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68 Cards in this Set

  • Front
  • Back

What is Marketing

Marketing is the activity set of institutions and processes for creating communicating delivering and exchanging offerings that have value for customers clients partners and society at large

Web 2.0

The popular term for advanced Internet technology and apps including blogs, wikis, RSS, and social bookmarking.

Disruptive Innovation

A process by which a product or service takes root initially in simple applications at the buttom of marketing and then relentlessly moves up market eventually displacing established competitors.

Value Propositions

Why should the customer buy from you

Revenue Model

How will the company earn money

Market Opportunity

What is the market space and what is its size?

Competitive Environment

Who are your direct and indirect competitors

Market Stategy

How are you going to promote your product in order to attract your target

Organizational Development

What resources are needed and which are in place

Management Team

Who responisble

How does digital create a revenue stream?

Through Sales (Freemium), advertising, subscriptions, transaction fees, and affilitates

How would i use the internet in the MARKET DEVELOPMENT STRATEGY

Use internet to target new geographic markets and new customer segments

How would i use the internet in the DIVERSIFICATION STRATEGY

Using the internet to support:


1. Diversification into related businesses


2. Diversification into unrelated businesses


3. Upstream integration (with supplier)


4. Downstream integration (with intermediaries)



How would i use the internet in the MARKET PENETRATION STRATEGIES

Use internet for:


1. Market Share Growth - compete more effectively online


2. Customer loyalty improvement - migrate existing customers online and add value to existing products, services and brand


3. Customer value improvement - increase customer profitability by decreasing cost to serve and increase purchase or usage frequency and quantity

Product development strategies

Use Internet for:


1. Adding value to existing products


2. Developing digital products


3. Changing payment models


4. Increasing product range

Name the 4 zones of social media channels

1. Community


2. Publishing


3. Commerce


4. Entertainment

Touchpoint

A point of contact between a business and a customer or buyer and seller.

Digital Ecosystem

A visual presentation of the connection between digital touchpoints of a company or brand based on the business strategy

Customer Touchpoint Phases

1. Pre-purchase


2. Purchase


3. Post-purchase

Browsers vs Buyer

Browser- Someone who is just there to look



Buyer- Someone who is wanting to make a purchase


Acquisition rate

% of visitors who indicate an interest by registering or visiting product pages

Conversion Rate

% of visitors who become customers

Cart conversion rate

ratio of orders to "add to cart" click

Attrition rate

% of customers who don't return with a year

Checkout conversion rate

ratio of orders to checkouts started

Abandonment rate

those who leave items in a cart without purchasing

Retention Rate

% of existing customers who continue to buy on a regular basis

Mobile Commerce

Any transaction activity conducted over a wireless telecommunications network or from mobile devices

Rating VS Reviews

Ratings- scores that people acting in the role of critics assign to something as an indicator.




Reviews- assesments with detailed comments about the object in question.

Collaborative Consumption

Participants share, barter, lend, trade, rent, or swap access to products and services rather than buying, usually enabled by technology.

5 stages of the Consumer Decision-making process

1. Need Recognition


2. Info Search


3. Purchase decision


4. Purchase Evaluation

Buyer Personas

It is a fictional ideal character that a company creates. This character is who they use when targeting a market

Five Promotional Tools

1. Personal Selling

2. Public Relations


3. Sales Promotion


4. Direct Marketing


5. Advertising


Advertising

Any paid form of non-personal presentation and promotion of ideas, goods or services by an identified sponsor or medium

Reach vs Frequency

Reach- The actual number of individual audience members reached at least once by the vehicle in a given period or time




Frequency- The number of times the receiver is exposed to vehicle in a specific time period

Landing Page

The page that appears when a user clicks on an advertisement or a search engine result link. Does not have to be a home page.

Backlink

When another website links to your website

Customer Relationship Management (CRM) Systems

Repository of customer info that records all contacts that a customer has with firm and generates customer profile available to everyone in the firm with need to "Know the Customer"

Data Mining

Data mining involves analyzing data to discover patterns or connections

Key Performance Indicator (KPI)

A metric that inidcates whether a web site is achieving its goals

Email Metrics

1. Delivery Rate- % who recieve the email

2. Open Rate- % who open an email and are exposed to the message


3. Click-Through rate- % who click though to offers


4. Bounce-back rate- % emails that are not deliverable


5. Unsubscribe rate- % of recipients who click ubsubscribe


Native Advertising

Online Adverting that matches the form and function of the platform in which it appears

Programmatic Advertising

The use of technology to automate the buying, selling or fulfillment of ads

Affiliate marketing

An agreement between two sites in which one site (the affiliate) agrees to feature content or an ad designed to drive traffic to another site

Content Marketing

A marketing technique of creating and distributing relevant and valuable content to attract acquire and engage a clearly defined and understood target audience with objective of driving profitable customer action

Three R's of content

Rewrite, Refresh, and Retire

Qualitative Research vs Quantitative Research

Qualitative looks more at content


Quantitative looks more at stats



Primary Research

Survey, focus groups, research panels, research cummunities

Secondary Research

Census Data and corporate data

Social Media Metric

Mentions

Crowdsourcing

A distributed problem-solving and production model that relies on an active community to find solutions to problems

name 3 dominant ways in which crowdsourcing is used

Product development


initiatives and new business


communications ideas

Click Fraud

Scams and deceptions that inflates advertising bills by illicitly manipulating keyword-based advertising




Click farm- low paid workers paid to keep clicking on links

Intellectual property

Encompasses all tangible and intangible products of human mind

Copyright

Exclusive publishing rights to a work, such as art, lit, photography, or music




75 years for individual


95 for corporate ownership

Patent

Exclusive rights to an invention by the inventor for 20 years

Trademark

A trademark is a word, symbol, or phrase, used to id a particular manufacturer or sellers product and distinguish them from the products of another

Trademark Dilution

Any behavior that would weaken the connection between the trademark and the product

Infringment

Use of trademark that creates confusion with existing marks,

Cyber Squatting

Registration of infringing domain name to extort payment from legitimate owners later.

Cyberpiracy

Diverting traffic from legitimate site to infringing site

Trademark Metatagging

Using another trademarks as metatags in a misleading or confusing manner

Net Neutrality

Internet should remain neutral to all beliefs an allow most content

Internet of Things

Machine to machine communication using the internet

Gamification

The application of typical elements of game playing to other area of activity typically as an online marketing technique to encourage engagement with a product or service.




example: game scoreboard

Proximity Marketing

Technology that localizes info with a certain area

Near Field communications (NFC)

Communication between two or more devices




example ticket scanners scanning QR codes on phones

Bluetooth low energy beacons (BLE)

Use of beacons that consistently transmit information for the exchange of data over distances up to 500 ft.