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74 Cards in this Set

  • Front
  • Back

Short Sword

Attack Damage +20

Dagger

Attack Speed +10%

Gloves

Critical Chance +12%

Bloodied Club

Attack Damage +10Life Steal +8%

Chain Hammer

Attack Damage +40

Cleaving Claymore

Attack Damage +80

Arcane Hammer

Attack Damage +25


Attack Speed +15%


Speed Up: Normal attacks increase movement speed by 10%.

Tempest Blades

Attack Speed +25%


Movement Speed +5%

Astral Spear

Attack Damage +50


Armor Pierce +60

Shuriken

Attack Speed +20%


Vital Point: Normal attacks deal additional 20 physical damage (+1 per hero level) for melee heroes and 40 physical damage (+2 per hero level) for ranged heroes.

Uriels Brand

Attack Damage +100


Max HP +600


Magic Guardian: When hero’s HP falls below 40%, Uriel’s Brand grants +200 magic defense and summons a Shield that absorbs (500+hero’s level*100) magic damage for 5 seconds. 75-second cooldown

Curse of Death

Attack Damage +100


Life Steal +10%


Soul Prison: On dealing damage, reduces target’s HP regeneration by 50% for 1.5 seconds. If this is triggered by normal attacks, the duration is extended to 3 seconds

Death Sickle

Attack Damage +60


Cooldown Speed +5%


Divine Intervention: Prevents damage from a potential killing blow, then increases movement speed by 20% for 1 second. 90-second cooldown.

Spear of Longinus

Attack Damage +80


Cooldown Speed +15%


Max HP +400


Shatter: Decreases target armor by 50 on hit for 5 seconds. Stacks up to 5 times.

Bow of Slaughter

Attack Damage +90


Life Steal +10%


Critical Chance +20%


Bloodthirst (active): Increases Life Steal by 90% for 3 seconds. 60-second cooldown. Only usable by ranged heroes.

Fafnirs Talon

Attack Damage +60


Attack Speed +30%


Life Steal +10%


Dragon’s Breath: Normal attacks deal additional damage equal to 8% of target’s current HP

Claves Sancti

Attack Damage +90


Upon landing a critical attack, grants bonus (30 + Level*2) movement speed for 2 seconds (only for Ranged).


Critical Chance +25%


Increase critical damage by 50%

Muramasa

Attack Damage +75


Cooldown Speed +10%


Armor Pierce +45%

The Beast

Attack Damage +100


Life Steal +25%

Omni Arms

Attack Damage +70


Attack Speed +15%


Life Steal +10%


Cooldown Speed +10%


Max HP +500


Elemental Power: After using an ability, the next normal attack within 5 seconds deals 100% more physical damage. 2-second cooldown.

Sikks Sting

Attack Speed +35%


Critical Chance +25%


Movement Speed +7%


Blessing of the Wind: Increase own resistance by 35 for 2 seconds after a critical hit.

Fenrirs Tooth

Attack Damage +200


Fenrir’s Tooth: Increases all damage dealt by 30% when the target’s HP is below 50%.

Blitz Blade

Attack Damage +50


Attack Speed +35%


Movement Speed +5%


Chain Lightning: Every 4 seconds, the next normal attack triggers a chain lightning that deals 102 (+7 per level) magic damage (effect is doubled for ranged heroes). Each normal attack reduces cooldown by 1 second on hit.

Devils Handshake

Attack Speed +30%


Critical Chance +20%


Movement Speed +5%


Flame Wrath: Normal attacks increase attack speed by 10% for 2 seconds. Stacks up to 5 times

Rankbreaker

Attack Damage +110


Windwalk: Increases movement speed by 10% after exiting battle.


Break: Increases armor pierce by 100 (+10 per level).

Spell Tome

Ability Power +40

Lapis Ring

Max Mana +300

Pendant of Faith

Mana +10 / 5 sec

Ancient Scriptures

Ability Power +80

Magic Ring

Cooldown Speed +10%

Enchanted Scroll

Ability Power +120

Trick Blade

Ability Power +60


Cooldown Speed +10%


Elemental Power: After using an ability, the next normal attack deals additional magic damage. 3-second cooldown.

Spoopy Mask

Ability Power +100


Magic Pierce +75

Pheonix Tear

Ability Power +60


From the Ashes: When the hero gains a level, 20% of HP and mana are restored over 3 seconds.

Virtues Braclet

Ability Power +60


Cooldown Speed +5%


Mana +20 / 5 sec

Vlads Impaler

Ability Power +90


Magic Life Steal +15%

Staff of Nuul

Ability Power +180


Cooldown Speed +10%


Magic Pierce +40%

Virtues Necklace

Ability Power +160


Cooldown Speed +10%


Mana +30 / 5 sec


Magic Pierce +75

Tome of the Reaper

Ability Power +240


Max HP +500


Soul Prison: On dealing damage, reduces target’s HP regeneration by 50% for 1.5 seconds. If this is triggered by normal attacks, the duration is extended to 3 seconds

Boomstick

Ability Power +240


Explosion: Ability hits trigger a small-area explosion that deals 50 (+50% ability power) magic damage. 5-second cooldown.

Hecates Diadem

Ability Power +240


Warlock: Ability Power +35%

Orb of the Magi

Ability Power +140


Cooldown Speed +10%


Bide: Gains 12 ability power and 110 HP every 30 seconds. Stacks up to 10 times.


From the Ashes: When the hero gains a level, 20% of HP and mana are restored over 3 seconds

Rheas Blessing

Ability Power +140


Cooldown Speed +10%


Life Shield: Gains a shield that absorbs 450(+50 per level)(+40% ability power) damage when HP falls below 40%. The shield lasts 4 seconds and has a 75-second cooldown.


Magic Life Steal +25%

Zweihander

Ability Power +180


Max Mana +400


Movement Speed +8%


Rapid Blade: Normal attack hits increase attack speed by 50% for 4 seconds. 10-second cooldown.


The Light: Normal attacks gain additional magic damage equal to 20% of the hero’s ability power

Frostys Revenge

Ability Power +140


Max HP +850


Movement Speed +5%


Chill: Abilities that deal damage will also reduce enemy movement speed by 20% for 2 seconds

Beriths Agony

Ability Power +140


Cooldown Speed +10%


Armor +270 Torture: Deals magic damage equal to 3% of the target’s current HP per second for 3 seconds (up to 80% against monsters)

Apocalypse

Ability Power +200


Cooldown Speed +10%


Elemental Power: After using an ability, the next normal attack deals additional magic damage equal to 30% of attack damage(+80% ability power). 2-second cooldown.

Soaring Aura

Ability Power+ 140


Max HP +1050


Protection: Reduces magic defense of enemies within 800 units by 75(+5 per level).

Holy of Holies

Ability Power +400


Enlightenment: Increases maximum HP by 1400

Arctic Orb

Ability Power +200


Impervious (active): Immune to all effects for 1.5 seconds. Unable to move, attack, or use abilities. Cooldown: 90 seconds

Ring of Vitality

Max HP +300

Light Armor

Armor +90

Gladiators Gauntlets

Magic Defense +90

Talisman of Strength

HP +30 / 5 sec

Necklace of Vitality

Max HP +600

Greaves of Protection

Max HP +1000

Heart of Incubus

Armor +180


Burn: Deals 50(+2 per level) magic damage to nearby enemies every second (deals double damage to minions and monsters).

Belt of Clarity

Magic Defense +110


Max HP +700


Regenerate: When taking damage, restores 4% HP over 2 seconds. 15-second cooldown.

Platinum Gauntlets

Cooldown Speed +10%


Armor +110

Knights Plate

Armor +210


Spirit Bond: When taking damage, reduces the attacker’s attack speed by 20%.

Mail of Pain

Armor +300


Max HP +1200


Riposte: 15% of the physical damage taken is deflected to the enemy as magic damage (calculation is based on damage before damage reduction)

Hercules Madness

Attack Damage +50


Armor +180


Magic Defense +150


Berserk: Increases attack damage by 40 and gains a shield for 8 seconds when HP is below 40%. 90-second cooldown.

Odins Will

Attack Damage +60


Max HP +1000


Adrenaline: Increases movement speed by 2% and deals 2% additional damage after taking damage. Stacks up to 5 times.

Mantle of Ra

Attack Damage +80


Armor +330


Burn: Deals 100 (+4 per level) magic damage to nearby enemies every second.


(Bonus: Deals 100% bonus damage to minions and monsters)

Shield of the Lost

Armor +360


Max HP +1200


Spirit Bond: Reduces the attack speed of nearby enemies by 30%

The Aegis

Cooldown Speed +20%


Max Mana +400


Armor +360


Spirit Bond: When taking damage, reduces the attacker’s attack speed by 30% and movement speed by 15% for 3 seconds.

Gaias Standard

Magic Defense +240


Max HP +1200


Movement Speed +5%


Regenerate: When taking damage, restores 8% HP over 2 seconds. 10-second cooldown.

Medallion of Troy

Cooldown Speed +10%


Magic Defense +360


Max HP +1000


Blessed: Gains a shield that absorbs 300(+50 per level) magic damage every 18 seconds

Crimson Banner

Armor +200


Max HP +1500


Bloody Battle: Restores 20% HP over 5 seconds after earning a kill or assist. 10-second cooldown

Hyogas Edge

Armor +100


Magic Defense+100


Max HP +1200


Biting Cold: Normal attacks increase the wearer’s movement speed by 10% and reduce target’s movement speed by 25% for 2 seconds.

Frost Cape

Cooldown Speed +10%


Armor +200


Max HP +800


Elemental Power: After using an ability, the next normal attack reduces movement speed by 30% and deals 150 physical damage (20 additional damage for each level gained) to an area. 3-second cooldown.

Amulet of Longevity

Max HP +1700


HP +100 / 5 sec


I’m Golden: Increases healing taken by 20%.


Longevity: Increases maximum HP by 10%.

Rock Shield

Armor +150


Magic Defense +150


HP +800


Rock Shield (active): 3 seconds after activation, gain a shield equal to 30% of the damage taken within those 3 seconds (+10% of Max HP). The shield lasts for 3 seconds. The player’s damage output is reduced by 70% for 3 seconds after gaining the shield.


Cooldown: 75 seconds

Blade of Eternity

Armor +120


Fighting Spirit: Increase damage dealt by 10%


Nirvana: Resurrects wearer 2 seconds after death with 2000 + (hero level * 100) HP.


This effect has a 150 second cooldown and can only be triggered twice in the same match.