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178 Cards in this Set

  • Front
  • Back

sensation

Messages from senses that provide a link to the environment

perception

Making sensations into meaningful experiences

accessory structure in sensation

Modifies energy, funnels information to sensory receptors

transduction in sensation

Environmental energy changed into neural energy (how it gets changed to neural energy)

sensory receptors in sensation

adapt to stimuli and stop firing as much

sensory nerves in sensation

Carry output from sensory receptors to central nervous system

thalamus in sensation

process and relay neural responses (except smell0

sensory cortex in sensation

Produces the sensation and perception, further processes happen

amplitude

determines loudness, signal strength, distance from base to peak

wavelength/frequency

determines pitch, distance between peaks, short wavelength means a high pitch, long wavelength means a low pitch, humans can hear between 20 and 20,000 Hz, normal conversation is from 2,000-4,000 Hz

Describe hearing process

Accessory structure modifies sound, it’s converted into neuronal signals, auditory nerves carry output from sensory receptors to central nervous system, neural energy travels to the thalamus, sound information gets relayed to the auditory cortex

pinna

visible, external part of the ear that serves as a concentrator, funneling sound waves from the environment into the structure of the ear

tympanic membrane

eardrum, when sounds hit it, it causes three tiny bones to vibrate in the middle of the ear

Ear bones

Hammer, anvil, and stirrup; vibration of these bones amplifies the vibration from the eardrum, and the last bone (stirrup) causes a membrane covering the opening of the inner ear to vibrate

oval window

a membrane whose vibrations set off another chain reaction in the inner ear

basilar membrane

Membrane that runs through the middle of the cochlea

hair cells

Receptors for sound; when they’re bent up against the other membrane, it causes them to send a neural message through the auditory nerve

auditory nerve

contains the axons of all the receptor neurons

auditory cortex

Interprets sounds

nerve deafness

Hair cells don’t fire in the cochlea (helped by cochlear implants)

conduction deafness

Middle ear bones are fused and can’t vibrate (helped by hearing aid)

light intensity

determines brightness, amount of energy in light, light wave amplitude

wavelength of light

determines color, distance between peaks

saturation of light

purity, determined by the combination of wave patterns

Describe the vision process

cessory structure modifies light -> light is converted into a neuronal signal -> Optic nerves carry output from sensory receptors through the optic chiasm to central nervous system -> Neural energy traveles to the lateral geniculate nucleus of the thalamus -> visual information gets relayed to the visual cortex

cornea

transparent protective layer (lasik changes chape of cornea)

pupil

opening behind cornea

iris

color part of the eye, muscle that adjusts pupil, allows more or less light in

lens

Bends light rays through accommodation to focus

accommodation

coordinating changes in vergence, lens shape, and pupil size

retina

back surface of the eye

fovea

central part of retina, sharpest vision

photoreceptors

detect light

rods

peripheral, sensitive to light/no light

cones

3 pigments, center of retina, mostly in fovea, color vision and ability to see detail

dark adaption

When the eye recovers its ability to see when going from a brightly lit state to a dark state

where is acuity the greatest

in the fovea because it is dense in cone receptors

blind spot

Happens due to a “hole” in the retina where all the axons of ganglion cells leave the retina; there are no rods or cones here

trichromatic color theory

Any color of light can be produced by mixing pure versions of blue, green, and red light in different ratios. Three types of cones – short/blue, medium/green, long/yellow, explains color blindness

opponent-process theory

visual elements sensitive to color are grouped into three pairs, each pair member inhibits the other (red-green, blue-yellow, black-white). Explains after-images

somesthetic senses

senses of the body (taste, hearing, vision, smell, touch)

skin senses

Having to do with pressure, touch, temperature, and pain

kinesthetic senses

Having to do with the location of body parts in relation to each other

vestibular senses

Having to do with movement and body position

gate control theory

Pain signals pass through a “gate” (representation of relative balance in neural activity of cells in the spinal cord that receive information from the body and send information to the brain) located in the spinal cord

absolute threshold

The minimum amount of stimulus energy that can be detected 50% of the time; minimum intensity we can perceive

subliminal stimuli

Below 50% threshold, not aware you’re perceiving it

supraliminal stimuli

Above 50% threshold

difference threshold

Smallest detectable difference between stimuli. Relationship between perception of stimuli and actual strength of stimulus. Based on percentage. (+3% weight, you won’t notice)

weber's law

Smallest detectable difference in energy is a constant fraction of stimulus intensity

liklihood

organize elements based on most likely arrangement

simplicity

organize elements to provide simplest perception

proximity

close objects grouped

similarity

similar objects grouped

continuity

group to make continuous form

closure

group to fill in missing info

figure-ground processing

our perceptual processes actively try to assign some stimuli to the foreground (figure-part that has meaning) and some to the meaningless background (ground)

perceptual constancy

objects appear the same despite changes on the retina (size, shape, brightness)

interposition

or overlap. If one object seems to be blocking another object, people assume that the blocked object is behind the first object and, therefore, further away

linear perspective

the tendency for lines that are actually parallel to seem to converge (drawing a road pointed away from you)

texture gradient

items that are close are distinctly textured, but items far away have smaller and finer texture

convergence

a muscle cue in which the rotation of the eyes to focus on the object indicates whether it is near (high convergence) or far (low convergence) (eyes crossing to follow an object coming closer)

binocular disparity

the difference between the images that each eye sees. If something is close, it has high disparity, if something is far, it has low disparity

bottom-up processing

stimulus first analyzed into basic features

top-down processing

using knowledge and past experience to recognize stimuli



Useful when stimulus is ambiguous, use expectancies, schemas, motivation (virgin Mary on a grilled cheese)

feature detectors

cells that activate in response to specific features

overt attention

move your eyes to focus attention

covert attention

shifting attention without changing your body

divided attention

multitasking

inattentional blindness

blind to unattended information

change blindness

missing changes in environment due to inattentional blindness

nonassociative learning

impact of one stimulus, learning in its simplest form

associative learning

process by which two pieces of information from the environment are repeatedly linked so that we begin to connect them in our mind

habituation

adapting attention to constant stimulation, no longer new

sensitization

novel/new stimuli automatically attracts attention and causes an exaggerated response

classical conditioning

learning to elicit an involuntary, reflex-like, response to a stimulus other than the original, natural stimulus that normally produces the response

unconditioned stimulus

original input that always elicits the unlearned response. Natural, preexisting, refletive

unconditioned response

an automatic and involuntary response

conditioned stimulus

previously neutral stimulus that now elicits the conditioned response (learned)

conditioned response

learned response elicited by the conditioned stimulus

extinction

gradual disappearance of the conditioned response

reconditioning

quick relearning of conditioned response after extinction

spontaneous recovery

reappearance of conditioned response after extinction

stimulus generalization

stimuli similar enough to conditioned stimulus to elicit conditioned response

stimulus discrimination

stimuli different enough from the conditioned stimulus so that it does not elicit conditioned response

operant conditioning

learning consequences of behavior alters future behavior

positive reinforcement

good thing added, future response more likely

negative reinforcement

bad thing removed, future response more likely

punishment I

bad thing added, future response less likely

punishment II

good thing removed, future response less likely

escape conditioning

remove myself from a situation by making an excuse

avoidance conditioning

avoiding a situation in the first place

primary reinforcers

meets an organism’s basic needs (food, water)

secondary reinforcers

something you’ve learned to like (money)

shaping

reinforce responses that are closer to the desired response

continuous reinforcement

reinforcement every time a response occurs (learn faster)

fixed ration reinforcement

reinforcement after a fixed number of responses (putting set amount of money into a vending machine to get food)

variable ratio reinforcement

reinforcement after a varying number of responses (slot machines)

fixed interval reinforcement

reinforcement at the first response after a fixed time has passed (feeding cats at 9am and 7pm every day)

variable interval reinforcement

reinforcement at the first response after some varying period of time (sit in one place however long it takes for Reveille to walk by)

latent learning

learning that occurs in the absence of reinforcement and is not demonstrated until later, when reinforcement occurs

cognitive map

mental representations of the environment

insight

complex problems can be solved using insight, “aha” moment

observational learning

when people learn by watching others responses

vicarious conditioning

learns the consequences of an action by watching others

social learning theory

learning by modeling and observational learning

encoding

Code information and put it into information

acoustic encoding

Store information as sound

visual encoding

Information mentally represented as an image

semantic encoding

Information as general meaning (getting the gist of something)

storage

Maintain in memory

retreival

Recover from memory

levels-of-processing model

How deep something is encoded. If something is processed more thoroughly, it is easier to remember

maintenance rehersal

Shallow processing, repetition, good for short term but not long term

elaborative rehersal

Deep processing, relating new information to information already in memory, mnemonics, visual imagery encoding and organizational encoding

information-processing model

classification of memories based on duration as sensory, short-term and long-term. Attention moves information between the stores

sensory memory

briefly retains information from sense organs

short-term memory

temporarily holds information in conscious

long-term memory

can retain information for long periods

working memory

manipulates information in short-term memory (add, subtract, multiply, divide)

immediate memory span

longest list of items that a person can repeat back in correct order immediately after presentation 50% of the time

chunking

organizing information into meaningful groups

episodic memory

memory of a specific event

semantic memory

facts

procedural memory

skills

implicit long-term memory

unintentional recognition and influence of prior experiences

explicit long-term memory

intentionally trying to remember, consciously aware of doing, not automatic

semantic encoding

processing and encoding of sensory input that has particular meaning or can be applied to a context

primacy effect

items from the beginning of a list are more likely to be recalled

recency effect

items seen most recently are more likely to be recalled

transfer-appropriate processing

how well does encoding match retrieval processes (study for multiple choice vs essay test)

retreival

calling up information stored in memory (remembering)

recall

retrieve without help

recognition

retrieval aided by clues

retrieval clues

stimuli that helps us remember and recognize information

context-dependent memory

memory can be helped or hindered by similarities or differences between learning and recall environments (study in coffee shop and test in quiet room)

state-dependent memory

memory can be aided or impeded by a person’s internal state (happy when studying, happy when testing)

transience

forgetting over time, use it or lose it, forget half of information by an hour later

decay

loss of a physical change in the brain that occurs when a memory is formed due to not using it

retroactive interference

new information interferes with the retrieval of older information

proactive interference

older or previously learned material interferes with learning and subsequent retrieval of new information

absent-mindedness

a form of forgetfulness that results from inattention (lapse of attention that results in memory failure, issue with encoding)

blocking

the inability to retrieve some information once it is stored. Tip of the tongue, repression

anterograde amnesia

loss of events after an injury, unable to encode new long term memories, doesn’t affect procedural memories

retrograde amnesia

loss of events before an injury, old information cannot be recalled from memory, may recover some memories over time

flashbulb memory accuracy

Flashbulb memories are affected by decay and other memory types of forgetting just like other memories

constructive processing memory accuracy

In constructive processing, every time a memory is recalled, it is changed slightly for the next recollection

false memory syndrome accuracy

false memory syndrome happens by suggestion of others

misinformation effect

misleading information becomes part of the memory in misinformation effect

grammar

how words should be put together

phoneme

basic unit of sound in a language (single letter, consonant blends, pronunciation of letters) can change meaning is you change phoneme

morpheme

smallest unit of language with meaning (basic words, combination of phonemes, prefixes or suffixes)

word

combination of morphemes

syntax

system of rules for combining words and phrases to form grammatically correct sentences

semantics

rules that determine the meaning of words and sentences

surface structure

word string produced

deep structure

abstract relationships, why one sentence can have more than one meaning

sensitivity period

if children are not exposed to any human language before a certain age, their language abilities never fully develop (birth to 12 years old)

language acquisition device

system of principles a child is born with to help develop language

how sensitivity period relates to Genie

Genie was the first test subject they had to test these theories due to her unique predicament

algorithms

specific, step-by-step procedure for solving certain types of problems, formal solution, takes time and effort

heuristics

time saving mental shortcuts used in making complex and uncertain decisions and judgments, informal solutions, under time pressure or something unimportant or something very confusing

anchoring-adjustment

when making a decision, people tend to use rough estimation as a starting point or anchor and adjust slightly from that point, anchors aren’t always relevant

representativeness

the tendency to classify something according to how similar it is to a typical case, looks like a duck and walks like a duck so it must be a duck

availability

the tendency to base a judgment on how quickly or easily examples come to mind, events that are more available in memory are judged as more likely to occur, used in frequency probability judgments and social judgments

conjunction fallacy

when people think that two events are more likely to occur together than either individual event

framing effects

when people give different answers to the same problem depending on how the problem is frames

confirmation bias

seeking out information that confirms what you currently think

mental sets

sticking with an old strategy, even though a new one might work better

functional fixedness

using familiar objects in familiar ways, rather than creative ways

multiple hypotheses

it is hard to focus on multiple theories. The most available theories are not always the most correct (scratching on a window. From a tree or killer based on if you just watched a scary movie)

intelligence

a mental ability that enables people to learn from one’s experiences, acquire knowledge, and use resources effectively in adapting to new situations or solving problems

purity/timbre

determined by combination of wave patterns, sound quality (piano vs guitar playing the same note)

false-consensus effect

the tendency of people to overestimate the level to which other people share their beliefs, attitudes, and behaviors, our own opinions are important so everyone else must feel this way

aptitude test

measure a person’s readiness to learn and cognitive abilities

achievement test

measure what a person has accomplished

reliability

producing consistent results each time it is given to the same individual or group of people

validity

degree to which a test measures what it’s supposed to measure