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46 Cards in this Set

  • Front
  • Back

Emotion

An immediate, specific, negative or positive response to environmental events or internal thoughts.

Primary Emotions

Emotions that are innate, evolutionarily adaptive, and universal. (Shared across cultures)




- Anger


- Fear


- Sadness


- Disgust


- Happiness


- Surprise


- Contempt

Secondary Emotions

Blends of Primary Emotions.




- Remorse


- Guilt


- Submission


- Shame


- Love


- Bitterness


-Jealousy

Emotions have Three affects

1. Physical Process (heart beating faster, sweat)


2. Behavioral Response (eyes and mouth open wide)


3. A feeling (based on cognitive appraisal of the situation and interpretation of the bodily state)

Feelings

The subjective experience of the emotion.




Ex. "feeling scared" but not the emotion itself.

Moods

Diffused, long-lasting emotional states that do not have an identifiable object or trigger.




Ex. Anger = emotion


Irritable = mood



Circumplex Model

Model for emotions based on valence (negative/positive) and arousal relationship.

Two pathways that information reaches the Amygdala

1. Quick and dirty


2. Slow and deliberate

Two pathways that information reaches the Amygdala

1. Quick and dirty


2. Slow and deliberate

Quick and dirty pathway

Sensory information is processed instantly.

Slow and deliberate pathway

Sensory information goes through thalamus to the cortex before sent to the Amygdala.

James- Lange Theory

Physical Reaction causes emotions.

ex. we feel sad because we cry.

you see a bear - heart races - you perceive fear from heart racing.

Facial Feedback Hypothesis

Facial expressions trigger the experience of an emotion.

ex. Smiling will make you happier.

Cannon Bard Theory

Emotional stimuli are sent to the body (physical reaction) and the brain (emotional response) separately and simultaneously. independent experiences.
- Too many emotions have the same physical response, excitement, sex, anger.

Schachter-Singer Theory

(Two - Factor Theory)

Undifferentiated Physiological Arousal.
Arousal is interpreted differently. When aroused people look for the source (label).

Misattribution of Arousal

When people misidentify the source of their arousal.

Affect-as-Information Theory

People use current moods to make judgements and appraisals. They rely on their mood even if they don't know their mood source.

Somatic Markers

Bodily Reactions that arise from the emotional evaluation of an action's consequences.

You experience an emotional reaction based on your expectation of the action outcome from past actions
"queasy feeling, fear of heights"

Damage to Somatic Markers

- Risky gambling (don't have the feeling that "something is a bad idea)
- talking about the death of loved ones without emotional pain.

Display Rules

Social Rules learned through socialization that dictate which emotions are suitable in given situations.

ex. Loud Americans, Cold and bland British, Warm and emotional Italian.

Guilt is good in three ways

1. Discourages people from doing things that would harm their relationship.


2. It displays care about their relationships.


3. Can be used to manipulate others.

Four essential qualities for Motivational States

1. energizing (cause animals to do something)


2. Directive (guide behaviors to satisfy specific goals/needs)


3. Persist, until they satisfy their need.


4. Strength.

Motivation

A process that energizes, guides, and maintains behavior towards a goal.

Need Hierarchy


("Need Theory" of motivation)

1. Physiological (hunger, thirst, warmth, air)


2. Safety


3. Belonging and Love (friendship)


4. Esteem


5. Self Actualization

Self Actualization

Living to full potential, achieving personal dreams and aspirations.

Homeostasis

The tendency for bodily functions to maintain equilibrium.

Over time, if a behavior constantly reduces a drive it becomes a

Habit

Yerkes-Dodson Law

"optimal level of arousal"
Too little arousal (anxiety) will not motivate someone to do something, but too much and they get overwhelmed.

Incentives

External objects or goals that motivate behaviors.

Extrinsic Motivation

Motivation to perform an activity because of the external goal, typically a reward.

Intrinsic Motivation

Motivation to perform an activity because of the value or pleasure associated with that activity.

Self-Determination Theory

Extrinsic rewards reduce intrinsic value because such rewards undermine people's feeling that they are choosing to do something for themselves.

Self Perception Theory

People are seldom aware of their specific motives. Instead they draw inferences about their motives according to what makes the most sense.




Ex. Realizing hoe hungry you were after you ate.

Hedonism

Desire for pleasure. If something feels good we do it again.

Approach Motivations

Seek out food, sex, and companionship because they are associated with pleasure.

Avoidance Motivation

Encourages people to avoid negative outcomes because that are associated with pain.

Self-Regulation of behavior

The process by which people change their behavior to attain personal goals.

Self-Efficacy

The expectation that your efforts will lead to success.

Achievement- Motive

The desire to do well relative to standards of excellence.

Turning Hot Cognition into Cold Cognition

Mentally transforming the desired object into something undesired.

Satiety

when you stop eating because your'e full

VMH

Fullness

LH

Hunger

Sensory-Specific-Satiety

Animals eat more when presented with a variety of foods because they quickly grow tired of one flavor.

More likely to satisfy nutritional needs by eating more foods.

Sexual Response Cycle

1. Excitement phase


2. Plateau phase


3. Orgasm phase


4. Resolution Phase

Sexual Strategies Theory

Men and Women have evolved distinct mating strategies because they faced different adaptive problems over the course of human history.