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38 Cards in this Set

  • Front
  • Back
frustration-aggression hypothesis
argues that frustration leads to aggression; ultimately found to be too broad- aggression was only one possible response to frustration and not everyone responded to frustration with aggression
justice hypothesis of workplace violence
proposes that some violent acts can be understood as reactions by an employee against perceived injustice
bullying
harassing, offending, socially excluding, or assigning humiliating tasks to a person of subordinate status repeatedly and over a long period of time
mobbing
situation in which a target is selected and bullied by a group of people rather than an individual
team
interdependent collection of individuals who work together toward a common goal and who share responsibility for specific outcomes for their organizations
quality circle
work group arrangement that typically involves 6 to 12 employees who meet regularly to identify work-related problems and generate ideas to increase productivity or product quality
project team
created to solve a particular problem or set of problems and is disbanded after the project is completed or the problem is solved; also called an ad hoc committee, a task force, or a cross-functional team
production team
consists of front-line employees who produce tangible output
autonomous work group
specific kind of production team that has control over a variety of functions, including planning shift operations, allocating work, determining work priorities, performing a variety of work tasks, and recommending new hires as work group members
virtual team
team that has widely dispersed members working together toward a common goal and linked through computers and other technology
virtual-collaboration behaviors
used in virtual team interactions that include exchanging ideas without criticism, agreeing on responsibilities, and meeting deadlines
virtual-socialization skills
used in virtual team interactions that include soliciting team members' feedback on the work process used to accomplish team goals, expressing appreciation for ideas and completed tasks, and apologizing for mistakes
virtual-communication skills
used in virtual team interactions that include rephrasing unclear sentences or expressions so that all team members understand what is being said, acknowledging the receipt of messages, and responding within one business day
input-process-output model of team effectiveness
provides links among team inputs, processes, and outputs, thereby enabling an understanding of how teams perform and how to maximize their performance
team composition
the attributes of team members, including skills, abilities, experiences, and personality characteristics
shared mental model
organized way for team members to think about how the team will work; helps team members understand and predict the behavior of their teammates
demographic diversity
difference in observable attributes or demographic characteristics such as age, gender, and ethnicity
psychological diversity
differences in underlying attributes such as skills, abilities, personality characteristics, attitudes, beliefs, and values; may also include functional, occupational, and educational backgrounds
norms
informal and sometimes unspoken rules that teams adopt to regulate members' behavior
coordination loss
reduced group performance that occurs when team members expend their energies in different directions or fail to synchronize or coordinate their work
social loafing
reduced motivation and performance in groups that occurs when there is a reduced feeling of individual accountability or a reduced opportunity for evaluation of individual performance
cohesion
degree to which team members desire to remain in the team and are committed to team goals
groupthink
mode of thinking engaged in by people deeply involved in a cohesive group and when group members' desire for agreement overrides their motivation to appraise alternative courses of action realistically
group polarization
tendency for groups to make more extreme decisions than those made by individuals
risky-shift phenomenon
tendency for groups to make more risky decisions than individuals; related to the more general phenomenon of group polarization
climate
a shared perception among employees regarding their work entity: a particular organization, division, department, or work group
autocratic climate
organization described by Lewin as highly structured with little opportunity for individual responsibility or risk taking at the lowest levels
democratic climate
organization described by Lewin as less structured, with greater opportunity for individual responsibility and risk taking
culture
a system in which individuals share meanings and common ways of viewing events and objects
climate/culture sttrength
extent to which members of the organization share a perception (in the case of climate) or a value/belief pattern (in the case of culture)
ethnocentrism
a multinational model in which the values of the parent company predominate
polycentrism
a multinational model in which the values of the local company are accepted
regiocentrism
a multinational model which has a blend of the values of the parent organization and the local company
geocentrism
a multinational model in which a new corporate-wide policy is developed to handle issues in a way that created a global perspective
socialization
process by which a new employee becomes aware of the values and procedures of an organization
person-job (P-J) fit
extent to which the skills, abilities, and interests of an individual are compatible with the demands of the job
person-organization (P-O) fit
extent to which the values of an employee are consistent with the values held by most others in the organization
attraction-selection-attrition (ASA) model
model that proposes that organizations and individuals undergo a process of jointly assessing probable fit based primarily on personality characteristics; through a process of attraction, selection, and attrition, the goal is to make the workforce homogeneous with respect to personality characteristics