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30 Cards in this Set

  • Front
  • Back
Strategy
Plan, methods, or series of maneuvers to obtain a specific goal or result
Competitive Strategy
Specifically designed to achieve a competitive advantage
-Defined in response to industry environment and current business environment
Competitive Advantage
1. Create new product
2. Enhance products
3. Differentiate products
4. Lock in customers and buyers
5. Lock in Suppliers
6. Raise Barriers to market entry
7. Establish alliances
8. Reduce costs
Industry Structure Model
Business world in which we live
1. customers-bargaining power
2. suppliers-bargaining power
3. Substitute Vendors- Threat
4. New Vendors-New entrant threat
Value Chain
Network of value-creating activities
1. Marketing and sales
2. Inbound logistics
3. Operations or manufacturing
4. Service/support
-Margin
Margin
Total value added-total costs incurred-revenues-cost
Linkages
Interactions across value activities
1. sources of efficiencies
2. readily supported by information systems
3. Reduce inventory costs
SMART Goals
S-Specific
M-Measurable
A-Attainable
R-Relevant
T-Timely
Switching costs
Negative costs that a consumer incurs as a result of changing suppliers, brands or products
Business Model
A framework for creating economic and social value
1. Method to where a business can sustain itself or generating revenue
2. How a company makes money
Activities
Transform resources and information of one type into resources and information of another type
Facilities
structures used within the business process (inventories or databases)
Resources
items of value (case of milk)
Process automation options
1. People
2. Procedures
3. Data
4. Software
5. Hardware
Emerging Technology
Mobile computing, user interfaces, cloud computing, radio frequency identification, 3-D printing
Mobile Computing
1. Platforms
2. History
3. Connectivity
4. Functionality
Cloud Computing
1. Infrastructure-as-a-service
2. Platform-as-a-service
3. Software-as-a-service
3-D Printing
3-D object is created by connecting successive cross-sections of material
Radio-Frequency Identification
1. Auto identification method
2. Can be incorporated into a product, animal or person for the purpose of identification and tracking through radio waves
Innovation
Quicken pace at which business is done
DICEE Approach
D-Deep
I-Indulgent
C-Complete
E-Elegant
E-Emotive
System Goals
Make the system goals SMART
Systems Development Life Cycle
Process used to develop a new IS
1. System Definition
2. Requirements Analysis
3. Component Design
4. Implementation
5. System Maintenance
IS Development Challenges
1. Difficulty of determining requirements
2. Changes in requirements
3. Scheduling and budgeting
4. Changing technology
5. Diseconomies of Scale
Brook's Law
Adding more people to a late project makes the project later
-Diseconomies of scale: diminishing MPL
Requirement
1. A characteristic of an information system
2. Single piece of functionality
3. Single design element
Tangible/Intangible Costs
Directly measurable in dollar amounts/Difficult to asses a dollar value
Project Valuation Techniques
1. Total cost of ownership
2. Payback
3. Net Present Value
4. ROI
Project Plan
1. Project Team
2. Work Breakdown Structure
3. Costs
4. Risks
PMLC Challenges
1. Coordination
2. Diseconomies of Scale
3. Configuration Control
4. Unexpected events