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106 Cards in this Set

  • Front
  • Back
learning
relatively permanent change in behavior, knowledge, capacity, or attitude that is aquired through experience and cannot be attributed to illness, injury, or maturation.
classical conditioning
a type of learning through which an organism learns to associate one stimulus with another.

also referred to respondent conditioning, or Pavlovian conditioning.
stimulus
any event or object in the environment to which an organism responds.
unconditional response
a response that is elicited by an unconditioned stimulus without prior learning.

(salivation to food, startle response, contraction of pupil, eyeblink response)
unconditioned stimulus
a stimulus that elicits a specific unconditioned response without prior learning (food, loud noise, light in eye, puff of air in eye)
conditioned stimulus
a neutral stimulus that, after repeated pairing with an unconditioned stimulus, becomes associated with it and elicits a conditioned response. (the musical tone)
conditioned response
the learned response that comes to be elicited by a conditioned stimulus as a result of its repeated pairing with an unconditioned stimulus. (salivation to the musical tone)
higher order conditioning
conditioning that occurs when conditioned stimuli are linked together to form a series of signals.
extinction
in classical conditioning, the weakening and eventual disappearance of the conditioned response as a result of repeated presentation of the conditioned stimulus without the unconditioned stimulus.
spontaneous recovery
the reappearance of an extinguished response (in a weaker form) when an organism is exposed to the original conditioned stimulus following rest period.
generalization
in classical conditioning, the tendency to make a conditioned response to a stimulus that is similar to the original conditioned stimulus.
taste aversions
the intense dislike and/or avoidance of particular foods that have been associated with nausea or discomfort.
law of effect
one of Thorndike's laws of learning, which states that the consequence, or effect, of a response will determine whether the tendency to respond in the same way in the future will be strengthened or weakened.
operant conditioning
a type of learning in which the frequency of a voluntary behavior changes as the result of the consequences that the behavior produces.
reinforcer
anything that strengthens or increases the probability of the response it follows.
shaping
an operant conditioning technique that consists of gradually molding a desired behavior(response) by reinforcing any movement in the direction of the desired response, thereby gradually guiding the responses toward the ultimate goal.
reinforcement
an increase in the frequency of a behavior that occurs as the result of the consequences that the behavior produces.
primary reinforcer
one that fulfills a basic physical need for survival and does not depend on learning. (food, water sleep, and termination of pain)
secondary reinforcer
acuired or learned through association with other reinforcers. (praise, good grades, awards, applause, attention, and signals of approval)
continuous reinforcement
reinforcement that is administered after every desired or correct response; the most effective method of conditioning a new response.
partial reinforcement
a pattern of reinforcement in which some but not all correct responses are reinforced.
fixed ratio schedule
a reinforcer is given after a fixed number of correct, nonreinforced responses.
variable ratio schedule
a reinforcer is given after a varying number of nonreinforced responses, based on an average ratio. (slot machines)
fixed interval schedule
a schedule in which a reinforcer is given after a following the first correct response, after a specific period of time has elapsed. (salary)
variable interval schedule
a schedule in which a reinforcer is given after the first correct response that follows a varying time of nonreinforcement, based on average time. (random drug testing)
punishment
the opposite of reinforcement... it is the decrease in the frequency of a behavior caused by some kind of consequence.
positive punishment
behavior decreases after the addition of a consequence, usually an unpleasant one.

rat stops pressing a lever (decreased behavior) when doing so causes a loud, annoying buzzing sound (added consequence)
negative punishment
happens when a behavior decreases after the removal of a consequence.

rat stops pressing a lever (decreased behavior) when doing so causes a dish of food to disappear from its cage (removed consequence)
escape learning
learning to perform a behavior because it prevents or terminates an aversive event. (paying bills to avoid late fees)
avoidance learning
learning to avoid events or conditions associated with aversive consequences or phobias. (avoid riding in a car with someone who has been drinking)
learned helplessness
a passive resignation to aversive conditions that is learned through repeated exposure to inescapable or unavoidable aversive events.

(Overmeier & Seligman dog experiment)
latent learning
learning that occurs without apparent reinforcement and is not demonstrated until the organism is motivated to do so. (Tolman)
cognitive map
a mental picture of spatial arrangement such as a maze.
observational learning
learning by observing the behavior of others and the consequences of that behavior; learning by imitation. Sometimes called modeling.
encoding
first memory process--the transformation of information into a form that can be stored in memory.
storage
second memory process--involves keeping or maintaining information in memory.
consolidation
a physiological change in the brain that allows encoded information to be stored in memory.
retrieval
third and final memory process-- occurs when information stored in memory is brought to mind.
memory
a cognitive process that includes encoding, storage, consolidation, and retrieval of information.
sensory memory
the memory system that holds information from the senses for a period of time ranging from only a fraction of a second to about 2 seconds.
short-term memory
the memory system that codes information according to sound and holds about seven (from 5-9) items for less than 30 seconds without rehearsal; also called working memory.
displacement
the event that occurs when STM is filled to capacity and each new, incoming item pushes out an existing item, which is then forgotten.
chunking
a memory strategy that involves grouping or organizing bits of information into larger units, which are easier to remember.
rehearsal
the act of purposely repeating information to maintain it in short-term memory.
working memory
the memory subsystem that we use when we try to understand information, remember it, or use it to solve a problem or communicate with someone.
maintenance rehearsal
repeating information in short-term memory until it is no longer needed; may eventually lead to storage of information on longterm memory
elaborative rehearsal
a memory strategy that involves relating new information to something that is already known.
longterm memory
the memory system with a virtually unlimited capacity that contains vast stores of a person's permanent or relatively permanent memories.
2 subsystems: declarative and nondeclarative memory
declarative memory
the subsystem with long-term memory that stores facts, information, and personal life events that can be brought to mind verbally or in the form of images and then declared or stated

2 types of declarative memory: episodic and semantic
episodic memory
the type of declarative memory that records events as they have been subjectively experienced. (a mental diary)
semantic memory
the type of declarative memory that stores general knowledge, or objective facts and informaton.
nondeclarative memory
the subsystem within long-term memory that stores motor skills, habits, and simple classically conditioned responses; also called implicit memory.

(eating with a fork, riding a bicycle, driving a car)
recall
a memory task in which a person must produce required information by searching memory.
recognition
a memory task in which a person must simply identify material as familiar or as having been encountered before (multiple choice exams)
relearning method
retention is expressed as the percentage of time saved when material is relearned relative to the time required to learn the material originally.

(relearning material for a final exam takes less time than it took to learn the material originally)
serial position effect
the finding that, for information learned in a sequence, recall is better for items at the beginning and the end than for items in the middle of the sequence.
primary effect
the tendency to recall the first items in a sequence rather than the middle terms.
recency effect
the tendency to recall the last items in a sequence more readily than those in the middle
state dependent memory effect
the tendency to recall information better if one is in the same pharmacological or psychological state as when the information was encoded.
reconstruction
an account of an event that has been pieced together from a few highlights, using information that may or may not be accurate.
schemas
frameworks of knowledge and assumptions we have about people, objects, and events.
flashbulb memory
an extremely vivid memory of the conditions surronding one's first hearing the news of a surprising, shocking, or highly emotional event.
loftus
eyewitness testimony is highly subject to error and should always be viewed with caution.
improving eyewitness accuracy
-have eyewitness first describe the suspect and search for photos matching that description.
-subjects in lineup must resemble the suspect in age, body build, and race
-witnesses should see one person at a time in a lineup
infantile amnesia
the inability of people to recall events from the first few years of life.
anterograde amnesia
the inability to form long-term memories of events occuring after a brain injury or brain surgery, although memories formed before the trauma are usually intact and short-term memory is unaffected.
Ebbinghaus' research
developed the curve of forgetting by mastering nonsense syllables. Discovered that most info is forgetton within the first 24 hours.
encoding failure
the information was never put into long-term memory in the first place.
decay theory
the oldest theory of forgetting, assumes that memories, if not used, fade with time and ultimately disappear entirely.
interference
a cause of forgetting that occurs because information or associations stored either before or after a given memory hinder the ability to remember it.
proactive interference
occurs when information or experiences already stored in long term memory hinder the ability to remember newer information.
retroactive interference
when new learning interferes with the ability to remember previously learned information.
consolidation failure
any disruption in the consolidation process that prevents a long term memory from forming.
(car accident, blow to the head)
retrograde amnesia
memory loss for experiences that occured shortly before a loss of consiousness.
motivated forgetting
forgetting through suppression or repression in order to protect oneself from material that is painful, frightening, or otherwise unpleasant.
repression
unpleasant memories are literally removed from consciousness and the person is no longer aware that the unpleasant event ever occured.
prospective forgetting
people are most likely to forget to do things they view as unimportant, unpleasant, or burdensome. (forgetting a dentist appointment)
retrieval failure
not rembering something one is certain of knowing.
(tip of the tongue phenonmenon)
overlearning
practicing or studying material beyond the point where it can be repeated once without error.
improving memory
organization, overlearning, spaced practice, and recitation.
heuristics
rules of thumb that are derived from experience and used in decision making. (leaving early to avoid traffic)
availability heuristic
a rule stating that the probability of an event corresponds to the ease with which the event comes to mind.
representative heuristic
a decision strategy based on how closely a new situation resembles a familiar one.
recognition heuristic
a strategy in which the decision making process terminates as soon as a factor that moves toward a decision has been recognized.
analogy heuristic
type of problem solving that involves comparing a problem to others you have encountered in the past.
working backward
problem solving approach that starts with a solution, a known condition, and works back through the problem.
means-end analysis
the current position is compared with a desired goal, and a series of steps are formulated and then taken to close the gap between the two.
algorithm
a problem solving strategy that always leads to a correct solution if it is applied appropriately.

(width x length)
functional fixedness
the failure to use familiar objects in novel ways to solve problems.
mental set
the tendency to use the same old method even though another approach might be better.
aptitude tests
a test designed to predict a person's achievement or performance at some future time. (SAT,ACT)
acceleration
program for the gifted that allows students to progress at a rate that is consistent with their ability. (skipping grades)
enrichment
program for the gifted that aims to broaden students' knowledge by giving them special courses in foreign language, music appreciation, etc.
mental retardation
subnormal intelligence reflected by an IQ below 70 and by adaptive functioning that is severely deficient for one's age.
inclusion
educating students with mental retardation in regular schools. (mainstreaming)
nature-nurture debate
the debate over whether intelligence is primarily the result of heredity (nature) or the environment (nurture)
adoption study method
an approach that involves studying children who were adopted very early in life.. adoptive children have IQ's more closely resembling those of their biological parents than adoptive parents.
the Flynn effect
the consistent improvement in IQ scores over time that accompanies an increase in the standard of living (IQ's have risen 3 points per decade)
Jensen's views on IQ
genetic influence on intelligence is so strong that the environment cannot make a significant difference.
creativity
the ability to produce original, appropriate, and valuable ideas and/or solutions to problems.
divergent thinking
the ability to produce multiple ideas, answers, or solutions to a problem for which there is no agreed-on solution.
convergent thinking
the type of mental activity measured by IQ and achievement tests...solving logical problems for which there is a known correct answer.
savant syndrome
a condition that allows an individual whose level of general intelligence is very low to perform highly creative or difficult mental feats.
cognition
the mental processes involved in acquiring, storing, retrieving, and using information.
reasoning
a form of thinking in which valid conclusions are drawn from a set of facts.
deductive reasoning
reasoning from the general to the specific, or drawing particular conclusions from general principles.