• Shuffle
    Toggle On
    Toggle Off
  • Alphabetize
    Toggle On
    Toggle Off
  • Front First
    Toggle On
    Toggle Off
  • Both Sides
    Toggle On
    Toggle Off
  • Read
    Toggle On
    Toggle Off
Reading...
Front

Card Range To Study

through

image

Play button

image

Play button

image

Progress

1/30

Click to flip

Use LEFT and RIGHT arrow keys to navigate between flashcards;

Use UP and DOWN arrow keys to flip the card;

H to show hint;

A reads text to speech;

30 Cards in this Set

  • Front
  • Back

Chemical Warfare

Use of chemical agents to kill, injure, and incapacitate personnel due to their physiological effect.

Types of Chemical Agents

Nerve


Blister


Blood


Choking

Nerve Agents

Chemical: Liquid


Disrupt nerve impulses.

Blister Agents

Chemical: Liquid or solid


Cause inflammation, blister, and general destruction of tissues.

Blood Agents

Chemical: Gas


Attack enzymes carrying oxygen in the blood stream.

Choking Agents

Chemical: Gas or liquid.


Cause tears, dry throat, nausea, vomiting, and fluid in the lungs.

Atropine/2-PAM-Chloride Auto Injector

Used for specific therapy for nerve agent casualties.

M9 Chemical Agent Detector Paper

Detect presence of liquid chemical, not vapor.


Turns red.

Biological Warfare

Agents that cause disease, sickness, or death to weaken opposing force.

Types of Biological Agents

Pathogens


Toxins

Toxins

Based on the organisms that produce them or the physiological effects.

Pathogens

Bacteria, viruses, fungi, protozoa, prions, and rickettsia.

IPE

Individual protective equipment


MCU-2P mask w/ C-2 canister filter


Adv. Chemical Protective Garment


Chemical gloves/liner


Chemical boots/laces


Skin decontamination kit

Radiological Warfare

Use of radiological weapons for widespread injury and death.

Types of Burst

High altitude air burst


Air burst fireball, no surface contact


Surface burst


Shallow underwater burst


Deep underwater burst

High altitude air burst

> 100,000 ft


Cause ionosphere disruption and EMP

Air Burst Fireball No Surface Contact

Cause radiation fallout .

Surface Burst

Cause massive radioactive fallout

Shallow underwater burst

Small fireball and blast wave.


Cause large water waves and water contamination.

Deep Under Water Burst

Similar to shallow burst, with less visuals and greater contaminated water

Types of shipboard yielding stations

Ready shelter


Deep shelter

Deep shelter

Max shielding and people are far removed from battle stations

Ready Shelter

Minimum shielding and allow crew to remain close to battle stations

DT-60 Dosimeter

Detects amount of gamma radiation.


0-600 roentgens

MOPP

Mission Oriented Protective Posture:


Coordinate use of systems and equipment in a chemical and biological environment.

MOPP 0

Issue IPE. Accessible within 5 min.

MOPP 1

Afloat: JSLIST, Mask, Gloves readily available. Gear readily available.


Ashore: Don protective garment and carry M9 tape.

MOPP 2

Afloat: mask carried, decon supplies staged.


Ashore: lvl 1 and don protective boots

MOPP 3

Afloat: GQ, install filters, don boots.


Ashore: fill canteens, activate decon stations.

MOPP 4

Afloat: Don mask/hood, gloves, Circle William, Countermeasure washdown.


Ashore: gloves with liner, loop bow between legs and secure to belt.