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25 Cards in this Set

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Symbolism

Using one thing or object to make associations, e.g a tree may symbolise nature, life and death, the ecosystem, issues surrounding deforestation, omnipresence, habitat, strength, wisdom and age.

A metaphor

A figure of speech in which a word or action is compared with another, often unrelated word or action. For example; "The lake was a winding, silver ribbon".

Emotive Language

Any language which is used to invoke an emotion in the reader, such as rage, fear, empathy or pity.

Alliteration

The repetition of consonants to make a memorable, pleasing rhythm and sound when read. E.g; she sells sea shells on the sea shore.

Sensory Language

Any language which appeals to one or more of our 5 senses of touch, sight, hearing, smell or taste.

Tripling/ The Rule of 3

Listing or repeating words or a turn of phrase 3 times to emphasise.

First Person Narrator

Telling a story from the point of view of one person, using "I" "me" and "my."

Third Person Narrator

Telling a story from an omniscient, outsider's perspective using "he", "she", "they" and "it."

Omniscient

All seeing, all knowing and all hearing. God is often said to be omniscient.

A twist or crescendo

A turning point or key moment in a story when things change or something is revealed.

Dramatic language

Any language which is meant to surprise, exaggerate or shock the reader.

Connotations/ inferences

Using hints or associations to make the reader make a judgement. For instance, the colour white connotes or infers purity, chastity, 'goodness', morality and virtue.

Pathetic Fallacy

Using the weather to reflect a mood or atmosphere, e.g thunderstorms and dark clouds often gather before a moment of drama and disaster!

Context and Audience

The time, society and location in which a story is set and who it has been written for.

Tone and Register

Tone = the mood of a story, e.g sarcastic, playful or serious.



Register = how formal a story is.



Colloquial Language

Language or speech which is casual and conversational, the opposite of Standard English, e.g 'alright?' instead of 'how are you?/ are you alright?'

Themes

The issues raised by a story or text, e.g; class, gender, race, morality.

Onomatopoeia

Using sounds and language to record and make sounds, e.g; "wheeeeeeee", "crash!" and "thud."

A juxtaposition

Putting two, opposite ideas together to make a contrast, e.g darkness and light, life and death, hot and cold, large and small.

A Rhetorical Question

A question which is not intended to be answered, it has been posed for effect, e.g "who do you think you are?"

Personification

Giving 'human' attributes to objects, e.g "her pigtails were dancing in the wind."

Foreshadowing

Hinting at danger or a surprise which is to come later in the story, e.g the wasps foreshadow danger and surprise in the story 'When The Wasps Drowned.'

Stereotyping

Grouping people together to make a judgement. Stereotypes are often offensive. E.g. women are often stereotyped as being 'mumsy' or 'natural carers' or as being 'more emotional' than men.

Genre

Used to categorise books and films, e.g; the horror genre, the romantic comedy genre or the science fiction genre.

1. A Matriarchy



2. A Patriarchy

1. A system in which females mostly hold the power.



2. A system in which males mostly hold the power. E.g. the village in 'Anil' is a patriarchy or patriarchal society.