• Shuffle
    Toggle On
    Toggle Off
  • Alphabetize
    Toggle On
    Toggle Off
  • Front First
    Toggle On
    Toggle Off
  • Both Sides
    Toggle On
    Toggle Off
  • Read
    Toggle On
    Toggle Off
Reading...
Front

Card Range To Study

through

image

Play button

image

Play button

image

Progress

1/69

Click to flip

Use LEFT and RIGHT arrow keys to navigate between flashcards;

Use UP and DOWN arrow keys to flip the card;

H to show hint;

A reads text to speech;

69 Cards in this Set

  • Front
  • Back

what were 3 types of early mobile information platforms?

- piece of stone/clay with markings on it


- papyrus scroll and ink pen


- 1800s: printed book

what was "The Brick" and when did it come out?

1983




Motorola DynaTAC 8000X - first commercially available cell phone




2.5lbs


30 mins battery power


expensive, around 4000 dollars

what was the first Personal Digital Assistant (PDA)? when did it come out?

Apple Newton, 1987




set vision leading to today's mobile platform, not very commercially successful

what vision did Apple Newton set? which concept persisted and which faded?

- tablet concept with a stylus for handwriting




- pen faded away




- tablet persisted

what were the Marco and Envoy? when was it created?

Motorola wireless device, 1995

why were the early PDA devices not very successful?

FORM FACTOR!!


- they were large devices

what OS did Palm Pilot use?

- Palm OS acquired by US


**continue

what 2 concepts did the Nokia Communicator (1996) bring together?

- PDAs


- digital cellular telephony

what 3 features did the Nokia Communicator have? when did it come to an end?

- combined PDA features with networked applications (telnet, phone, fax)


- clamshell design


- qwerty keyboard




came to an end in 2007

what were 4 initial innovations of early mobile computing devices?

- low-power mobile processors


- higher quality displays


- low-powered meter accuracy GPS technology


- embedded sensors


(e.g. proximity and acceleration sensors, digital compass)

what 3 native platforms do we have today?

- apple iOS


- google android


- microsoft windows

what is android?

mobile operating system + app framework

what 3 things does google do for android?

– Develops and extends the Android OS


– Distributes the Android OS and developer tools


– Runs Google Play (Android app market)

what are the 2 things that android architecture is composed of?

operating system


- based on linux


- designed to run on mobile devices




complete application framework


- allows us to create and deploy our own custom apps

what are the 4 application components?

- activities


- services


- broadcast receivers


- content providers

what is the activities application component?

screens made up of views


multiple views arranged into layouts

what does the services application component do?

perform a background job


usually dont have visual component




e.g. if you continuously need to fetch current weather info from a web service

what does the broadcast receivers application component do?

react to system messages


react to messages from other apps




e.g. you're using hardware in your app, and in your app you want to be notified if battery goes low -> it can get system messages and you can adjust your code

what does the content providers application component do?

managed access to data


apps exchange data with each other




e.g. database and you want to share the database with other apps in android device

what are two things you have with an activity?

- behaviour (coded in Java)


- layout (appearance) (coded in XML)

what is the bottom of the android architecture?

linux kernel -> relationship of software to hardware




only need to know if you're manufacturing android

what's second layer of android architecture?

library


-> power that android comes from


- database




android runtime

what's second to top layer of android architecture? this is the one we'll be working with the most

application framework -> all the managers


e.g. activity managers, takes care of all the activities (takes care of life cycle)

what's the top layer of android architecture?

applications that we write, install, or are already on it




e.g. home, contacts, phone, browser

each app has ___ main activity




where is it specified?

one




in the manifest

what is the activity stack? what's it arranged by? what's most recent activity?

stack of activities




arranged by most recent activity


- the one user is interacting with

what happens if you press "back" or destroy the first activity on the activity stack?

it goes to activity 2

what happens if the activities on the activity stack use too many resources?

the oldest activity will be destroyed if the above activities use too many resources (battery, memory)

what special methods help us know if our activity is visible or paused or stopped?

lifecycle methods

what is explicit intent? what is implicit intent?

implicit


- start activities that are external to the app




explicit


- start activities that are within the app

what are activity lifecycle methods? how are they triggered?

methods that are triggered by the system as a result of other things happen




WE DONT CALL IT OURSELVES

how can the activity lifecycle help us? 4 ways

fine-tune behaviour of our activity


- don't lose user's progress


- don't lose user's data


- don't use heavy processing/network operations when user is away from app


- app shouldn't crash when another app is started

in what type of storage do lifecycle methods save data temporarily?

non-persistent storage

what are some activity lifecycle methods? what happens when user launches app for first time?

onCreate()


onStart()


onResume()




e.g. when user launches an app for the FIRST time (it's new) and it calls the above methods in quick succession

what happens when user moves from activity to another activity? what methods are called?

current activity goes into the back stack




onPause()


onStop()


called in quick succession

when you work with hardware, what are the 2 rules?

acquire late


release early




to SAVE resources


e.g. if you're using sensor, we want to acquire it at onResume() and release it on onPause()

what happens if the app is on the backstack and the system decide it has to kill the activity, what happens?

onDestroy()

what's 2 other situations when onDestroy() gets called

- finish() the activity through code


- on activity, presses back button, destroys current activity


-> onPause, onStop, onDestroy

what's one case in the activity lifecycle when onStop doesn't directly follow onPause?

if the current activity isn't fully covered e.g. dialog




when dialog closed and old activity shown, onResume() will be called right away

what does logging use? 2 things

memory and CPU resources

what happens in the lifecycle if you rotate the device?

full cycle -> pause, stop, destroy and start fresh create, start, resume

what is an example of the activity state?

if you have a text entry input, when your device orientation changes, you want to save the user's text input

when is onSaveInstanceState() called? are they part of lifecycle? is it a callback method?

called each time the activity is paused, so after onPause




not part of life cycle but always called in lifecycle




it's a callback method

after what, is onRestoreInstanceState() called?

after onStart

what is an EXCEPTION to onSave and onRestore being called?

back button destroys the activity, so you can't restore the information

what is the bundle parameter of onSave and onRestore?

the bundle where you're going to save your info




it's a map: key -> value

what is the context class?

interface to global information about an application environment

what are some example of resources? what can you find in the res folder?

- Strings, colors, and dimensions


– Drawable graphics files


– Layout files


– Raw files of all types

what do you store in preferences?

persistent storage, you can store values

what's the diff between app resources and system resources?

app resources - defined by developer within android project files and are specific to app




system resources - common resources defined by android platform and accessible to all applications through android SDK


(e.g. list view)

what is R.java? what can you access in it?

it's a classfile where you can access application resources programmatically

what are 3 different examples of android hardware?

smartwatches, TV programming, in-car systems

what is android's operating system based on, and what is it specifically designed to run on?

based on linux




designed to run on mobile devices

what does android's complete application framework allow us to do?

create and deploy our own custom apps

what is the linux kernel? what are drivers?

it's linux itself and a set of drivers




each driver interfaces with some aspect of the Android device


e.g. audio, camera, display, keyboard, wi-fi

what is the libraries + android runtime layer?

libraries


- set of core libraries


- e.g. graphics, database




runtime


- a sort of virtual machine

what is the application framework? what are some examples of modules?

modules for controlling the different components of an app




- activity manager


- location manager


- notification manager


- content providers (manage data, move data between apps)

what is one pro and two cons of using the android studio emulator?

pro


- test apps on various hardware and screen sizes




cons


- missing sensors


- missing GPS, camera, recording



in regards to lifecycle methods, what methods get called if the back button is pressed and the new activity loads?

onRestart()


onStart()


onResume()




IF app is already existent

which 3 lifecycle methods have a bundle parameter?

onCreate()


onSaveInstanceState()


onRestoreInstanceState()

in onSaveInstanceState(), what is the line to save a variable?

bundle.putInt("key", value);

in onRestoreInstanceState(), what is the line to retrieve a variable?

bundle.getInt("key");

what 4 things can the application context do?

- Work with app permissions


- Access app preferences


- Retrieve app resources: strings, graphics, XML files


- Manage private app files and directories



what methods to call when accessing...




context


preferences


resources

getApplicationContext()


getSharedPreferences()


getResources()

what two things can you save in preferences?

- configuration settings


- persistent application state information

what is a resource identifier? what does it do?

unique number associated with the resource, generated with the R.java class




retrieves a resource

what class is the fundamental building block of android apps, and the central location for all top-level app functionality?

context class

what is the android device monitor?

tool that shows all application debugging and analysis tools

why do we need to know about the activity lifecycle?

fine tunes behaviour of our activity/app