioning

A Conditioned Response can be learned even without he learner ever associating the Conditioned Stimuli with the original Unconditioned Stimuli.

Extinction

A process in which the conditioned response is weakened when the conditioned stimulus is repeated without the unconditioned stimulus.

Spontaneous Recovery

A process in which a previously extinguished conditioned response reemerges after the presentation of the conditioned stimulus.

Stimulus Generalization

Learning that occurs when stimuli that are similar but not identical to the conditioned stimulus produce the conditioned response.

Stimulus Discrimination

A difference between two similar stimuli when only one of them is consistently associated with the unconditioned stimulus.




Ex. Two plants are very similar but one is poisonous, animals lear to distinguish the difference.

Conditioned Taste Aversion

After eating a poisonous food, you vomit and learn to avoid that food.

Biological Preparedness

Animals are genetically programmed to fear specific objects.

Rescoria-Wagner Model

Emphasizes prediction error.

Prediction Error

The difference between the expected and actual outcomes.

Positive Prediction Error

The presence of something unexpected.

Negative Prediction Error

The absence of something expected.

Blocking Effect

1.) An animal will more easily associate an unconditioned stimulus with a novel stimulus that a familiar one.
2.) Once a conditioned stimulus is learned, it can prevent the acquisition of new conditioned stimulus.
Ex. Sound of Bell = food. Add a flashing light, bell already predicts food, so light doesn't have an effect because it is blocked by the animals attention to original stimulus.

The less The Prediction error

the less the dopamine activity.

Phobia

An acquired fear that is out of proportion to the real threat of an object or of a situation.

Fear conditioning

Classically conditioning animal to fear neutral objects.

Counterconditioning

Classical conditioning that is used to remove phobias.

Operant Conditioning




(Instrumental Conditioning)

A Learning process in which the consequences of an action determine the likelihood that it will be performed in the future.

The animal makes associations between events that it can control.

Thorndike's Puzzel Box

A puzzle box used to assess learning in animals by pulling a sting to open a door to get out of the box.

Law of Effect

Any behavior that leads to a "satisfying state of affairs" is likely to occur again.




Any behavior that leads to an "annoying state of affairs" is less likely to occur again.

Reinforcer

A stimulus that follows a response and increases the likelihood that the response will be repeated.

Th Skinner Box

A box with an animal inside that had one lever for food and one lever for water.



Shaping

Reinforcing behaviors that are increasingly similar to the desired behavior.

Successive Approximations

The animal learns to discriminate which behavior is being reinforced

Primary Reinforcers

Reinforcers necessary for survival.
(Water, food)

Secondary Reinforcers

Events or object s that serve as a reinforcers but don'y satisfy biological needs.




Ex. Money

Money-> buys food -> fulfill hunger

Positive Reinforcement

The administration of a stimulus to increase the probability of a behavior being repeated.

Negative Reinforcement

The removal of an unpleasant stimulus to increase the probability of a behavior being repeated.

Premack Principle

A more valued activity can be used to reinforce the performance of a less valued activity.

Continuous Reinforcement

A type of learning in which behavior is reinforced each time it occurs.

Partial Reinforcement

A type of learning in which behavior is reinforced intermittenly

Fixed Interval Scedule

Occurs when reinforcement is provided after a certain amount of time has passed.




"feed me behavior"

Variable Interval Schedule

Occurs when reinforcement is provided after the passage of time, but the time is not regular.




Ex. Getting texts from friends

Fixed Ratio Schedule

Occurs when reinforcement is provided after a certain number of responses have been made.




Ex. Factory workers getting paid based on the number of objects they make.

Variable Ratio Schedule

Occurs when reinforcement is provided after an unpredicted number of response.




Ex. Gambling at a slot machine and occasionally winning after putting a certain amount of money into the machine.

Partial-Reinforcement Extinction Effect

The greater persistence of behavior under partial reinforcement than under continuous reinforcement.

Positive Punishment

The administration of a stimulus to decrease the probability of a behavior recurring.

Negative Punishment

The removal of a stimulus to decrease the probability of a behavior recurring.

Behavior Modifications

The use of Operant-Conditioning techniques to eliminate unwanted behaviors and replace them with desirable ones.

Cognitive Map

A visual/spacial mental representation of an environment.

Biological Constraints

Animals have a hard time learning behaviors that run counter to their evolutionary adaptation.

Latent Learning

Learning that takes place without Reinforcement.




Ex. Observational learning

Modeling

The imitation of observed behavior.

Vicarious Learning

Learning the consequences of an action by watching others being rewarded or punished for performing the action.

Mirror Neurons

Neurons in the brain that are activated when one observes another individual engage in an action and when one performs a similar action.

Neural basis for empathy