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Bitmap images

store images as a list of numbers, one per pixel


.bmp

Advantages

Quality

Disadvantages

Size

Calculating Size of Bitmap

(W*H*D/8,000,000)

Compression

Lossy and Lossless

Lossy

reduces size by discarding data

Advantage

Large reduction in size vs. lossless

Disadvantage

Can reduce quality

reducing colour depth

reducing colour depth can cause posterizing

avoiding this by using a colour palette

indexing colour: only stores most common colours in image


index included at start of file

chrome sub sampling (lossy)

120 million rod cells sense luminance (brightness)


6 million cones sense chromo (colour)

Subsampling

store Y(luminance)
B-Y


R-Y
this is called the YCbCr colour space

Luminance

Y=R+G+B


R=(R-Y)+Y
B=(B-Y)+Y


G=Y-R-B

Subsampling to compress

break image into 2x2 blocks


store luminance for each pixel


average

JPEG

Joint Photographic Experts Groups uses Chroma Subsampling

compression artefacts

sub sampling causes articling round sharp edges, photos look ok; logos and diagrams can look poor though

lossless

reduces size without discarding data ; less effective than lossy at reducing file size

Run Length Encoding

reduces file size by removing runs of repeated data

WWWWWBBBWWWWWBWWWWWWWWW

5W3B5W1B9W

Supported file formats that use lossless

TIFF (Tagged Image File Format) < uses RLE


PNG (Portable Network Graphics)


GIF ( Graphics Interchange Format)

Vector Images

Geometrical Primitives: Points, Lines, Curves and Polygons
These primitives are called objects

Rendering

Vector images must be rendered or rasterized at display time which is computationally expensive

scaling

they can be scaled to any size without any loss of quality and are often far smaller than their bitmap equivalent

common uses

drawing


charts and graphs


fonts


.svg is part of html5