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104 Cards in this Set
- Front
- Back
The amount a student has learned in a subject area.
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Achievement
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The set of rules or procedures for performing a task
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Algorithm
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Demonstrating a skill or solving a problem in a real-life situation
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Authenti c Assessment or Performance Assessment
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Moving from a general rule or Decree to more specific Details.
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Deductive Reasoning
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Communicating understanding of students’ feelings by putting yourself in their place.
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Empathetic Listening
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Measurement taking place both before and during instruction to guide lesson pace and planning
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Formative Assessment
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Juding the overall quality of project or paper
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Holistic Evaluation
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Moving from specific INFORMATION to a general conclusion.
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Inductive Reasoning
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Obtaining information by asking a question or investigating a problem
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Inquiry or Discovery learning
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Plan for how a lesson will be taught
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Instructional Strategy
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A memory aid including tricks to aid in recall of information
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Mnemonic
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Discovering what is needed as a first step in determining a plan of action to address a problem or instructional goal.
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Needs Assessment
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Physical acts that send a message
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Nonverbal cues
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Test score in comparison to other scores. For example, if a student scores in the 85th percenetil, the student scored the same or better than 85 percent of other students taking the same test
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Percentile Score
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A sample test given before content is presented to assess student knowledge of a topic
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Pretest
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To say again in another way
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Restating
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Set of scoring guidelines for evaluating student work to ensure consistency in grading
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Rubric
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Measurement following isntruction to summarize students’ learning and the teacher’s instructional methods.
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Summative Assessment
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School district’s policy for use of school resources, epecially school computers and the Internet; must be signed by students and parents.
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Acceptable Use Policy (AUP)
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A time-saving Internet feature to keep an address or URL you wish to retun to later
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Bookmark/Favorite
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Linking students and teachers in different locations through technology to facilitate learning
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Distance education
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The physical parts of the computer
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Hardware
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An element in an electronic document or website that moves the viewer to another place in the same document or to an entirely different document or website.
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Hyperlink
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Nonsequential text presentation
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Hypertext
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Special type of database program that combines text, graphics, sound, and video elements into a product with “clickable” links to present ideas and information
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Hypermedia
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Authoring system software originally designed for kids to produce hypermedia
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Hyperstudio
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Translates information into a form that the computer can understand, i.e., keyboard, mouse, scanner, digital cameras
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Input Device
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A network in which the computers that are connected are close to each other, many times within the same building or campus.
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Local Area Network (LAN)
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Navigating from one place to another in a nonlinear fashion through relatied topics.
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Linking
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Connect computers to a network or shared devices, application, peripherals.
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Network Interface Card (NIC)
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Translates processed information into a form that we can understand, i.e., monitor, printer
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Output Device
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A phrase using AND, OR, NOT, or NEAR that narrows or broadens an Internet search
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Search string
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The programs that instruct the computer to do certain jobs
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Software
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Camera that can be connected to the Internet for continuous images
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Webcam
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A network that extends over a long distance
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Wide Area Network (WAN)
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Short for Web browser, it is an application program that allows users to “browse”, display, and navigate through the information on the World Wide Web. Browsers are capable of displaying both graphics and text. Mosaic was the first widely distributed browser, other common browsers include Netscape Navigator, Internet Explorer, Opera, Mozilla, and Firefox.
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Browser
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Instruction that utilizes a computer to present information to the student as a self-learning tool such as drill/practice and tutorial software.
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Computer Assisted Instruction (CAI)
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Software that produces all kinds of graphics, such as 3D animation, charts, and graphs; can be from the Internet, digital cameras, scanners, or from some software applications that include clipart within the program.
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Computer graphics
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Software that produces a collection of data organized accoring to some structure or purpose; can manipulate data in a large collection of files (the database), cross-referencing between files as needed.
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Database
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Specialized software designed to combine text and graphics to produce high-quality output on a laser printer or typesetting machine
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Desktop Publishing
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Software that provides repetitive practice on skills previously taught through teacher-led instruction or tutorial software.
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Drill and Practice
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Electronic correspondence used as a motivational tool for practicing reading and writing skills through activities such as E-Pals or Key Pals
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Email
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(also known as collaborative software): Software that allows two or more networked users to work on the same document at the same time
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Groupware
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Software that combines multiple types of media such as text, graphics, sounds, animations, and video into an integrated product.
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Multimedia
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Software that increases classroom teacher’s effectiveness, for example, grade book programs, puzzle makers, drill sheet generators, and test generators.
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Productivity Tools
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Software that creates a lifelike but artificial environment with risks and complications removed
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Simulation
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Software based on the traditional accounting worksheet that has rows and columns that can be used to present, analyze, and compile data
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Spreadsheet
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Instructional software that presents new information or skills in a series of steps that progress through levels of difficulty and understanding.
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Tutorial
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Software designed to make the computer a useful electronic writing tool that edits, stores, and prints documents.
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Word Processing
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Structure providing a preview of the upcoming lesson
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Advanced Organizer
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A logical comparison inferring that if two things are known to be alike in some ways, then they must be alike in other ways
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Analogy
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To work together
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Collaborate
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Evaluating information and logically solving problems
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Critical Thinking
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What we teach
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Curriculum
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Verbal expression in speech or writing
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Discourse
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Related area
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Domain
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Using a variety of sources
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Eclectic
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To have control or be confident in one’s own abilities
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Empower
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Clearly defined or direct
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Explicit
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Information about the result of a performance
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Feedback
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Visual overview that shows the relationship of important concepts – for example, webbing or mapping
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Graphic Organizer
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Grouping students with unlike characteristics or abilities
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Heterogeneous Grouping
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Grouping students with like characteristics or abilities
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Homogeneous Grouping
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Implied or suggested but not directly indicated
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Implicit
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A tendency to respond quickly without thinking
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Impulsivity
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How we teach the curricululm
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Instruction
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To take in or absorb and make part of one’s beliefs or attitudes
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Internalize
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Teaching style focusing on the needs of the students
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Learner-Centered or Student-Centered
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Preferred way of learning such as seeing, hearing, touching, or moving.
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Modality
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Perceiving something without being influenced by personal opinions
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Objectivity
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An example, pattern, or framework for thinking
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Paradigm
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The art, profession, or study of teaching
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Pedagogy
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Advanced in development
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Precocious
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Correctly demonstrating a skill
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Proficiency
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An in-depth study in an area of interest done independently or in small groups
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Project learning
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Reason behind a lesson or rule
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Rationale
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To think back and carefully consider specifics of teaching and learning
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Reflection
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Memorizing facts or associations
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Rote Learning
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Amount covered by a given activity or subject
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Scope
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The process of gradually shifting responsibilitiy for learning to the students through activities that engage them in increasingly complex patterns of thought
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Self-directed learning
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Taking control of the learning process
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Student ownership
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Based on personal opinions or feelings rather than on external facts or evidence.
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Subjectivity
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Traditional teaching style in which teachers make all of the decisions focusing on the subject.
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Teacher-centered
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Any device used to complete an objective or task (not exclusively computers)
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Technology
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Vocabulary or technical terms used in a particiular field
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Terminology
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Learning by watching someone else, without direct experience.
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Vicarious Learning
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Holding teachers and schools responsible for student learning
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Accountability
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Superintendent, principals, and other supervisors who carry out policies of the school board in a school district.
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Administrators
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Describes a student with a greater than usual chance of having difficulty in school due to factors such as limited English proficiency, cultural diversity, poverty, race, homelessness, or teen pregnancy.
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At-risk
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Experimental schools operating by contract or charter receiving public funds but following different rules than public schools.
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Charter school
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Special programs for at-risk students such as remedial instruction, special activities, or early learning experiences.
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Compensatory education
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School attendance required by law for every child, ages 6-19.
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Compulsory education
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Keeping certain information private only between people involved.
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Confidentiality
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Principles of good behavior, explaining how one should act in certain situations.
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Ethics
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Including special needs students in regular classroom for all or part of the day.
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Inclusion
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An established teacher given the job of advising a new teacher or a person who serves in a counseling role for a student.
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Mentor
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Adjustment for students who are in need.
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Modification
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Someone who is new or inexperienced.
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Novice
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Conforming to the technical or ethical standards of a career.
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Professionalism
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Planning with teachers from other grade levels to eliminate curriculum gaps and /or overlaps
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Vertical teaming
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Planning with teachers from the same grade level or the same subject area to guarantee consistency within the district school
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Horizontal teaming
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Two or more teachers planning and sharing materials and resources to deliver instruction more effectively
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Team teaching
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Using experienced teachers to guide, advise, and help new teachers
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Mentoring
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Working with colleagues to develop interdisciplinary units of instruction
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Integration teaming
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