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40 Cards in this Set
- Front
- Back
Indirect Characterization
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1. By apperence
2. By speech 3. By private thoughts 4. By the response of other characters 5. By actions |
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Omniscient P.O.V.
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The narrator is a godlike observer who knows everything that is going on and who can see into each characters heart and mind.
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Antagonist
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The character or force that comes into conflict with the protagonist.
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Situational Irony
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It describes an occurence that is not just surprising; it is opposite of what we expected.
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Climax
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The most tense or exciting moment in the story, when something happens to decide the outcome of the story.
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Third Person Limited P.O.V.
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The story is told by an outside observer.
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Resolution (Denouement)
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When all problems are resolved.
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Dramatic Irony
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Kind of irony that occurs when we know what is in story for a character, but the character does not know.
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Internal Conflict
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Occurs when a character struggles against some personal quality that is causing trouble.
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Connotations
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Words carried by a tone or attitude.
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Conflicts
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When a character is struggling with something.
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Motive
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What motivates or moves that person to act as he or she does.
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Protagonist
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The main character.
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Verisimilitude
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Giving a story a kind of truth or belivability.
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Suspense
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Quickening out curiosity.
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Point of view
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The vantage point from which a writer tells a story.
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External Conflict
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Something caused outside the character.
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Dynamic Character
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Someone who changes in an important way during the course of the story.
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Direct Characterization
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Tells us directly what the character is like.
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Stock Character
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A person who fits our preconceived notions about a "type."
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Basic Situation (Exposition)
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Presents a character who is placed in a situation that contains the possibility of action.
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Atmosphere
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(ask)
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Complications
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Problems that arise in the story.
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Flat Character
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Has only one or two key peronality traits and can be described in a single sentence.
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Foreshadowing
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Clues about what is going to happen as the story unfolds.
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Setting
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An indication of when or where the action is set.
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Plot
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Framework of the story
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Sarcasm
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Saying someting that's ovbiously not true to make a point that is.
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Parody
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A humorous adaptation of a serious work.
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Round Character
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There are more sides to this character's personality.
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Verbal Irony
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When we say one thing but mean the opposite.
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Static Character
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Are exactly the same at the end of the story as they were at the beginning.
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Theme
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Some idea or insight about human life and human nature that gives meaning to the story.
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Symbols
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An object, setting, event, animal, that functions in a story the way you'd expect it to but also stands for something greater than itself, usually for something abstract.
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First Person P.O.V.
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An "I" tells the story.
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Figurative Language
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A metaphor.
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Irony
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The pretense of ignorance in order to ridicule a person or to expose the truth about a situation.
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TOne
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The attitude a speaker or writer takes toward a subject, audience, or character.
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Romance
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A fictional world that is far from ironic and one that sometimes is more entertaining than truthful.
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Satire
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Any writing that uses ridicule to bring about social reform.
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