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37 Cards in this Set

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Humberto Montemayor


A01039832



Hertz

It is a frequency unit from the international measuring system that equals the repetition of a phenomenon whose period is a second. It is abbreviated as Hz.

Frequency

It is the number of cycles that happen in a second.

Echolocation

It is the location of an object through the reflection of sound waves. It is used by some animal species such as bats and cetaceans, and it may have technological applications such as the sonar system.

Infrasound

It is a sound whose vibration frequency is lower than the one which can be perceived by the human ear.

Ultrasound

It is the sound whose frequency of vibrations is superior to the highest limit perceived by the human ear. It has many industrial applications and it is also used in medicine.

Sound

It is the sensation produced in the hearing organ by the vibrational movement of the bodies that is transmitted through an elastic means.

Elasticity

It is the characteristic that a material has to recover its extension and shape when a force that deformed it stops being put on it.

Acoustics

It is a branch of physics that studies the sound production, transmission, storing, perception and reproduction.

Transducer

It is the equipment that transforms a type of energy into another one and may work as a recipient or as a generator.

Tuning Fork

It is a voice and instrument regulator that consists of a steel sheet folded as a hook with a foot, and when it is hit, it presents 435 vibrations per second.

Compression

It is the effort that an object is subject to by the action of two opposing forces that tend to diminish its volume.

Rarefaction

It refers to making a gaseous body less dense.

Cycle

It is the complete sequence of a periodic vibration. It goes from rarefaction to compression.

Period

It is the period of time that happens in a cycle.

Sound Wave Frequency

Is the number of cycles that go through a same point during a second.

Wavelenght

It is the distance that the sound goes over in a complete cycle of change in pressure and it is the physical measure of a cycle’s length.

Amplitude

It is the distance between a balance point and the highest wave point.

Tone

It is the subjective perception of frequency. There are high tones and low tones. In order to measure them, we use hertz.

Decibel

It is a measuring unit that compares the minimum that human can hear (0dB) against the level we want to measure.

Absorption

It is the process in which sound is absorbed by an object when crashing against it.

Reflection

It is the quantity of acoustic energy that will change direction when it crashes against the edge of an object.

Refraction

It is the change in direction of the sound wave due to a variation of the means of scattering.

Bitrate

It is the transmission rate. It refers to the number of bits that is transmitted in a unit of time, usually kilobits per second.

Codecs

It means coder-decoder. It is software that consists on an algorithm to compress and decompress video in real time. Its use doesn’t interfere with the playing speed. There are also codecs for audio files.

Wrappers

It is the way of organizing information related to digital audio that is not part of the sound per se such as headlines, artwork, encoding configurations, etc. A wrapper can use different codecs.

WAV

Is the most used format with no compression.

AIFF

Is the format used in the Apple plataform.

CDA

It's an industrial standard used to encode the audio of compact.

MP3

Became popular because was one of the first ones on get a higher compression without any loss.

AAC

It Is supported by Apple to be used on their devices.

MIDI

it is a communication protocol that allows electronic musical instruments, synthesizers, computers, and other devices to communicate among them.

Audacity

Sound program that allows the user to record and edit audio files.

Garage Band

Sound program that allows the user to record and manipulate audio files produced by music devices.

Monaural Sound

When an audio file is stored in one single channel, also called mono.

Stereophonic Sound

When an audio file is stored in two channels tu create an spatial sensation of two sides, left and right.

Surround Sound

It stores audio in 6 different channels, left, center and right on the front. Left and right on the back and one more that produces 20-200 Hz frequencies.

Streaming

It is the reproduction of audio and video files with no need to be downloaded to a device. It is played through fragments sent sequentially through a net, usually, the Internet.