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125 Cards in this Set

  • Front
  • Back

Action

Activity

Benefit

Advantage

Suggestion

Advice

Scared

Afraid

Writer

Author

Accessible

Available

Difficulty

Challenge

Option (c)

Choice

Select

Choose

Society

Community

Think (c)

Consider

Thoughtful

Considerate

Co-op

Cooperative

Invent

Create

Harmful

Dangerous

Depict (d)

Describe

Dissimilar

Different

Drawback

Disadvantage

Separate (d)

Divide

Influence (e)

Effect

Sufficient

Enough

Guarantee (e)

Ensure

Particularly

Especially

Necessary (e)

Essential

Knowledge (e)

Experience

Analyze

Explore

Trait

Feature

Lastly

Finally

Largely

Greatly

Custom

Habit

Dorm

Hall

Tip

Hint

Opinion

Idea

Think (i)

Imagine

Indeed

In fact

Tell

Inform

Nervous

Insecure

Foundation

Institution

Homesick

Lonely

Search

Look for

Speciality

Major

Connect (m)

Match

Untidy

Messy

Terrible (m)

Miserable

Want

Need

Resident

Occupant

Idea

Opinion

Chance

Opportunity

Maybe

Perhaps

Character

Personality

Enjoyable

Pleasant

Possible

Potential

Forecast

Predict

Issue

Problem

Silent

Quiet

Know

Recognize

Hobby

Recreation

Connect

Relate

Relation

Relative

Dweller (r)

Resident

Law

Rule

Safety

Security

Choice

Selection

Alike

Similar

Ability

Skill

Room

Space

Unusual

Special

Particular

Specific

Foreigner

Stranger

Plan

Strategy

Form

Structure

Conventional

Traditional

Problem

Trouble

Kind

Type

Horrible (u)

Unpleasant

Useful (v)

Valuable

Principles

Values

Diversity

Variety

Different

Various

Differ

Vary

Lose

Waste

Motion (a)

Activity

Obtainable

Available

Elect

Choose

Portray

Describe

Impact (e)

Effect

Adequate (e)

Enough

Look at

Explore

Characteristic

Feature

Hugely

Greatly

Tradition

Habit

Clue

Hint

Consider (i)

Imagine

Anxious (i)

Insecure

Organization

Institution

Alone

Lonely

Dweller

Occupant

Thought (o)

Opinion

Nice

Pleasant

Foresee

Predict

Realize

Recognize

Pastime

Recreation

Link (r)

Relate

Inhabitant (r)

Resident

Regulation

Rule

Place (s)

Space

Outsider

Stranger

Approach

Strategy

Difficulty (t)

Trouble

Sort (t)

Type

Awful (u)

Unpleasant

Important (v)

Valuable

Consume

Waste

Pick

Choose

Enquire into

Explore

Quality (f)

Feature

Establishment

Institution

Inhabitant

Occupant

Foretell

Predict

Understand

Recognize

Leisure

Recreation

Occupant

Resident

Method

Strategy

Terrible (u)

Unpleasant

Anticipate

Predict