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12 Cards in this Set
- Front
- Back
Color color: color "rgba" (1,1,1)
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The reflective color of the object
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Opacity color "rgb" (1,1,1)
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The opacity of the object
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Texture Coordinates 8 floats (0,0)(1,0),(0,1),(1,1)
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The texture coordinates (s, t) at the 4 corners of a parametric primitive.
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Light Sources shader list
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A list of light source shaders that illuminate subsequent primitives.
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Area Light Source shader
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An area light source which is being defined
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Surface shader default surface
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A shader controlling the surface shading model
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Atmosphere shader
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A volume shader that specifies how the color of light is changed as it travels from a visible surface to the eye
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Interior Volume
Exterior Volume shader shader |
A volume shader that specifies how the color of light is changed as it traverses a volume in space
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Effective Shading Rate float
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Minimum rate of surface shading
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Shading Interpolation token
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How the results of shading are interpolated across a polygon.
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Matte Surface Flag boolean false
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A flag indicating the surfaces of the subsequent primitives are opaque to the rendering program, but transparent on output
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Matte Surface Flag boolean false
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A flag indicating the surfaces of the subsequent primitives are opaque to the rendering program, but transparent on output
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