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22 Cards in this Set

  • Front
  • Back
abolishing operation (AO)
a motivating operation that decreases the reinforcing effectiveness of a stimulus, object, or event. (Ex: the reinforcing effectiveness of food is abolished as a result of food ingestion.)
accuracy
extent to which observed values, the data produced by measuring an event, match the true state, or true value, of the event as it exists in nature
Alternating treatment design
also called concurrent schedule design, multielement design, multiple schedule design.
alternative schedule
provides reinforcement whenever the requirement of either a ratio schedule or an interval schedule is met, regardless of which of the component schedule's requirements is met first.
antecedent stimulus class
a set of stimuli that share a common relationship. All stimulus in the antecedent stimulus class evoke the same operate behavior, or elicit the same respondent behavior.
arbitrary stimulus class
Antecedent stimulus that evoke the same response but do not resemble each other in physical form or share a relational aspect as bigger or under (e.g. peanuts, cheese, & chicken are all members of an arbitrary stimulus class "source of protein"
artifact
outcome or result that appears to exist because of the way it is measured but in fact does not correspond to what actually occurred.
backup reinforcers
tangible objects, activities, or privileges that serve as reinforcers and that can be purchased with tokens.
baseline logic
refers to the experimental reasoning inherent in single-subject experimental designs; entails three element: prediction, verification, and replication.
celeration
the change (acceleration or deceleration) in rate of respond over time; based on count per unit of time; expressed as factor by which responding is accelerating or deceleration
conditioned motivating operation (CMO)
a motivating operation whose value-altering effect depends on a learning history (keys open door, CMO makes keys more effective reinforcers to obtain keys to open a door.
Temporal control
Means that the student's vocalization follows your vocalization (i.e., he listens before responding)
First two phases of vocal imitation
Phase 1 = increasing vocalizations
Phase 2 = temporal control
vocalization
any sound, including laughing, coughing, babbling, or words
Phase 3 Imitation Sounds
that can be prompted, that the student tends to make, and which are heard in the environment, particularly by typically developing children.
Homogeneous chains
repetitions of the same sounds (e.g., da and da)
Heterogeneous chains
ave different sounding combinations (e.g., mo and me)
self control to work, the individual must:
be able to identify the target behaviors
understand reinforcement and/or punishment
understand bootleg reinforcement
be able to identify effective reinforcers
be able to set appropriate criteria for the consequence(s)
be able to consequate the behavior.
SEQUENTIAL MODIFICATION
Implementation of a procedure sequentially across settings.
MULTIPLE EXEMPLARS
Apply the procedure using one example, probe, apply to another example, probe, etc., until generalization is evident.
GENERAL CASE ANALYSIS
Conduct an analysis of the range of stimuli to be learned and teach to those stimulus conditions.
PROGRAM COMMON STIMULI
Bringing stimuli from the natural setting into the training setting fosters generalization to the natural setting.