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62 Cards in this Set

  • Front
  • Back
A theory
an abstraction that allows us to make sense out of a large number of facts related to an issue
Performance Model
This Model indicates that a person's performance (P) depends on the interaction of motivation (M), KSAs, and environment.
(P=MxKSAxE)
Cognitive Structure
memory and thinking systems
Environment
The physical surroundings in which performance must occur, including barriers and aids to performance
Motivation
The direction, persistence, and amount of effort expended by an individual to achieve a specific outcome.
Needs Theory (ERG Theory)
Clayton Aldeffer designed this theory of motivation based on existence needs, relatedness needs and growth needs and how each is necessary to create motivation.
Existence needs
Maslow's lower order physiological and security needs. Immediate needs to retain life. (food, shelter etc.)
Relatedness needs
The need to be valued and accepted by others
Growth needs
Feelings of self worth and competency and achieving our potential.
Process Theories
descriptions of how a person's needs translate into action.
Classical conditioning
The association of a generalized response to some signal in the environment.
Reinforcement Theory
Behavior followed by satisfying experiences tends to be repeated, and behavior followed by annoyance or dissatisfaction tends to be avoided.
Operant Conditioning
Stimulus, a persons response to that stimulus and the consequences, positive or negative.
Positive Reinforcement
When your behavior results in something desirable (tangible, psychological, or a combination of the two.
Negative Reinforcement
When your behavior results in removing something you find annoying, frustrating or unpleasant.
Punishment
When your behavior results in something undesirable happening to you.
Expectancy Theory
This theory describes the cognitive processes involved in deciding the best course of action for achieving our goals.
Cognitive Process
A mental activity such as information storage, retrieval or use.
Cognition
The term used to refer to the mental processing of information.
Accommodation
The process of changing our construction of the world to correspond with our experience in it.
Assimilation
The incorporation of new experience into existing categories.
Learning
A relatively permanent change in cognition resulting from experience and directly influencing behavior.
Cognitive Structure
memory and thinking systems
Environment
The physical surroundings in which performance must occur, including barriers and aids to performance
Motivation
The direction, persistence, and amount of effort expended by an individual to achieve a specific outcome.
Needs Theory (ERG Theory)
Clayton Aldeffer designed this theory of motivation based on existence needs, relatedness needs and growth needs and how each is necessary to create motivation.
Existence needs
Maslow's lower order physiological and security needs. Immediate needs to retain life. (food, shelter etc.)
Relatedness needs
The need to be valued and accepted by others
Growth needs
Feelings of self worth and competency and achieving our potential.
Process Theories
descriptions of how a person's needs translate into action.
Classical conditioning
The association of a generalized response to some signal in the environment.
Reinforcement Theory
Behavior followed by satisfying experiences tends to be repeated, and behavior followed by annoyance or dissatisfaction tends to be avoided.
Operant Conditioning
A response to stimuli leading to a good or bad consequences.
positive reinforcement
When your behavior results in something desirable happening to you (tangible, psychological or a combination of the two)
Negative reinforcement
When your behavior results in removing something you find annoying, frustrating or unpleasant.
Punishment
Decreases the likelihood of the response occurring in the future.
Expectancy theory
Describes the cognitive processes involved in deciding the best course of action for achieving our goals.
cognitive process
A mental activity such as information storage retrieval or use.
Valence
An outcome's subjective value.
self-efficacy
Feelings about our own competency.
Cognition
The term used to refer to the mental processing of information.
Accommodation
The process of changing our construction of the world to correspond with our experience in it.
Assimilation
The incorporation of new experience into existing categories.
learning
A relatively permanent change in cognition resulting from experience and directly influencing behavior.
Social Learning Theory
Events and consequences in the learning situation are cognitively processed before they are learned or influence behavior.
Anticipatory Learning
When a person learns what consequences are associated with a behavior (or set of behaviors) without actually engaging in the behavior and receiving the consequences.
Attention
Becoming focused on particular objects and events in the environment (stimuli).
Retention
The second step of learning where a person remembers some of the stimuli from giving their attention
Symbolic Coding
The initial phase of retention. Translation of the information into symbols meaningful to the individual.
Cognitive Organization
Organizing the symbols (see symbolic coding) into the cognitive structure through associations with previously stored information.
symbolic rehearsal
The process of "practicing" the learned material through visualizing or imagining how the knowledge or skill will be used.
Behavioral Reproduction
Repeated Practice.
Micro Theory of Instructional Design
A guide for designing training events to achieve the learning outcomes (KSAs) that you want to create.
Motivation to Learn
The intensity and persistence of the trainee's learning-directed activities related to the content of the training program.
Resistance to learning
Factors that cause a lack of ability to learn certain subjects. (Ex. Lack of KSAs, lack of motivation etc.)
Peer Support
encouragement and assistance that trainees receive from their coworkers.
Group Dynamics
The power and control of the groups over its members.
Cognitive Ability
Individual differences in information-processing capacity and the level of cognitive resources that a person can bring to bear on a problem
Goal setting
Setting your goals for the future (short term and long terms)
KSA Base
A base of KSAs that help in processing and using information better
Anxiety
A heightened state of arousal related to feelings of apprehension or fear.
Goal Orientation
The degree to which an individual is predisposed toward either a "learning orientation" or a "performance orientation."