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191 Cards in this Set

  • Front
  • Back

Cognitive Psych

the branch of psych concerned with the scientific study of the mind

Mind

role in memory, problem solving, decision making, functioning and survival and routine stuff

Main cognitive psych question

how does the mind achieve what it does

Donders 1868 experiment

how long does it take to make a decision?


measured reaction time but have to infer mental responses bc cannot be directly measured

Wundt's Psych Lab 1879

analytic introspection to describe experience


structuralism

Structuralism

overall experience is determined by combining basic elements of experience called sensation

Ebbinghaus' Memory Experiment

how rapidly info that is learned is lost over time using quantitative method by repeating lists of non sense syllables and timed each trial with delays between

Savings + Ebbinghaus

original time to learn the list minus time to relearn after delay

Savings Curve +Ebbinghaus

memory drops fast for first 2 days and then levels out

William James Principles of Psych

observations about the operations of his own mind in order to discover the nature of attention

Tolman and Re Emergence of Cognition

rat in maze looking for food tries all paths not just previously rewarded ones- infer cognition

Die Cognition Rise Behaviourism

watson, skinner, classical and operant


positive withdrawal of negative reinforcement

Info Processing Approach

traces sequences of mental operations involved in cognition (# of stages)

AI and Info Theory

Newell and Simon create the logic theorist program. used human like reasoning process to solve problems

Beilock and Choking Under Pressure

more likely to show up in hard and high stakes tasks

Models

representations of structures or processes that help us visualize/explain the structure/process 2 kinds

Structural Models

represent structures in the brain involved with specific functions


simple and low detail but important info


visualize layout + easier to study

Process Models

illustrate how a process operates


make complicated systems easier to understand and provide a starting point for research

Change Blindness

failure to detect change in environment

Lab Procedure of Change Blindness

pic 1: photo of scene/object


mask: blank screen


pic 2: alternate photo



Outcome of Research on Change Blindness

surprisingly hard, poor performance though confident prior to procedure

Cognition

create representations of the world used for goals, survival, adapt


create and control mental functioning


thinking

Psychophysics

behaviour + movement processes and understanding behaviour through movement/change


v math

Cognitive Study

look at visible consequences from invisible causes

Absolute Threshold

limits of perceptual system, just noticeable difference

Problems with Introspection

variability, unconscious, inaccurate

Pavlov

classical conditioning

Thorndyke

contingency reinforcement

Watson

remove references to the mind, baby albert, behaviourism

Skinner

operant conditioning

The Computer Revolution

information processing, metaphor for human thinking. info goes in, stuff happens we can't see, output

The Working Memory Model

visualize computer process

Ai

feedback loop so self modifying non reliant on human programming once started

PDP/Parallel Distributive Processing

model designed to work like human brain

Cognitive Neuroscience

the study of the physiological basis of cognition

Levels of Analysis

a topic can be studied in a number of different ways, with each approach contributing its own dimension to our understanding

3 Methods Used to Study Cog Neuroscience

recording from single neurons, effects of brain damage, creating images of the brain

Basic Neuron Parts

cell body, dendrites, axons, synapse, receptors, neural circuits



Cell Body

metabolic centre and keeps cell alive

Dendrites

branch out form cell body and receive signals

Axons

long processes that transmits signals to other neurons

Synapse

small gap between axon and dendrite or cell body of another neuron

Neural Circuits

neurons form cliques and only talk to some people

Receptors

pick up info from environment

Recording Neurons

use micro electrodes


Resting Potential

the value which stays the same as long as there are no signals in the neuron

Nerve Impulse

gets transmitted down axon

Action Potential

the impulse, lasts a millisecond

Neurotransmitter

released when signal reaches synapse at axon end. if crowded sensation is intense, if separated sensation is weak

Principle of Neural Representation

everything you experience is based on representations in nervous system rather than direct contact

Hierarchical Processing

progression from lower to higher brain areas

Specificity Coding

a neuron for every different thing encountered (unlikely too many things in the world)

Population Coding

representation of an object by pattern of firing of many neurons

Sparse Coding

representation of an object by pattern of firing of few neurons (similar process when remembering is likely)

Localization of Functioning

specific functions are served by specific areas of the brain (most cog functions served by cerebral cortex)

Broca's Area

specialized for speech - producing language

Wernicke's Area

speech was fluent and grammar correct but incoherent - comprehending language

Occipital Lobe

visual cortex

Temporal Lobe

auditory cortex for hearing

Parietal Lobe

holds somatosensory cortex for touch

Frontal Lobe

coordinates senses and higher cognitive functioning

Prosopagnosia

damage in temporal lobe - unable to recognize faces

Double Disassociation

if damage to one area of the brain causes function A to be absent while function B is present and damage to another area does the opposite

Brain Imaging

shows which areas are activated by different cognition

fMRI

measures activity in small cubed brain areas called voxels, use big magnet to interrupt brain functions, picks up chemical trace of neural activity

Parahippocampol Place Area

images of in/outdoors activate this brain area

Extrasriate Body Area

images of bodies (not faces) and parts

Distributed Representation

specific cognitive functions activate many areas of the brain, so localization happens but everything we experience is too complex to activate just one area

Neural Networks

groups of neurons/structures connected together

Fusiform Gyrus (fusiform face area)

on underside of brain, we see faces all over the place

Double Disassociation

when someone loses this ability but maintains this one and an opposite (ex: patient B.E)

B.E

had a stroke and lost ability to do most arithmetic but understood the relation between numbers and could solve problems with strategies and the researchers found people with opposite symptoms

The HM lie

damage isn't localized, sliced up his brain and research didn't reflect the initial claim of local trauma, interviews with fam said he had memory problems previous to accident

Transcranial Interruptions

use powerful magnet to interrupt function of brain temporarily in order to simulate lesions

Advantages of Transcranial Interruptions

precise timing and fairly good localization. enable inferences about causal links between area and behaviour

Disadvantaged of Transcranial Interruptions

impossible to stimulate deep brain structures. can't know if area is necessary to functioning

Neural Activation

sodium potassium pumps, action and resting potentials

Gaba

neurotransmitter that shuts down impulses, a chemical that mimics this is alcohol

Limits to fMRI

brain constantly very active so lots of stuff lights up, have to use subtractive techniques (compare resting vs active states)

Limits to Neuroimaging

everyone has a unique brain so hard to generalize, can't say certainly why something is active, noise from thoughts present, use stat inferences to extrapolate activity, potential bug that could invalidate 15 years of research

EEG Limits

hard to do with infants, must train subjects, can't put kids through fMRI bc too wiggly and blinky, only done if absolutely essential

Principles of Localization

higher order functions controlled by neocortex, where sensory info comes in and processing happens

Perceptual Illusions

mismatch between perception and reality, constructive process and brain uses shortcuts to assemble which can cause errors

Ebbinghaus Illusion

tricks brain into thinking one circle is bigger than the other because of the size of the dots surrounding it

Muller-Lyerr Illusion

lines are the same length but have arrows pointing in different directions which makes the lines look different lengths

Light From Above Bias

light is generally assumed to come for above and most of the time this is true so light from below looks unnatural

Lilac Chaser Illusion

apparent motion, negative afterimage and troxlier fading

Negative Afterimage

complimentary colour appears after a spot disappears

Troxlier Fading

static background

Lateral Antagonism Illusions

rods vs cones

Sensory Systems

huge amounts of info, ambiguous + flawed, need for top down processes (brain fills in info that it didn't pick up) we actually have ten senses not five

Sensory Adaption

explains why you can't easily smell your own body odour/perfume, desensitized, we perceive changes not constants , unhabituating is difficult

Physical to Mental Events

through transduction made possible by sensory receptors, physical events (light, sound, chemicals) turn into psychological experiences (vision, sound, taste)

Transduction

conversion of one form of energy (ie light) to another form (ie neural impulses)

Retina

rods (night vision) cones (daylight and colour vision) info converges into receptive fields

Peripheral Vision

really good with night vision because more rods in this area, more cones in direct vision

Trichromatic Theory

suggests there are three types of colour receptors with every other colour being additive of subtractive combinations of the three: red, green, and blue

Opponent Process Theory

suggests that all colour experiences arise from three systems each of which include 2 opponent elements: red vs green, blue vs yellow, black vs white

The Visual Pathway

left side of each eye ball goes to the centre of the optical cortex, right side does the same

Depth Perception

monocular cues, linear perspective, texture gradients, interposition, relative size, height in plane, light and shadow

The Spiral Motion After Effects

neurons coding motion habituate- sensory adaption, brain takes over + assumes things are moving, don't need neurons anymore, brain still processes motion (max 30 sec later)

Motherese

baby talk, speak in higher positive tones, try to respond. enjoy smiles good for development.

Auditory Processing

need for two auditory receptor mechanisms, location info calculated as cognitive processes with visual depth perception being similar

McGurk Effect

vision impacts how we interpret sound

Tritone Paradox

brain have a preference of what you hear so you may not hear exactly

Sheppard Tone Illusion

help explain why music has such an impact on life (combo of perception and top down attention)

Perception

experiences resulting from stimulations of senses

Perceiving a Scene

necessary to go beyond the pattern of light and dark that a scene creates on the retina

AI prob: Inverse Projection Problem

the task of determining the object responsible for a particular image on the retina (start with retinal image and extend rays from the eyes) ambiguous bc image could be from a number of objects

AI prob: Hidden/Blurred Objects

parts hidden continue to exist, which humans know

AI prob: Different Viewpoints

continually changing based on angle of view

AI prob: Viewpoint INvarience

the ability to recognize an object seen from different viewpoints

Bottom Up Processing

the sequence of events from eye to brain

Top Down Processing

originates in brain at top of perceptual system (factors like environmental knowledge, expectations people have, additional info)

Perceiving Objects

depend on orientation and context/previous knowledge/familiarity

Hearing Words in a Sentence

experience with language influences perception (a Spanish and English speaker can receive identical stimuli but experience different perceptions)

Speech Segmentation

because knowledge of language people are able to tell when one word ends and the next begins

Direct Pathway Model

pain occurs when receptors in skin (nociceptors) are stimulated and send signals in a path from skin to brain

Modern Pain Model

pain influenced by what a person expects (placebo, distraction)

Helmholtz's Theory of Unconscious Inference

our perceptions are the results of unconscious assumptions/ inferences we make about the environment (resembles problem solving but happens rapid and unconsciously)

Gestalt Principles of Organization

reject structuralism, various principles to help explain perception including apparent movement, good continuation, law of pragnanz, principle of similarity

Apparent Movement

although movement is perceived, nothing is actually moving which leads to 2 conclusions) perception can't be explained by sensation and the whole is different from the sum of its parts

Principle of Good Continuation (PPO)

when connected, points result in straight/smoothly curving lines which tend to be following the smoothest path. overlapping objects continue existing when covered

Law Of Pragnanz (PPO)

every stimulating pattern is seen in such a way that the resulting structure is as simple as possible

Principle of Similarity (PPO)

similar things appear to be grouped together

Regularities of the Environment

perception influenced by knowledge of characteristics of the environment that occur frequently

Oblique Effect

there are more vertical and horizontal orientations in the environment that oblique (angler) orientations

Semantic Regularities

meaning of a scene/ the characteristics associated with functions carried out in different types of scenes

Scene Schema

the knowledge of what a given scene typically contains

Bayesian Inference

our estimate of the probability of an outcome is determined by 1) prior probability and 2) likelihood

Prior Probability

our initial belief about the probability of an outcome

Likelihood

the extent to which the available evidence is consistent with the outcome

Theory of Natural Selction

characters that enhance survival abilities and reproduction (pass on to future generations)

Experience Dependent Plasticity

the mechanism through which the brain is changed by experience (neurons change to respond more strongly to specific aspects of a familiar environment)

Perception and Action

coordination continually occurring between perceiving stimuli and taking action toward them

Brain Ablation

study the effects of removing parts of animal brains

Neuropsychology

study of behaviours of people with brain damage

Object Discrimination Problem (Brain Ablation Experiment)

pick the correct shape after being shown what subject is looking for

Landmark Discrimination Problem (Brain Ablation Experiment)

pick food closest to cylinder- hard without temporal + pareital lobe

What Pathway

pathway leading from striate cortex to temporal lobe

Where Pathway

pathway leading from striate to parietal lobe

D.F Case Study

two streams, one to judge orientation and one for coordination of vision and action

Perception Pathway

visual cortex to temporal lobe (where the D.F damage was)

Action Pathway

visual cortex to parietal lobe

Perception and Memory

neurons in hippocampus (involved with storing memories) that responds to both seeing pictures and remembering them later

Attention

the ability to focus on specific stimuli or locations

Selective Attention

attending to one thing while ignoring others

Distraction

one stimulus interfering with the processing of another

Divided Attention

paying attention to more than one thing at a time

Attentional Capture

a rapid shifting of attention usually caused by a stimulus like loud noise, bright light, or sudden movement

Visual Scanning

movements of the eyes from one location or object to another

Dichotic Listening

presenting different stiuli to left and right ears

Cocktail Party Effect

the ability to focus on one stimulus while filtering out other stimuli

Broadbent's Filter Model of Attention

sensory memory, filter, detector, and short term memory

Sensory Memory

hold incoming info for a fraction of a second then transfer to filter

Filter

id the message being attended based on physical characters and lets only this pass through to the detector, all else filtered out

Detector

processes the info from passed along message to determine higher level characteristics of it (ie meaning)

Short Term Memory

holds info for 10-15 seconds then transfers to long term which holds forever

Bottleneck Model

Broadbent's model restricts info flow

Early Selection Model

Broadbent's filter eliminates the unattended info right at start of info flow

Dear Aunt Jane

Moray's experiment revealed that unattended ear picks up on stuff at some level and takes meaning into account

Attenuator

analyze incoming info in terms of physical characters , language, and meaning

Attenuation Model of Attention

info in the channel is selected but language and meaning can also be used to separate messages

Dictionary Unit

message is analyzed and previously stored words within this are activated when coinciding with message

Late Selection Model of Attention

words can be processed to the level of meaning even if unattended done before the message foes to further processes

Processing Capacity

the amount of info people can handle and sets a limit on their ability to process incoming info

Perceptual Load

related to the level of difficulty of a task (low and high load tasks)

Lavies Load Theory of Attention

low load cognitive tasks that use few cognitive resources may leave resources available for processing unattended task

Stroop Effect

the names and colours of the words create a conflicting response and therefore slow responding time

Overt Attention

shifting attention form one place to another by moving eyes

Covert Attention

shifting attention from one place to another while keeping eyes stationary

Central Vison

area you're looking at

Peripheral Vision

off to the side

Fovea

objects in central vision fall here, great detail vision

Fixation

briefly pause on stimulation

Saccadic Eye Movements

a rapid/jerky movement from one fixation to the next

Stimulus Salience

the physical properties of the stimulus such as colour, contrast, or movement

Saliency Map

analyze characteristics (colour, orientation, intensity) at each location in the scene and combining these values

Precueing

determine whether presenting a cue indicating where a test stimulus will appear enhances the processing of of the target stimulus

Same Object Advantage

faster responding occurs when enhancement spreads within an object

Automatic Processing

occurs without intention and at cost of only some cognitive resources

Innatentional Blindness

not attending to something that is clearly visible

Binding

the process by which features suck as colour, form, motion, and location are combined to create our perception of a coherent object

Binding Problem

the question of how an objects individual features become bound together

Feature Integration Theory

two stages including pre attentive phase and illusory conjunctions

Pre Attentive Phase

objects are analyzed into separate features and exist independently of each other at this stage

Illusory Conjunctions

combine features from different stimuli and think they're all from one when they aren't

Focused Attention Stage

free floating features are combined then we perceive the object

Feature Search

when looking for a single feature

Conjunction Search

when looking for a combination of features

Topographic Map

spatial map of visual stimuli on visual cortex (attention maps)