Use LEFT and RIGHT arrow keys to navigate between flashcards;
Use UP and DOWN arrow keys to flip the card;
H to show hint;
A reads text to speech;
81 Cards in this Set
- Front
- Back
INNER TRAITS
THAT AID SOLUTION 1 |
IS OPTIMISTIC
|
|
SETTING
TIME 3 |
OLDEN
|
|
SOLUTION
8 |
HAS HELPER
WHO IS NOT MAGICAL |
|
PROBLEM
IN TROUBLE 20 |
CAUGHT STEALING
|
|
CONCLUSION
1 |
RETURNS TO ORIGINAL SETTING AND COMES WITH GIFT OR TREASURE
|
|
INNER TRAITS
THAT CAUSE ORIGINAL TROUBLE 5 |
IS NAIVE AND TRUSTING
|
|
CONCLUSION
3 |
RETURNS TO ORIGINAL SETTING AND IS WISER
|
|
PROBLEM
IN TROUBLE 12 |
HAS ENEMY
|
|
INNER TRAITS
THAT AID SOLUTION 3 |
IS LOYAL
|
|
SETTING
ENVIRONMENT 6 |
FOREST
|
|
SOLUTION
2 |
HELPS SELF
BY USING INNER TRAITS |
|
PROBLEM
IN TROUBLE 10 |
CAUSES JEALOUSY
|
|
SOLUTION
4 |
FINDS MAGIC
|
|
PROBLEM
IN TROUBLE 16 |
BEEN CAPTURED
|
|
CONCLUSION
4 |
RETURNS TO ORIGINAL SETTING AND IS REWARDED
|
|
CHARACTER
4 |
MAN
|
|
END
1 |
OFFERS WISDOM
|
|
SETTING
TIME 2 |
MODERN
|
|
SOLUTION
5 |
DISCOVERS SKILL
|
|
PROBLEM
IN TROUBLE 5 |
NEEDS SOMETHING
|
|
SOLUTION
9 |
HAS HELPER
WHO IS MAGICAL |
|
INNER TRAITS
THAT CAUSE ORIGINAL TROUBLE 4 |
IS CLUMSY
|
|
INNER TRAITS
THAT AID SOLUTION 6 |
IS KIND
|
|
PROBLEM
IN TROUBLE 4 |
NEEDS TO ESCAPE OR HIDE
|
|
INNER TRAITS
THAT AID SOLUTION 2 |
IS STRONG
|
|
PROBLEM
IN TROUBLE 8 |
FORGETS SOMETHING
|
|
INNER TRAITS
THAT AID SOLUTION 4 |
IS CLEVER
|
|
CHARACTER
6 |
IDEA
|
|
END
3 |
HAS POSITIVE IMPACT ON THE WORLD
|
|
CHARACTER
3 |
ANIMAL
|
|
SOLUTION
1 |
JOURNEY UNDERTAKEN TO OBTAIN SOLUTION
|
|
PROBLEM
IN TROUBLE 6 |
DOES NOT LIKE SOMETHING
|
|
CONCLUSION
2 |
RETURNS TO ORIGINAL SETTING AND IS TRANSFORMED
|
|
PROBLEM
IN TROUBLE 14 |
GOES TO FORBIDDEN PLACE
|
|
INNER TRAITS
THAT AID SOLUTION 5 |
IS GENEROUS
|
|
PROBLEM
IN TROUBLE 1 |
NEEDS TO PROVE WORTH
|
|
END
5 |
LIVES WELL
|
|
INNER TRAITS
THAT CAUSE ORIGINAL TROUBLE 10 |
DOESN'T FOLLOW ADVICE
|
|
END
4 |
PASSES LUCK OR REWARD ON TO OTHERS
|
|
CHARACTER
8 |
MACHINE
|
|
END
2 |
OFFERS WISDOM
|
|
INNER TRAITS
THAT CAUSE ORIGINAL TROUBLE 6 |
IS ENRAGED AND SEEKS REVENGE
|
|
SOLUTION
6 |
IS TRANSFORMED
|
|
PROBLEM
IN TROUBLE 13 |
FINDS FORBIDDEN OBJECT
|
|
SOLUTION
7 |
IS RESCUED
|
|
SETTING
ENVIRONMENT 3 |
OTHERWORDLY
|
|
SOLUTION
3 |
HELPS SELF
BY USING CLEVERNESS |
|
INNER TRAITS
THAT CAUSE ORIGINAL TROUBLE 1 |
IS FOOLISH
|
|
SETTING
ENVIRONMENT 2 |
VILLAGE
|
|
INNER TRAITS
THAT CAUSE ORIGINAL TROUBLE 9 |
IS LAZY
|
|
CHARACTER
7 |
SPIRIT
|
|
CHARACTER
10 |
PLANT
|
|
PROBLEM
IN TROUBLE 11 |
IS UNDERVALUED
|
|
SETTING
ENVIRONMENT 1 |
FARM
|
|
PROBLEM
IN TROUBLE 19 |
TOLD A LIE
|
|
PROBLEM
IN TROUBLE 2 |
NEEDS TO RESCUE SOMETHING
|
|
INNER TRAITS
THAT CAUSE ORIGINAL TROUBLE 2 |
LACKS CONFIDENCE
|
|
PROBLEM
IN TROUBLE 7 |
BROKE SOMETHING
|
|
INNER TRAITS
THAT CAUSE ORIGINAL TROUBLE 3 |
IS UNTRAINED
|
|
SETTING
ENVIRONMENT 4 |
CITY
|
|
SETTING
ENVIRONMENT 8 |
OCEAN
|
|
INNER TRAITS
THAT CAUSE ORIGINAL TROUBLE 11 |
DANGEROUSLY CURIOUS
|
|
PROBLEM
IN TROUBLE 9 |
IS UNRECOGNIZED
|
|
CHARACTER
1 |
GIRL
|
|
CHARACTER
5 |
WOMAN
|
|
SETTING
ENVIRONMENT 7 |
ARCTIC
|
|
CHARACTER
2 |
BOY
|
|
INNER TRAITS
THAT CAUSE ORIGINAL TROUBLE 12 |
IS GREEDY
|
|
CHARACTER
9 |
THING
|
|
SETTING
ENVIRONMENT 5 |
MOUNTAINS
|
|
PROBLEM
IN TROUBLE 18 |
SAW OR HEARD A SECRET
|
|
PROBLEM
IN TROUBLE 3 |
NEEDS TO RESCUE SOMEONE
|
|
PROBLEM
IN TROUBLE 15 |
UNDER A SPELL OR CURSE
|
|
SETTING
ENVIRONMENT 9 |
DESERT
|
|
INNER TRAITS
THAT AID SOLUTION 9 |
IS COURAGEOUS
|
|
INNER TRAITS
THAT CAUSE ORIGINAL TROUBLE 8 |
IS PESSIMISTIC
|
|
INNER TRAITS
THAT AID SOLUTION 7 |
IS IMAGINATIVE
|
|
SETTING
TIME 1 |
FUTURE
|
|
INNER TRAITS
THAT AID SOLUTION 8 |
IS RESOURCEFUL
|
|
INNER TRAITS
THAT CAUSE ORIGINAL TROUBLE 7 |
IS BLINDLY IN LOVE
|
|
PROBLEM
IN TROUBLE 17 |
LOST SOMETHING
|