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107 Cards in this Set
- Front
- Back
Offensive Operations
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Operations which aim at destroying or defeating an enemy.
Purpose: impose US will on the enemy and achieve decisive victory |
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Purpose of the Offense
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- Destroy enemy forces, equipment, and resources
- Deceive and divert the enemy - Deprive the enemy of resources - Gain information on the enemy - Fix the enemy in place - Seize key terrain - Produce a reaction from the enemy - Disrupt enemy actions or preparations |
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Types of Offensive Operations
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- Movement to Contact
- Attack - Exploitation - Pursuit |
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Movement to Contact
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op seeks to gain or regain contact and develop the situation in relation to an enemy whose general location is known, but exact location is unknown
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Attack
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coordinated movement, supported by fire, conducted to defeat, destroy, neutralize, or capture the enemy.
- focus for class |
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Exploitation
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Offensive Ops that follows a successful attack and is designed to disorganize the enemy in depth
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Pursuit
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Op designed to catch or cut off a hostile force attempting to escape, with the aim of destroying it
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Types of attacks
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Hasty Attack - An attack in which preparation time is traded for speed to exploit opportunity.
Deliberate attack - Offensive action characterized by pre-planned coordinated employment of firepower and maneuver to close with and destroy the enemy |
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Phases of attack operations
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1) Preparation
2) Conduct 3) Consolidation/Exploitation *Not always a definable separation between them* |
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Form of Manuever
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- basic techniques used to gain an advantage over the enemy
1) Frontal Attack 2) Flanking Attack 3)Envelopment 4) Turning Movement 5) Infiltration 6) Penetration |
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Ambush (Enemy-Oriented Tactical Tasks)
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A surprise attack by fire from concealed positions on a moving or temporarily halted enemy.
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Attack by Fire (Enemy-Oriented Tactical Tasks)
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Fires (direct or indirect) to destroy the enemy from a distance, normally used when the mission does not require or support occupation of the objective.
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Block (Enemy-Oriented Tactical Tasks)
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To deny the enemy access to a given area or to prevent enemy advance in a given direction or an avenue of approach. It may be for a specified time.
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Breach (Enemy-Oriented Tactical Tasks)
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To break through or secure a passage through a natural or enemy obstacle.
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Bypass (Enemy-Oriented Tactical Tasks)
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To maneuver around an obstacle, position, or enemy force to maintain the momentum of an advance.
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Canalize (Enemy-Oriented Tactical Tasks)
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The use of existing or reinforcing obstacles or fires to restrict enemy operations to a narrow zone.
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Contain (Enemy-Oriented Tactical Tasks)
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To stop, hold, or surround enemy forces or to keep the enemy in a given area and prevent his withdrawing any part of his forces for use elsewhere.
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Defeat (Enemy-Oriented Tactical Tasks)
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To disrupt or nullify the enemy commander’s plan and overcome his will to fight, thus making him unwilling or unable to pursue his adopted course of action.
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Destroy (Enemy-Oriented Tactical Tasks)
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Physically rendering an enemy force combat-ineffective unless it is reconstituted.
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Disrupt (Enemy-Oriented Tactical Tasks)
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To integrate fires and obstacles to break apart an enemy’s formation and tempo, interrupt his time table, or cause premature commitment or piecemealing of his forces.
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Exploit (Enemy-Oriented Tactical Tasks)
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Take full advantage of success in battle and follow up initial gains; offensive actions that usually follow successful attack and are designed to disorganize the enemy in depth.
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Feint (Enemy-Oriented Tactical Tasks)
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An offensive action involving contact with the enemy to deceive him about the location or time of the actual main offensive action.
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Fix (Enemy-Oriented Tactical Tasks)
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To prevent the enemy from moving any part of his forces either from a specific location or for a specific period of time by holding or surrounding them to prevent their withdrawal for use elsewhere.
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Interdict (Enemy-Oriented Tactical Tasks)
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An action to divert, disrupt, delay or destroy the enemy’s surface military potential before it can be used effectively against friendly forces.
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Neutralize (Enemy-Oriented Tactical Tasks)
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To render the enemy or his resources ineffective or unusable.
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Penetrate (Enemy-Oriented Tactical Tasks)
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To break through the enemy’s defense and disrupt his defensive system.
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Reconnoiter (Enemy-Oriented Tactical Tasks)
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To obtain visual observation or other methods, information about the activities and resources of an enemy or potential enemy.
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Rupture (Enemy-Oriented Tactical Tasks)
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To create a gap in enemy defensive positions quickly.
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Support by Fire (Enemy-Oriented Tactical Tasks)
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Where a force engages the enemy by direct fire to support a maneuvering force using overwatch or by establishing a base of fire. The supporting force does not capture enemy forces or terrain.
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Suppress (Enemy-Oriented Tactical Tasks)
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A tactical mission task that results in the temporary degradation of
the performance of a force or weapon system below the level needed to accomplish its mission. |
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Clear (Terrain-Oriented Task)
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The removal of enemy forces and elimination of organized
resistance in an assigned zone, area or location by destroying, capturing or forcing the withdrawal of enemy forces that could interfere with the unit’s ability to accomplish its mission. |
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Control (Terrain-Oriented Task)
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To maintain physical influence by occupation or range of weapon systems over the activities or access in a defined area.
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Occupy (Terrain-Oriented Task)
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To move onto an objective, key terrain or other man-made or natural terrain area without opposition, and control the entire area.
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Reconnoiter (Terrain-Oriented Task)
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To secure data about the meteorological, hydrographic or geographic characteristics of a particular area.
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Retain (Terrain-Oriented Task)
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To occupy and hold a terrain feature to ensure it is free of enemy occupation or use.
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Secure (Terrain-Oriented Task)
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To gain possession of a position or terrain feature, with or without force, and to prevent its destruction or loss by enemy action. The
attacking force may or may not have to physically occupy the area. |
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Seize (Terrain-Oriented Task)
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To clear a designated area and gain control of it.
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Breach (Friendly-Oriented Tasks)
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To break through or secure a passage through a natural or friendly
obstacle. |
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Cover (Friendly-Oriented Tasks)
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Offensive or defensive actions to protect the force.
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Disengage (Friendly-Oriented Tasks)
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To break contact with the enemy and move to a point where the enemy cannot observe nor engage the unit by direct fire.
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Displace (Friendly-Oriented Tasks)
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To leave one position and take another. Forces may be displaced laterally to concentrate combat power in threatened areas
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Exfiltrate (Friendly-Oriented Tasks)
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The removal of personnel or units from areas under enemy control.
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Follow (Friendly-Oriented Tasks)
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The order of movement of combat, combat support, and combat service support forces in a given combat operation.
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Guard (Friendly-Oriented Tasks)
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To protect the main force by fighting to gain time while also observing and reporting information.
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Protect (Friendly-Oriented Tasks)
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To prevent observation, engagement or interference with a force or location.
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Screen (Friendly-Oriented Tasks)
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To observe, identify and report information and only fight in self- protection.
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Mission of Rifle Squad
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Locate, close with, and destroy the enemy by fire and maneuver, or repel the enemy's assault by fire and close combat
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Squad Leader Responsibilities
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- Carry out orders issued by platoon commander
- Responsible for tactical employment, fire discipline, fire control, and maneuver of the squad |
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Fire Team Leader Responsibilities
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- Carry out orders of the squad leader
- Position themselves where they can best observe and control the fire team, particularly the FT's automatic fire |
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Organic Weapons, Equipment, Fire Support to the Squad
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Wpns - M16, M4, M-203, M-249
Equipment: PVS-14; PAS-13; PAS-22 ; PEQ-15 (1) PRC-119 (B/F) ; PRC-148 ; PRC153 ; GPS Fire Support: 60mm Mortars ; 81mm Mortars ; Artillery; Close Air Support |
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Frontal Attack: Form of Maneuver
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- Attack directed against the front of an enemy force
- Goal is to break through enemy defense and disrupt the defensive system, achieving penetration - least preferred b/c it strikes the enemy at his strongest point - When to use: 1) Overrunning a weak and disorganized enemy 2) During a pursuit 3) For fixing an enemy in place 4) When Cdr posses overwhelming combat power and En is at clear disadvantage |
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Flanking Attack: Form of Maneuver
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- Attack direct at the flank of an enemy
- goal is to strike the enemy from an unexpected direction -Need to achieve a degree of surprise and avoid the En's principal orientation of his main wins - When to use: 1) Usually (not always) involves a supporting attack to suppress/fix the En 2) A Recon of the En pos enhances ability to identify and avoid auto-wpns, key obstacles, and mines |
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Factors which affect specific control measures and formations
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- Situation
- Speed - Mission - Degree of Flexibility - Weather - Terrain |
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Fighter/Leader Concept
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More effective for the small unit leader to execute or do what he wants done rather than verbally communicate it
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Base Unit Concept
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Units leaders control speed, direction, and orientaiton of their entire unit by locating themselves close to the base unit
- foundation of effective lateral and implicit communication |
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Purpose of the base unit
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Helps squad leader control:
-Direction -Orientation -Speed 1) Sqd Ldr can control squad when verbal commands cannot be heard 2) Ease of control when FT ldrs cannot see sqd ldd 3)Extend the flexibility of small unit direction changes down to FT ldd |
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300 mil rule
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By extending both the thumb and pinky and centering the hand over the front sight post of the weapon, the marine will then have left and right lateral limits. Do not engage when another marine comes within 300 mils
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ADDRAC
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Alert
Direction Target Description, Range Target Assignment Fire Control |
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Fire and Maneuver
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one element (Maneuver) moves while being supported by another element (Support by fire)
**A separate and distinct mission is assigned to each element** |
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Fire and Movement
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elements and individuals provide their own suppression and move by bounds
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Why Consolidation and reorganize
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- Prep for En Counter attack
-Reestablish Command and Control w/in unit - Reestablish COMM with higher - Address Casualities/Ammo - Prep to resume attack/pursue the enemy |
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S.A.F.E.
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Security - Clock method, continous, All SAW's manned
Automatic Wpns - emplaced first and always manned Fields of Fire - interlocking, and full coverage sector w/in FT Entrenchment - Start skirmisher trench (Hasty position) Provides a priority of work during the initial consolidation so that there is a seamless transition |
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Reporting Procedures: ACE Report
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Ammo - % from FT, Redistribution, Cap/Lim of Sqd for futher ops
Casualty - CCP, Casevac,Medevac, Cap/Lim of Sqd Eqiupment - Downed Wpns, COMM gear, Requests additional gear, Cap/Lim of Sqd |
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Pursuit by fire
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After original objective taken, sqd fires upon withdrawing enemy until no longer visible or beyond range of sqd's weapons
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Continuation of the Attack
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Maintain pressure of the enemy and exploit success and destroy his combat power
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Puncture
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Gun Shot Wound
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2nd Degree burn
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Open Fracture
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Incision
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Abrasion
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laceration
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Open Wound
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Avulsion
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1st Degree Burn
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3rd Degree Burn
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Contusion
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Causes of Shock
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Significant blood loss
Trauma Burns Infection Allergies Dehydration Mind |
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Hemorrhagic Shock
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- Occurs through loss of blood or blood components
- Most common cause of shock on the battlefield - Loss of 25% is life threatening - Average adult has 5 L of blood. Loss of 20% will lead to Hemorrhagic Shock |
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Symptoms of Shock
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Cool, pale, clammy skin
Restlessness, nervousness Thirst Confusion, loss of self-awareness (Stage II) ** Accelerated breathing Nausea and vomiting Weak pulse Unconsciousness |
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Prevention and Treatment of Shock
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Treat the cause **
Lay the casualty on their back Elevate the feet Loosen clothing Prevent chilling Monitor ABCs Do not give the casualty any food/water Calm/reassure the casualty ** |
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Soft Tissue Wounds
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Closed Wounds
Contusion or Bruise Open Wounds Abrasion, Laceration, Incision, Puncture Special Wounds Crushing, Amputation, Avulsion |
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Care for Open Wounds
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Control the bleeding
Prevent contamination with a sterile dressing. Immobilize and elevate if possible Monitor ABC’s Evacuate the casualty, if necessary |
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Symptoms of Chest Wounds
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-Visible Wounds
- Nausea/vomiting - Pain - Muscle Spasm - Shock |
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Tension Pheumothorax
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"Sucking Chest" Wound
Symptoms: Hole in chest wall Coughing up bright red frothy blood Difficulty breathing Chest fails to expand normally Pain at injury site Discoloration of lips or fingers |
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Treatment for Sucking Chest Wound
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Cover wound with airtight dressing
4 sides taped down If casualty has difficulty breathing, lift one side to allow air to escape (3 corners taped down) Apply field dressing Lay on injured side or sit up – WHY? Evacuate immediately |
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Hemorrhage from extremities is the 1st leading cause of PREVENTABLE combat deaths
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Hemorrhage from extremities is the 1st leading cause of PREVENTABLE combat deaths
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Types of Bleeding
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Arterial
Venous Capillary |
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Arterial
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Bright red color
Pumps out in distinct spurts Flow is alarmingly profuse Could bleed to death in 60-120 seconds REQUIRES IMMEDIATE RESPONSE! |
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Venous
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Dark red/maroon colored blood
Steady flow Easier to control than arterial |
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Capillary Bleeding
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Abrasion or road rash
Slow oozing of blood |
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How to stop the bleeding
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Apply direct pressure **
Elevate the wound ** Pressure points ** Tourniquet Apply field dressing Special dressings |
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Applying Tourniquet
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Between the heart and the wound as close to the injury as possible (2-4 inches above wound)
Tighten enough to stop the bleeding Mark forehead with a “T” and the date/time If casualty has life-threatening bleeding, this is the first step! |
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Specialized Bandages
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QuikClot
HemCon (Best used with tourniquet) Combat Guaze (No exothermic reaction when applied) |
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Internal Bleeding
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Vomit that appears to include coffee grounds
Shallow respiration/rapid weak pulse Thirst Pale, cool, clammy skin Abdominal tenderness and/or guarding |
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Possible Cause of Internal Bleeding
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Puncture Wound
Fracture |
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Types of Burns
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Thermal
Electrical Chemical Radiation/Laser |
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Classifications of Burns
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1st Degree: Red skin
2nd Degree: Blisters 3rd Degree: Charring |
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Treatment for burns
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Treatment
Remove casualty from the source of burn Expose the burn Cover with sterile dressing Monitor ABCs Treat for shock Evacuate • DO NOT place the dressing over the face • DO NOT break the blisters • DO NOT apply grease or ointments to the burns |
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Fractures
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Two Kinds of Fractures:
Closed Open Symptoms of Fractures: Deformed extremity Swelling/discoloration of the skin at the injury site Sharp pain when the individual attempts to move the part |
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Steps for Spliting the fracture
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Stop the bleeding
Remove all binding objects “Splint them where they lie” Immobilize the joint above and below the break Use padding Tie/secure the splint Use a sling if applicable Check for circulation |
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Spinal Injuries
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Identification
Pain in neck or back Numbness or tingling Deformity Paralysis Treatment Stop any bleeding Insure airway and circulation are stable Immobilize casualty |
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Head Injuries
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Identification
Excessive bleeding Raccoon eyes Battle signs Deformities Treatment Stop all bleeding Insure airway and circulation are stable Monitor and record: Vital Signs / Pupil Size / Level of consciousness |
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Urgent Casualty
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A severe injury; threatening to life, limb, or eyesight—
Injury Examples: • Airway and breathing difficulties. • Gunshot wounds. • Spinal or pelvic fractures. • Cardiac arrest. • Uncontrolled or suspected severe hidden bleeding. • Open chest or abdominal wounds. • Severe head injuries with evidence of brain damage, no matter how slight. • Several medical problems: o Poisonings. o Diabetes with complications. o Cardiac disease with failure. |
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Priority
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An injury that requires immediate medical attention, but is not threatening to life, limb, or eyesight—for casualties
marked as priority, transportation and hospital treatment can be delayed slightly. Example: Burns without complications. • Major or multiple fractures. • Back injuries without spinal damage. • Heat/cold injuries—not counting heat stroke. |
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Routine
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An injury that is not threatening to life, limb or eyesight. Routine casualties are transported or treated last.
Examples: • Injuries of a minor nature, i.e. sprains, small fractures, minor lacerations, etc. • Obviously mortal wounds where death appears reasonably certain. • Obviously dead. |
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9 Line CasEvac/MedEvac Request
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STOPPED HERE
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