• Shuffle
    Toggle On
    Toggle Off
  • Alphabetize
    Toggle On
    Toggle Off
  • Front First
    Toggle On
    Toggle Off
  • Both Sides
    Toggle On
    Toggle Off
  • Read
    Toggle On
    Toggle Off
Reading...
Front

Card Range To Study

through

image

Play button

image

Play button

image

Progress

1/23

Click to flip

Use LEFT and RIGHT arrow keys to navigate between flashcards;

Use UP and DOWN arrow keys to flip the card;

H to show hint;

A reads text to speech;

23 Cards in this Set

  • Front
  • Back

Steps of MDMP

Receipt of Mission


Mission Analysis


Course of Action Development


Course of Action Analysis (War-Gaming)


Course of Action Comparison


Course of Action Approval


Orders Production

Receipt of Mission Output

WARNING ORDER 1


1. Commander's Initial Guidance


2. Initial Allocation of Time

Mission Analysis Output

WARNING ORDER 2


1. Problem Statement


2. Mission Statement


3. Initial Commander's Intent


4. Initial Planning Guidance


5. Initial CCIRs and EEFIs


6. Updated IPB and running estimates


7. Assumptions


8. Evaluation Criteria for COAs

Course of Action Development Output

1. COA Statements and Sketches


2. Revised planning guidance


3. Updated Assumptions

Course of Action Analysis Output

1. Refined COAs


2. Potential decision points


3. War-Game Results


4. Initial Assessment Measures


5. Updated assumptions

Course of Action Comparison Output

1. Evaluated COAs


2. Recommended COAs


3. Updated running estimates


4. Updated Assumptions

Course of Action Approval Output

WARNING ORDER 3


1. Commander approved COA and any modifications


2. Refined Commander's Intent, CCIRs, and EEFIs


3. Updated Assumptions

Orders Production Output

BASE OPORD and ANNEXES


1. Approved Operation plan or order


2. Subordinates understand the plan or order

High Value Target vs. High Payoff Target

High Value Target: A target the enemy commander requires for the successful completion of the mission.




High Payoff Target: A target whose loss to the enemy will significantly contribute to the success of the friendly course of action. High payoff targets are those high-value targets must be acquired and successfully attacked for the success of the friendly commander's mission.

Three War-Gaming Techniques

Belt: Divides AO in belts running the width of the AO. Works best offense/defense in well defined cross-compartments or phased operations.




Avenue in Depth: Focuses on one avenue of approach at a time, beginning with the Decisive Operation. Good for Offense, or canalized defense.




Box: Detailed analysis of a critical area (EA, wet gap crossing, landing zone). Best in time constrained or noncontiguous AOs.

What are facts?

Verifiable pieces of information that have objective reality.

What are assumptions? What are their characteristics?

Supposition or presupposition of events assumed to be true in the absence of positive proof, necessary to enable the commander to plan and make a decision on the COA.




1.) They are valid; likely to be true


2.) The are necessary; essential to continuing the problem solving process

COA Screening Criteria

Suitable


Feasible


Acceptable


Distinguishable


Complete

Define NAI and Indicators

The geographical area where information that will satisfy a specific information requirement can be collected.




An indicator is an item of information which reflects the intention or capability of an enemy to adopt or reject a COA. (ex: establish BP or obstacles, armored vehicles, engineer assets...)

Running Estimates and their components

The continuous assessment of the current situation used to determine if the current operation is proceeding according to the commander's intent and if planned future operations are supportable.




1. Facts


2. Assumptions


3. Friendly force status


4. Enemy activities and capabilities


5. Civil Considerations


6. Conclusions and Recommendations

Components of CCIR

Priority Intelligence Report


Friendly Forces Information Report

Threat Temp

Depicts how the threat might utilize its capabilities to perform the functions required to accomplish its objective.

Sit Temp

Graphic depiction of assumed adversary disposition, based on adversary doctrine and the effects of the battlespace if the adversary should adopt a particular course of action.




MCOO + Threat Temp

Event Temp

A guide for collecting planning, depicts the named area of interest where activity, or its lack of activity, will indicate which COA the enemy had adopted.




SIT TEMP 1 + SIT TEMP 2

Event Matrix

A description of the indicators and activity expected to occur in each named area of interest.

Staff Responsibilities at BN Level

S1 Administration


S2 Intelligence


S3 Operations


S4 Supply


S5 Plans


S6 Communications


S7 Fires


S8 Financial Managment


S9 Civil Military Operations

3 Types of Staff and Members of each for a BN Staff

Personal Staff: CSM, Chaplain, SJA, PAO, IG




Coordinating Staff: G/S1 thru G/S9




Special Staff: FSO, ALO, SURG/MED Platoon Leader, Other Staff Members

Forward Line of Own Troops

(FLOT) - A line that indicates the most forward position of friendly forces in any kind of military operation at a specific time.