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15 Cards in this Set

  • Front
  • Back

Hunting

Drive to pursue

Tracking

Drive to follow ground disturbance odors (animal tracks or foot prints)

Air scent

Drive to follow windbirne scents

Retrieve

Drive to bring prey (objects) to the pack (handler or yard)

Prey

Drive to bite/kill prey (refusal to release when playing tug or sleeve happy)

Fight

Drive to measure physical prowess with rivals (same as a rowdy human)

Guard

Drive to warn Intruders by barking, growling, or biting to stay out of territory (yard pr patrol car.

Protection

Drive to defend the pack, family, or Handler

Rank

Drive to achieve higher rank in the pack ( growling or biting Handler when under stress)

Trainability

Drive to follow desires of pack leader or handler.

Survival

Flight: drive to flee from real or imagined danger



Self defense: drive to attack real or imagined danger.

Homing

Drive to return to territory, or pack, or handler

Play

Drive for physical contact with pack members

Activity

Drive to move and act (running fence, chewing, digging)

Pack

Drive for emotional contact with pack members