• Shuffle
    Toggle On
    Toggle Off
  • Alphabetize
    Toggle On
    Toggle Off
  • Front First
    Toggle On
    Toggle Off
  • Both Sides
    Toggle On
    Toggle Off
  • Read
    Toggle On
    Toggle Off
Reading...
Front

Card Range To Study

through

image

Play button

image

Play button

image

Progress

1/26

Click to flip

Use LEFT and RIGHT arrow keys to navigate between flashcards;

Use UP and DOWN arrow keys to flip the card;

H to show hint;

A reads text to speech;

26 Cards in this Set

  • Front
  • Back

Name of our C.O.?

Lieutenant Colonel Sutherland

Role of PL SGT?

Organises and supervises the evacuation of POWs and casualties.




Deputises for Platoon Commander.

Principles of Battle procedure

C - concurrent activity


A - Anticipation at all levels


K - Knowledge of the grouping systems


E - Efficient drills

Aim of Battle procedure

To ensure that the soldier is launched in to battle without waste of time and with minimum fuss, knowing exactly what he has to do, how he is going to do it, and what fire support he is going to be given.

Marksmanship Principles

a. The Position and hold must be firm enough to support the weapon.



b. The weapon must point naturally at the target without any undue physical effort.



c. Sight alignment and the sight picture must be correct.



d. The shot must be released and followed through without undue disturbance to the position

Key points weapon checklist

Legs


Butt of the rifle


Left hand


Left elbow


Right hand


Right elbow


Head (eye relief)


Relaxation


Breathing

7s'
Shape
Shine
Shadow
Silhouette
Spacing
Sudden movement
Signature

List of priorities

1) Weapon


2) Kit


3) Self

Harbour drills

Selection


Occupation


Clearance patrols


Sentries


Work routine

2 types of harbour

Triangular and linear

2 types of sentry

Static - stationary, looking out on arcs


Roving - As not looking at arcs all the time they're easier to bypass than static sentries

Roles of a sentry

- Early warning of advancing troops


- Guard the harbour area


- Monitor friendlies going in and out

Judging distance

1) Target acquisition


2) Judgement


3) Bracketing


4) Halving


5) Group average


6) Key ranges

Ground briefing

1) Axis - Platoon commander gives axis of advance


2) Right of arc


3) Left of arc


4) Reference point (must have a permanent fixture/ have a name)

Sequence of a F.C.O.

Group - Section/fire team/rifleman


Range - to the target


Indication - as per the target indication


Type of fire - Rapid/snap/deliberate/delayed (await my order)

Reorg drills

P - protection (all round defence)


A - ammo


C - casualties


E - equipment


S - search enemy dead


S - send sitrep


D - dig in


O - orders

RTR

Return fire (2-3 shots)


Take cover (hit the deck)


Return effective/appropriate fire

Preparation for battle

Protection


Ammunition


Weapons


Personal cam


Equipment


Radio


Specialist equipment


Orders


(followed by rehearsals)

Section battle drills
1.PREPARATION FOR BATTLE
2.REACTION TO “EFFECTIVE” ENEMY FIRE
3.LOCATING THE ENEMY
4.SUPPRESSING THE ENEMY
5.THE ATTACK
6.RE - ORGANISATION

Platoon battle drills

1. Preparation for Battle


2. Reaction to the point section coming under effective enemy fire


3. The Assault


4. The Reorg

Factors affecting harbour selection

Distance to task


Defendability


Concealment from ground and air


Nearness of habitation


Obstacle free routes in and out


Comms (internal and external)


Accessible to a HLS

Secretary of defence

Michael Fallon

3 organisations in the army

Combat arms


Combat support arms


Combat service support arms

Combat arms

Close with and defeat the enemy


R.A.C, INF, AAC

Combat Support arms

Provide direct support to C.A


INT, RA, RE, RSIGS

Combat service support arms
Maintain the army.
REME, AMG, AGC, RMP, RLC