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48 Cards in this Set
- Front
- Back
Style |
-the way something is written (rather than meaning) -should choose appropriate style for audience & purpose -consistency is key (*shifts in style are for specific effort) |
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Diction |
-word choice (fits audience and purpose) -connotations- emotional weight behind a word (positive, negative, neutral) |
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Tone |
-the overall emotion projected by the writer -objective vs subjective, logical vs emotional, intimate vs distant, etc. |
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Voice |
-what makes your writing sound like "you" |
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Tragedy |
a dramatic or literary work in which the main character is brought to ruin or suffers extreme sorrow, especially as a consequence of a tragic, moral weakness, or inability to cope with unfavourable circumstances |
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Hubris |
-overbearing pride, arrogance -exaggerated pride or self-confidence, resulting in fatal retribution -the hero plunges to disaster due to being overly confidence |
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Hamartia |
tragic flaw, ultimately contributes to the downfall of the hero |
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Nemesis |
-goddess of retribution, the avenger -one that brings on ones destruction or downfall |
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Tragic Flaw |
personality flaw in the protagonist that brings them to ruin |
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Key Elements/Themes in Macbeth |
-Blood -Gender Roles -Fate vs Free Will -The Hero |
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The Great Chain of Being |
concept of order (if broken=chaos) -Gods/Angels -Royalty -Man -Animals -Plants -Inanimate Objects |
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Allusion |
casual reference to something well known from earlier literature, mythology, history, etc. |
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Aside |
comment or spoken thought, usually brief, intended only for the audience |
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Catastrophe |
the final incident in a tragedy, when the main conflict ends with the protagonist's death |
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Catharsis |
cleansing of emotions, particularly pity and terror, experienced by the audience at the conclusion of a tragedy (thought by Aristotle) |
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Comic Relief |
humourous episode or scene in a serious play that allows relief from tension, heightens suspense by delaying incidents anticipated by the auidence |
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Dramatic Irony |
effect produced when the words or actions of a character have significance unknown to himself or herself, but known to the audience |
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Foil |
a character whose qualities and actions set off by contrast those of a more important character |
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Hubris |
pride, supreme overconfidence |
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Imagery |
-mental impressions created by skillful use of diction that appeals to any of the five senses -figurative (not literal) language which conveys word pictures and evokes imaginative and emotional response |
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Machiavellion |
dissembling villain for whom the end - his own success - justifies the means, anything is okay to do to get what you want |
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Metaphor |
implied and indirect comparison |
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Mood |
feeling evoked in the audience by atmosphere through dialogue and action |
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Pathetic Fallacy |
events in a play mirroring onto the weather |
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Paradox |
an apparent contradiction which may nevertheless contain a truth |
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Pathos |
feeling bad for the characters |
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Rhyming Couplet |
a pair of rhyming lines to show that they or important or its the end of the scene |
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Solioquy |
speech made to only the audience |
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Symbol |
specific object, person or incident that also carries a deeper meaning beyond itself |
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Word play |
witty and humourous dialogue (puns, quibbles, riddles) |
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Opposites |
two juxtaposing images used together for contrast |
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Reversal |
change in fortune |
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Juxtapostion |
side by side comparison |
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Onomatopoeia |
sound being expressed as a word (bang, etc.) |
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Thesis statement |
what the essay will prove about a text |
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Directional statement |
three ways you will prove your thesis |
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Transitional words/phrases |
ways to briefly introduces next point/paragraph so it transitions smoother |
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PPAL |
Point, Proof, Analysis, Link |
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Setting |
-establish time/place for the narrative -create atmosphere appropriate for action, evoking mood |
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Plot |
-background info -drive main plot or subplot -give reported info -foreshadow coming events, anticipation and suspense -prevent crisis -dramatic irony |
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Character |
-reveal character: show development & earlier traits -establish relationships between characters or present contrast/foil -evoke pathos |
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Theme |
universal truth the characters illustrate |
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Other |
offer comic relief that may provide another POV -imagery, symbolism, motif important to understanding character or theme |
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Protagonist |
main character |
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Antagonist |
character against the protagonist |
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Verbal irony |
saying something but meaning something different |
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Situational Irony |
the exact opposite of what was supposed to happen happens |
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Central themes in Player One |
-apocalypse -different writing styles/views on life -how technology has evolved the human species and language -time, religion, an afterlife, and communication -our own sense of self and our souls |