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24 Cards in this Set

  • Front
  • Back
Short for Web logs
Information that is transmitted in a continuous numerical format
Information that is transmitted in numerical format based on only 2 values (0 and 1)
Computer-mediated communication (CMC)
The exchange of messages carried through an intervening system of digital electronic storage and transmitted between two or more people
A system of networks that connects millions of computers around the world
World Wide Web (WWW)
One of a number pf services that moves ocer the internet; it uses HTML as its document format
Synonymous with the internet or online world
Social presence
Degree of psychological closeness or immediacy engendered by various media
Media richness
The potential information-carrying capacity of a communication medium
Pictographs used in e-mail to convey relational information
Occurs when a message is sent and received at different times
Multiphrenic self
An identity that is fragmented or lacks coherence
Unwanted commercial messages and advertisements sent through e-mail
Misrepresenting oneself online
Projecting a false identity
MUD (multiuser domain)
Text based virtual reality system in which one is expected to assume a role
MOO (multiuser domain object-oriented)
Text-based virtual reality system in which one is expected to assume a role-differs from MUD in that participants can introduce charges in the system
Identity tourism
Taking on a new internet identity for recreational purposes
Social network theory
Theory predicting that the more people are socially connected, the more intensely they are likely to communication using various media available to them
Field of availables
Potential partners and friends, typically much larger via CMC than via face-to-face relationships
Hyperpersonal relationships
Internet relationships that develop intimacy more quickly than face-to-face relationships
Cultural capital
Cultural knowledge and cultural competencies that people need to function effectively in society
Access to technological skills and resources
Diffusion of innovations
Theory that explains why some innovations,. Like computers and internet technology, are accepted by some people and rejected by others