Use LEFT and RIGHT arrow keys to navigate between flashcards;
Use UP and DOWN arrow keys to flip the card;
H to show hint;
A reads text to speech;
11 Cards in this Set
- Front
- Back
Folk housing styles
|
- unique to each place
- building material is locally available. form influenced by the environment. ex: place where there are many trees, than the homes will be most likely built from wood. - ex: tents in desert areas (nomads) in arid (dry) areas. - sod houses- no trees, sod only choice. sod houses in india, oklahoma - papua new guinea- many trees, houses have slopped roofs because of rain - austrailia- lots of trees - american folk houses: many houses influenced from new england. when ppl moved elsewhere from north east, they moved with them. - folk architecture folk ecology - folk groups possess close relationships with nature - livelihood comes directly from the land |
|
Folk Culture
|
- one of the two major types of culture
- in folk culture, belief that environment has more of an impact - basics of folk culture: - rural conservative (don't like change, like to keep the status quo) - self sufficient ( grow own crops, make own tools) - homogenous in custom and race ( follow same customs and race) - strong family structure - religion and family importance - traditions very important - change is slow (when it does happen) - little division of labor (ppl can perform a lot of diff tasks. ppl aren't specialized - goods are handmade, subsistence economy - individualism weak - still common in LDCs (not many in U.S. ex: amish, one of few folk cultures that remain - unaltered folk culture no longer remains in MDCs. - nomads exist in other countires. |
|
Popular Culture
|
- other major type of culture
- - most ppl in population culture still have elements of folk culture in their lives. ex: vampires came from romanian myth, ppl saying grace, food, language (country western), traditions (holloween), superstititions. - large hetereogeneous group - individualistic - constant and rapid change - urban - more mobility, less attachment to place - relationships numerous and mainly impersonal - specialized professions (one person can't do everything or multiple jobs like in folk culture - money based economy - secular institutions maintain control instead of church and family - change, growth, progress, fad, trend - more hierarchical diffiusion - less time distance decay>things move more rapidly>instantaneous - ex: mcdonalds- hierarchial diffiusion to large cities. |
|
material culture
|
- objects made and used by a culture
|
|
non-material culture
|
- folklore- tales, songs, beliefs, supersititions, customs, tradition passed down orally
|
|
placelessness
|
- geography of no where
- spatially, pop culture varies less than folk - |
|
convergence hypothesis
|
- we are becoming more alike due to forces of popular culture. ex: idea that we want something like other towns; target, best buy
- moblility and media weaken the attachment to place. |
|
elitist landscapes
|
- pop culture develops social classes
- gated communities - mall of america |
|
landscapes of consumption
|
- based on commercialization
- mall of america>commercialization |
|
role of advertising
|
- more effective device or diffusion in pop. culture
- weakens time distance decay/neighborhood effect>when one person in hood gets x and than next person in hood wants it - advertising is place conscious -ex: big four wheel drive car, using it in the country to go fishing, beach. |
|
leisure landscapes
|
- wilderness, parks
- remove outselves from natural world within pop culture. ex: ski resorts in dubai - folk culture: nature is a resource pop culture: nature is a place to go camping - |