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46 Cards in this Set

  • Front
  • Back

Force

A push or pull, si unit (N)


Can speed things up/slow down, change direction of object traveling, or change the object's shape

How many forces act on an object, what are they?

4, thrust, friction, weight and support

Forces have both what?

A size and direction; a vector

If forces are acting in the same direction?

Add them together

If forces are acting in opposite directions?

Subtract larger from smaller force

When forces are balanced?

There is no net force. If an object is moving, it is moving at a constant speed. If not moving, it'll remain stationary.

When forces are unbalanced?

There is a net force and object will accelerate or decelerate.

How do you calculate Net Force?

Use equation:


Fnet=ma

Friction

A force that occurs when an object moves against another objet, or thru a fluid

Does friction oppose movement of an object?

Yes, it can act to oppose (prevent or stop) the movement of an object.

Can friction cause wear and tear?

Thru generation of heat due to friction it can cause wear and tear and slow down objects.

Friction transforms into what?

Heat energy and sound

Another name for friction?

Drag, which occurs when an object moves thru a fluid such as air or water.

What can reduce effect of friction?

If surfaces of the two materials are lubricated (with water or oil etc.).

What can increase effect of friction?

By making one or more of the surfaces rougher or by pressing them together more strongly.

Speed

A measure of how far an object can travel in a certain amount of time. A scalar. Si unit (ms-1).

To calculate speed?

We need 2 variables, distance traveled (m) and time taken to travel that distance (s).


Use equation:


V=∆d/∆t

Acceleration

The rate at which an object changes its velocity in a certain amount of time. A vector. Si unit (ms-2).

Can acceleration be positive and negative?

Yes, positive value means speeding up, negative value means slowing down. Negative acceleration is called deceleration, positive named acceleration.

To calculate acceleration?

Use equation:


A=∆v/∆t

Vector

Show size/magnitude and direction.


Ie. velocity, displacement, momentum.

Scalar

Only show a size/magnitude.


Ie. Speed, time.

Is d used to represent both distance and displacement?

Yes.

Is v used for both speed and velocity?

Yes.

Average Speed/Velocity Equation

Vav=∆d/∆t

The average speed/velocity equation is useful if?

If the object is traveling at a constant speed it velocity, or if an average value is sufficient.

Can the average speed/velocity equation be used for instantaneous speeds/velocities?

No, there are a separate group of equations for that.

If scalar quantities are used, is the answer going to be a scalar and vice versa for vectors?

For all equations this is true, yes. Ie. Using displacement and time will give a velocity (a vector quantity) as displacement is also a vector quantity. If using distance and time, result will be speed, (a scalar quantity) as distance is also a scalar quantity.

What is the change in velocity equation?

∆v=vfinal-vinitial

How do you know if acceleration is positive or not with velocity?

The sign of the acceleration compared to the sign of the velocity explains if an object is speeding up or slowing down (decelerating).


If velocity and acceleration have the same sign (both +ve or both -ve) then the object is speeding up.


If velocity and acceleration have opposite signs then the object is slowing down.

What of direction is not given to the vector acceleration?

Following conventions should be used:


Accelerates - Positive Acceleration - Same direction as +ve velocity


Decelerates - Negative Acceleration - Opposite direction to the +ve velocity

Distance Graphs

Gradient line: (∆d/∆t) gives constant speed of object


Horizontal line: Stationary


Curved upward: Acceleration


Curved downward: Deceleration


The faster the object is traveling, the steeper the gradient/slope.


Distance either increases or stays constant, (it cannot decrease).

Displacement/Time Graphs

Gradient line: Constant velocity


Horizontal line: Stationary


Curved downward from the left-right:


Accelerating back towards the starting point


Curved upward from left-right:


Decelerating and coming to a stop at the origin.


Gradient of displacement/time graph gives the velocity that the object is traveling.


A positive gradient relates to moving forwards.


A negative gradient means the object is moving in the opposite direction.


Displacement is a vector so direction is important. As the object moves it's displacement can increase, stay constant, or decrease.

Speed/Time Graphs

Gradient line: constant acceleration


Gradient line downward: constant deceleration


Horizontal line: constant speed


A steep gradient indicates rapid acceleration. Area under the curve gives total distance travelled. Displacement from starting point is unknown as direction cannot be determined with this graph.


Do not illustrate direction. All data points are positive. Graphed line is always above x axis.

Velocity/Time Graphs

Gradient line: constant acceleration


Gradient line downward: negative acceleration (deceleration)


Horizontal line: constant velocity


Gradient gives the object's acceleration with direction.


Area between graph line and x axis gives object's displacement.


Areas above x axis indicate positive displacement (forward) while areas underneath indicate negative displacements when the object is moving backwards.


Subtracting total areas above the time-axis from the total areas below the time-axis gives the total displacement. A positive result indicates forward displacement. A negative result indicates a negative displacement where the object finishes its motion behind its starting point.


They show direction. Data points above x axis indicate forward motion, below x axis indicate motion in the opposite direction.

Acceleration/Time Graphs

Because velocity is a vector quantity, a change in direction of a moving object (with or without a change in speed) is also acceleration.


Because we study constant acceleration, graphs will only show vertical or horizontal lines for level 2.

When do you use kinematic equations?

To calculate instantaneous quantities for distances and velocities when an object is accelerating special equations are required; kinematic equations of motion.

Adding Vectors

When adding Vectors, the "head-to-tail" rule is used. If vector a must be added to vector b, after drawing vector a, stop. Then start to draw vector b from the arrowhead of vector a. The resultant vector, (C) is drawn from the start (tail) of vector A to the end (head) of vector B.


If vectors aren't in the same or opposite direction, then pythagoras and trigonometry may be used to find the size and direction of the resultant vector if the "head-to-tail" diagram includes a 90° triangle.


When finding the direction of the resultant, we always calculate the angle at the beginning of the resultant arrow or vector inside the vector triangle. We can then explain this angle in relation to North, East, South, or West or as a bearing.

Vector Subtraction

Change is the the difference between the final and initial quantity, vector Subtraction is used. This can be done by dating the vector addition process. It's achieved by adding the negative of the quantity.


To find the negative vector quantity draw the arrow in the opposite direction.


Use pythagoras and trigonometry to find magnitude and direction of vector C in problems.

Relative Velocity

Depends upon the motion from the perspective of the observer. The relative Velocity is the difference between two objects/vehicles.

Vertical motion under gravity

Objects are in "free fall" when object's under influence of gravity and we disregard air friction.

When is vertical motion seen as positive acceleration?

Such as when an object is falling to Earth, then the acceleration due to gravity can be considered positive.

When is vertical motion seen as negative?

If an object is thrown upwards, the Acceleration due to gravity slows the objects eventually reversing its direction, this we usually consider this acceleration negative.

Horizontal projectile motion

Path is called a trajectory. The curved trajectory, ignoring drag or air friction, is caused by the object moving at a constant horizontal velocity, while accelerating downwards due to gravity. The object's vertical velocity decreases decreases as it moves upwards, and increases as it moves downwards. Remember to separate the initial motion into horizontal and vertical components.

HPM BALL EXAMPLE

At the top of it's path, the vertical instantaneous velocity is zero, but the ball still has it's constant horizontal velocity

Does horizontal velocity of projectile change with

The vertical component decreases in magnitude as the (ball) rises then decreases as it falls.