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44 Cards in this Set

  • Front
  • Back
Definition of Culture


*Cultural Awareness
The shared world view and social structures of a group of people that influence a person’s and a group’s actions and choices.
False Cultural Concepts


*Cultural Awareness
Cultural “templates” that supposedly explain how entire regions of the world think and act but that are actually little more than stereotypes of little value (i.e., the concept of the “American Personality”).

Simplistic cultural checklists, such as those found in “Cultural Smart Cards,” that are meant to assist leaders in analyzing a foreign culture but that in fact provide an incomplete understanding of the culture in question.
Definition of Cultural Determinism


*Cultural Awareness
The belief that the culture in which we are raised determines who we are at emotional and behavioral levels.
Definition of Ethnocentrism


*Cultural Awareness
The tendency to believe that one's ethnic or cultural group is centrally important, and that all other groups are measured in relation to one's own.
Definition of Cultural Relativism


*Cultural Awareness
The principle that an individual's beliefs and activities should be understood by others in terms of that individual's own culture.
Definition of Moral Relativism


*Cultural Awareness
The widely condemned concept that there are no absolute or universal moral standards.
The Five Dimensions of Operational Culture


*Cultural Awareness
1) Physical Environment
2) Economy (formal and informal)
3) Social Structure
4) Political Structure (power and authority)
5) Belief Systems
Definition of Insurgency


*COIN Measures
An organized movement aimed at the overthrow of a constituted government through the use of subversion and armed conflict.
Definition of Counterinsurgency


*COIN Measures
Military, paramilitary, political, economic, psychological, and civic actions taken by a government to defeat insurgency.
Definition of Urban Area


*Intro to Urban Ops
A topographical complex where man-made construction or high population density is the dominant feature.
Definition of Urban Environment


*Intro to Urban Ops
The physical aspects of the urban area as well as the complex and dynamic interaction and relationships between its key components—the terrain (natural and man-made), the society, and the supporting infrastructure.
3-Block War


*Intro to Urban Ops
Block 1 - Permissive
Block 2 -
Block 3 -
Block 1


*Intro to Urban Ops
- Humanitarian Ops
- Host Nation Control
- Stable Environment
- Restrictive ROE
Types of VCP's


*Urban Ops IV
1) Deliberate - permanent; part of FOB/COP
2) Hasty - a mission
3) Snap - search of opportunity
Components of a VCP


*Urban Ops IV
- Security
- Guardian Angel
- Serpentine
- Search Area
Purpose of a Cordon & Search


*Urban Ops IV
Is conducted to systematically search for enemy personnel, weapons, supplies, explosives, or communications equipment.
Terms of Cordon & Search


*Urban Ops IV
Objective Area - the area where the cordon and search takes place.

Target Area - the area immediately surrounding the target, which may be a house, a series of houses, etc.

Target - the location of the HVT, weapons cache, etc.
Principles of Cordon & Search


*Urban Ops IV
- Speed
- Surprise
- Isolation
- Target Identification
- Timelines
- Accountability
- Minimization and Mitigation of Collateral Damage
- Detailed Search
- Legitimacy
Phases of a Cordon & Search


*Urban Ops IV
1) Planning
2) Reconnaissance
3) Movement to the Objective
4) Isolation
5) Search
6) Withdrawal
Task Organization of a Cordon & Search


*Urban Ops IV
> Command Element
> Security Element (outer cordon) - block, interdict, isolate
> Assault Element - search, seize, secure, clear, destroy
> Support Element (inner cordon) - block, interdict, isolate, fix, suppress, contain
Cordon & Search Emplacement Techniques


*Urban Ops IV
1) Simultaneous Occupation
ADV: surprise, no escape
DISADV: C2, multiple routes, casevac difficult, cmbt power spread out.

2) Sequential
ADV: C2, simplicity in planning and execution
DISADV: Slow, can escape.
Cordon & Search Egress Route Selection
(Methods of Movement)


*Urban Ops IV
1) Single Point
ADV: C2
DISADV: canalize C&S forces

2) Multidirectional
ADV: flexibility, security, speed
DISADV: accountability, control, comm, reinforce ability
Six Principles of Urban Patrolling



*Urban Ops III
1) Depth
2) Mutual Support
3) Deception and Pattern Avoidance
4) Inter-Patrol Communication
5) Establishment of a Reaction Force
6) 3-D Threat
Methods of Movement



*Urban Ops III
Dismounted Patrols
ADV: interaction w/local population, route flexibility, SA
DISADV: armor, fatigue, speed, firepower

Mounted Patrols
ADV: armor, firepower, speed, organic CASEVAC
DISADV: restricted terrain, high profile, SA, interaction with local populace, manpower for dismounted ops.

Combined
Urban Patrol Specific Special Tasks


*Urban Ops III
1) Car Man
2) Spotter
3) Talker
4) Search Teams
5) Designated Marksman
6) Cameraman/Recorder
7) Guardian Angels
Forms of Maneuver


*Urban Ops III
1) Single Column
2) Double Column (cross coverage capable)
3) Satellite Patrolling
Four Basic Elements of Danger Areas


*Urban Ops III
1) Establish Security
2) Use Alternate or Successive Bounding
3) Maintain Rear Security
4) Continue with the Movement
Reaction to Sniper


*Urban Ops III
1) Initial Contact - cover/concealment, first shot, ends when gunman is killed/captured

2) Immediate Followup - isolation of firing point

3) Subsequent Followup - use follow-on forces to clear/seize bldg or obtain evidence.
Reaction to Pre-Detonated IED


*Urban Ops III
- 5 C's -

- Confirm
- Clear
- Cordon
- Call/Check
- Control
Reaction to Post-Detonated IED


*Urban Ops III
- REACTER -

- Report
- Establish Security
- Assault the Enemy
- Clear to Casualties
- Treat the Casualties
- Evacuate the Casualties
- Recover/Redistribute Equipment
Types of Operations


*Urban Ops II
1) Hasty Attack
2) Deliberate Attack
3) Attack on a Building/Fortified Position
4) Clearing Operations -
5) Consolidation/Reorganization - occurs immediately after each action.
Offensive Task Organization


*Urban Ops II
1) Assault Element - kill, capture, or force withdrawal of enemy from urban objective.
2) Support Element - provide any support that may be required (destroying/suppressing enemy positions, SBF)
3) Security Element - isolate without intent from the other buildings; enable assault to make entry.
Offensive Scheme of Maneuver and RIGS


*Urban Ops II
- Recon
- Isolate
- Gain a Foothold
- Seize the Objective
Fundamentals of Room Clearing
- Eight Steps


*Urban Ops II
1) Dominate - grenades; dominate position.
2) Eliminate
3) Control through Verbiage
4) Search the Dead
5) Search the Room
6) Search the Living
7) Transition
8) Mark
Tactical Control Measures


*Urban Ops II
1) Phase Lines
2) Boundaries
3) Checkpoints and Contact Points
4) Attack Position and LD
Assault Entry


*Urban Ops II
1) Top Level Entry
2) Bottom Level Entry
3) Vehicle Elevated Entry
4) Assisted Lifted Entry
5) Ladder Assisted Entry
6) Helicopter-Borne Entry
Urban Defensive Principles - TDOOTS


*Urban Ops II
1) Types of Defenses (Linear, perimeter)
2) Distribution of Forces
3) Orientation
4) Occupation Plan
5) TCMs
6) Security Plan
Elements of the Defense


*Urban Ops II
- Squad Battle Positions
- Main Engagement Area
- Command Post
Three Block War


*Urban Ops I
Block One - Humanitarian Ops, Host National Control, Stable Environment, Restrictive ROE.

Block Two - Counter-Insurgency Ops, Limited Host Nation Control, Unstable ENvironment, Increased Force Protection.

Block Three - High intensity conflict, No Host Nation Control, Violent and Chaotic Environment.
Multi-Dimensional Battlefield - Types


*Urban Ops I
- Building Level
- Street Level
- Subterranean Level
- Air Level
Urban Zones


*Urban Ops I
1) City Core - heart of urban area; downtown. Small and compact, large percentage of shops, office, public inst.

2) Commercial Ribbon - rows of sotres, hops, and restaurants along major streets.
Urban Construction


*Urban Ops I
1) Dense Random Construction - typical old inner city pattern.

2) Close Orderly Block Construction - wider streets with rectangular patterns.

3) Dispersed Residential Area - row houses or single-family dwellings.

4) High-Rise Area - modern construction in larger cities.

5) Industrial-Transportation Area - along major rail and highway routes.

6) Permanent or Fixed Fortifications
7) Shantytowns
Street Patterns
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