Use LEFT and RIGHT arrow keys to navigate between flashcards;
Use UP and DOWN arrow keys to flip the card;
H to show hint;
A reads text to speech;
91 Cards in this Set
- Front
- Back
Interactive media |
A collection of mediated comm tech that are digital and converging and tend to be mobile |
|
Digital |
Info that is transmitted in a numerical format based on only two values (1 and 0) |
|
Social media |
Group of internet-based applications that allow the creation and exchange of user-generated content |
|
Social network sites (SNSs) |
Web based services where people construct their profiles, identify others with whom they share a connection, and interact with others within the system |
|
Massive multiplayer online games (MMOGs) |
Text- based virtual reality games in which participants interact with enrichments, objects and other participants |
|
Synchronous |
Comm in which messages are sent and received at the same time |
|
ASynchronous |
Comm in which messages are sent and received at different times |
|
Media richness theory |
Theory that describes the potential information carrying capacity of a communication medium |
|
Social presence |
Degree of psychological closeness or immediacy engendered by various media |
|
Social presence theory |
Theory that suggests face-to-face communication is generally high in social presence and that media vary in the amount of social presence they convey |
|
Collapsing contexts |
In social media, not knowing exactly who is reading one's posts |
|
Spreadability |
The ease with which content can be spread on social media |
|
Lurking |
People who read, observe, but do not actively participate in online communication/sites |
|
Trolling |
Posting internet messages meant to intentionally anger or frustrate in order to provoke reactions from others |
|
Spam |
Unwanted commercial messages and advertisement sent through email |
|
Phishing |
The practice of trying fraudulently to get consumers banking and credit card information. |
|
Cyber bullying |
The deliberate and repeated misuse of communication technology by an individual or group to threaten or harm others |
|
Pseudo anonymity |
Projecting a false identity |
|
Avatars |
Digital alter egos of versions of oneself, used in MMOGs |
|
Catfishing |
Creating an intentionally deceptive social media profile |
|
Cloud storage |
Storage of data online on multiple servers, accessible from multiple locations |
|
Digital divide |
Inequality of access between the technology "haves" and "have nots" |
|
Cultural capital |
Cultural knowledge and cultural competencies that people need to function effectively in society |
|
Technocapital |
Access to technological skills and resources |
|
Multimodality |
The range or breadth of internet activity |
|
Group hate |
The distaste and aversion that people feel towards working in groups |
|
Trait theory |
A theory that assumes leaders are born, not made |
|
Functional (situational) theory |
A theory that assumes leadership behaviors can be learned |
|
Shared (collaborative or distributed) leadership |
A type of leadership style in which functional leadership is extended to an organizational level; all members are equal partners and share responsibility for the work of the group |
|
Style theory |
Theory that asserts that a leader's manner or style determines his or her success |
|
Authoritarian leader |
Leader who takes charge, makes all the decisions and dictates strategies and work tasks |
|
Democratic leader |
Leader whose style is characterized by considerable input from group members |
|
Laissez-faire |
A leadership style characterized by complete freedom for the group in making decisions |
|
Transformational leadership |
A leadership style that empowers group members to work independently from the leader by encouraging group cohesion |
|
Charismatic leadership |
A leadership style in which extremely self-confident leaders inspire unusual dedication to themselves by relying on their strong personalities and charm |
|
Servant leadership |
A leadership style that seeks to ensure that other people's highest priority needs are being served to increase teamwork and personal involvement |
|
Primary groups |
Groups that provide members with a sense of belonging and affection |
|
Analysis paralysis |
Potential pitfall in small group interactions; occurs when excessive analysis prevents a group from moving toward a solution |
|
Brainstorm |
To generate as many ideas as possible without critiquing them |
|
Primary tension |
The uncertainty commonly felt in the beginning phase of decision making |
|
Secondary (recurring) tension |
Conflict or tension found in the second or conflict phase of the decision making process |
|
Emergence phase |
The third phase of the decision making process; occurs when group members express a cooperative attitude |
|
Reinforcement phase |
The final phase of the decision making process when group members reach consensus, and members feel a sense of accomplishment |
|
Groupthink |
A negative and potentially disastrous, group process characterized by "excessive occurrence thinking" |
|
Group processes |
The methods, including communication, by which a group accomplishes a task |
|
Secondary groups |
Groups that meet principally to solve problems |
|
Social facilitation |
The tendency for people to work harder and do better when others are around |
|
Small group communication |
Communication among a small number of people who share a common purpose or goal, who feel connected to each other and who coordinate their behavior |
|
Group roles |
The shared expectations group members have regarding each individual's communication behavior in the group |
|
Individual role |
Role that focuses more on individuals own interests and needs than on those of the group |
|
Task roles |
Roles that are directly related to the accomplishment of group goals |
|
Relational roles |
Roles that help establish a groups social atmosphere |
|
Strategic communication |
Communication that is purpose directed |
|
Attraction theory |
Theory that explains the primary forces that draw people together |
|
Overbenefitted |
People who perceive that their rewards exceed their costs |
|
Equity |
Perception that ones costs (or input) are balanced by one's rewards (or outputs). |
|
Knapps stage model |
Model of relationship development that views relationships as occurring in "stages" and that focuses on how people communicate as relationships develop or decline |
|
Initiating |
Stage of romantic relational development in which both people behave so as to appear pleasant and likeable |
|
Experimenting |
Stage of romantic relational development in which both people seek to learn about each other |
|
Intensifying |
Stage of romantic relational development in which both people seek to increase intimacy and connectedness |
|
Integrating |
Stage of romantic relational development in which both people portray themselves as a couple |
|
Bonding |
Stage of romantic relational development characterized by public commitment |
|
Differentiating |
Stage of romantic relational dissolution in which couple increase their interpersonal distance |
|
Circumscribing |
Stage of romantic relational dissolution in which couples discuss safe topics |
|
Proximity |
How physically close one is to others |
|
Stagnating |
Stage of romantic relational dissolution in which couples try to prevent change |
|
Avoiding |
Stage of romantic relational dissolution in which couples try not to interact with each other |
|
Terminating |
Stage of romantic relational dissolution in which couples end the relationship |
|
Relational trajectory models |
Relationship development models that view relationship development as more variable than do stage models |
|
Turning point model |
Model of relationship development in which couples move both towards and away from commitment over the course of their relationship |
|
Social penetration theory |
Theory that proposes relationships develop through increases in self disclosure |
|
Relational maintenance |
Behavior that couples perform that help maintain their relationships |
|
Passing away |
Process by which relationships decline over time |
|
Sudden death |
Process by which relationships end without prior warning for at least one participant |
|
Withdrawal/ avoidance |
Friendship termination strategy in which friends spend less time together, don't return phone calls and avoid places where they are likely to see each other |
|
Attractiveness |
The appeal one person has for another, based on physical appearance, personalities or behavior |
|
Machiavellian tactics |
Having a third party convey ones unhappiness about a relationship |
|
Deception |
Concealment, distortion, or dishonesty in communication |
|
Truth bias |
The tendency to not suspect ones intimates of deception |
|
Jealousy |
A complex and often painful emotion that occurs when a person perceives a threat to an existing relationship |
|
Interpersonal violence |
Physical violence against a partner or child |
|
Sexual coercion |
Physically non violent pressure to engage in unwanted sex |
|
Homogeneity |
High degree of similarity |
|
Hurtful messages |
Messages that criticize, tease, reject or otherwise cause an emotional injury to another |
|
Matching hypothesis |
The tendency to develop relationships with people who are approximately as attractive as we are |
|
Similarity |
Degree to which people share the same values, interests and background |
|
Uncertainty reduction theory |
Theory that argues relationship development is facilitated or derailed by participants efforts to reduce their uncertainty about each other. |
|
Predicted outcome theory |
Theory that attempts to explain how reducing uncertainty can lead to attraction or repulsion |
|
Social exchange theory |
Theory that explains the development and longevity of relationships as a result of individual's ability to maximize the rewards and minimize the costs of their relationships |
|
Equity theory |
Theory that argues that people are more satisfied in relationships they perceive as fair, that is, where their costs are balanced or exceeded by their rewards |
|
Underbenefitted |
People who perceive that their costs exceed their rewards |